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Star Citizen achieves Kickstarter goal with 26 days to spare
October 24, 2012

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Star Citizen achieves Kickstarter goal with 26 days to spare
Chris Roberts' Star Citizen title is well on its way if the project's Kickstarter performance is any indication. Wait, Kickstarter? Didn't Roberts set up a crowd-funding initiative directly on the game's official website earlier this month?

Why, yes, yes he did, but due to the overwhelming demand generated by thousands of starving space sim fans, the site had trouble handling all the traffic. Roberts Space Industries thus opened an ancillary Kickstarter project with a $500,000 target. When coupled with the $1.3 million raised so far on the main site, Star Citizen is within striking distance of its original $2 million goal with a lot of time left on the clock.

MassivelyStar Citizen achieves Kickstarter goal with 26 days to spare originally appeared on Massively on Wed, 24 Oct 2012 09:30:00 EST. Please see our terms for use of feeds.

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Korean dev blog reveals new Aion Troubadour class
October 24, 2012

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aion troubadour
Another new Aion class has been revealed via a Korean developer blog. The Troubadour joins the Shooting Star in the lineup of new archetypes coming with the fantasy title's 4.0 update.

MMO Culture reports that the Troubadour is a support class featuring the ability to both heal allies and weaken enemies. The blurb also compares the new class to Aion's existing Priest, saying that the former plays "at a higher tempo" and boasts skills that work well in both PvP and PvE.

The Troubador marks the second of three class reveals hinted at earlier this year. Head past the cut for the new class concept art.

Continue reading Korean dev blog reveals new Aion Troubadour class

MassivelyKorean dev blog reveals new Aion Troubadour class originally appeared on Massively on Wed, 24 Oct 2012 09:00:00 EST. Please see our terms for use of feeds.

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Trion releases new RIFT Storm Legion concept art
October 24, 2012

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RIFT - Storm Legion architect
Trion has released another round of Storm Legion concept art. The latest update features four bodacious beasts that you'll face when RIFT's expansion lands on November 13th. First up is a Shade Giant, followed by Animator Cahail, an Empyrean Arbalest, and an Architect.

This last is an elemental servitor recruited by Crucia from across the cosmos. Trion says that Architects "are much sought after for their martial prowess and technical skill." Have a look at the new images in our Storm Legion gallery below.

MassivelyTrion releases new RIFT Storm Legion concept art originally appeared on Massively on Wed, 24 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.

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Free for All: Dragon Nest's Titan Nest, Lotus Marsh equals pwnage within
October 24, 2012

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Dragon Nest's Lotus Marsh screenshot
Ah, Dragon Nest -- you are one of my favorite action MMOs. Truth be told, you're currently ranked above Vindictus in this household. I know, I know... but don't judge me until you have played through the new content that is being released today and until you watch my embedded video. It shows just how dramatic, well-scripted, and fun dungeons in Dragon Nest can be.

I was given a level 45 character, a Lunar Knight, one of the new classes coming with this patch, to try out on the test server. The saddest part is that I haven't reached anywhere near level 45 on my current Warrior, even though I have learned his abilities well and enjoyed the heck out of him during my 24-hour stream. Unfortunately I didn't utilize the powerset from the Lunar Knight in the video much, instead using my familiar Warrior abilities. I was also given a nice set of Sea Dragon Armor, a mount, and a killer sword -- after all, a naked level 45 character would be sad.

I loaded up and jumped in, and here's what I found.

Continue reading Free for All: Dragon Nest's Titan Nest, Lotus Marsh equals pwnage within

MassivelyFree for All: Dragon Nest's Titan Nest, Lotus Marsh equals pwnage within originally appeared on Massively on Wed, 24 Oct 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Choose My Adventure: Guild Wars 2 takes the polls
    October 24, 2012

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    Guild Wars 2 screenshot
    MMOs come and go. They get popular and sink to obscurity. Expansions can give a suffering MMO another chance, make an average MMO the popular kid on the block, or change the industry completely. No matter which MMOs come and go or what expansions push an MMO into the sunlight for a spell, many MMOs will keep on running with a larger community than there were votes on this poll. Not to mention people who aren't playing but want to see someone else play! Guild Wars 2 and Allods were initially close enough in the poll to leave a little doubt as to who might win, but GW2 swept ahead and held on to the end.

    So before I let you vote on what you want me to do in Guild Wars 2, let me tell you a bit about my playstyle so you can make your decision. You'll find all of this week's polls at the end!

    Continue reading Choose My Adventure: Guild Wars 2 takes the polls

    MassivelyChoose My Adventure: Guild Wars 2 takes the polls originally appeared on Massively on Wed, 24 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.

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      Origins of Malu Kickstarter launches today
      October 24, 2012

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      Origins of Malu Kickstarter launches today
      Hey look, it's another Kickstarter project! We know, it's a cliche at this point, but we thought we'd point out Burning Dog Media's foray into the space because its Origins of Malu title predates the whole crowd-funding phenomenon.

      To recap, Origins is a sci-fantasy sandbox with an ambitious feature set that aims to give players full control over an expansive open world. It's also more than a pipe dream, and we've already gotten our hands on a build of the title to prove it. All that said, indie sandbox development is expensive, and Burning Dog is looking to raise $1.2 million to help fund the project.

      The Origins Kickstarter initiative just launched today and it concludes on December 8th, so you've got plenty of time to learn about the game and the various pledge-related incentives.

      MassivelyOrigins of Malu Kickstarter launches today originally appeared on Massively on Wed, 24 Oct 2012 13:30:00 EST. Please see our terms for use of feeds.

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      Wizard101 invites us to the dinosaur world of Azteca
      October 24, 2012

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      Wizard101 announces Azteca, level cap increase embargo 100 pm EDT 1024
      While KingsIsle has been heavily focused on Pirate101's recent launch, the studio wanted to send a strong message that it's still fully behind Wizard101 and has a dedicated team working hard to keep improving and expanding the game. In fact, the Wizard101 team is larger now than it was at launch and has a huge announcement to share.

      So what's the big exciting news of the day? Producer Leah Ruben was bursting at the seams to tell us in three words: "Dinosaurs are awesome!"

      Actually, the big news is that Wizard101 is preparing to release its ninth new world since launch, a dinosaur world named Azteca. Azteca not only will challenge players to progress through 13 huge area but is going to raise the level cap. And the biggest surprise of all? It's going on test servers this week for players to try out.

      Keep on reading to find out what Azteca is going to do for the landscape of Wizard101!

      Continue reading Wizard101 invites us to the dinosaur world of Azteca

      MassivelyWizard101 invites us to the dinosaur world of Azteca originally appeared on Massively on Wed, 24 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.

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        New ArcheAge China videos profile Hariharan race
        October 24, 2012

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        New ArcheAge China videos profile Hariharan race
        ArcheAge is preparing for a sixth closed beta phase in China, apparently because of challenges inherent in localizing the Korean sandbox for a foreign market. To gear up for the testing, publisher Tencent has put together a "racial week" highlighted by a trio of new gameplay trailers.

        The first is a very brief intro clip, followed by two longer videos that offer extensive looks at the game's Hariharan (i.e., human) race and its native territory. All three videos are viewable after the cut.

        [Thanks to Dengar for the tip!]

        Continue reading New ArcheAge China videos profile Hariharan race

        MassivelyNew ArcheAge China videos profile Hariharan race originally appeared on Massively on Wed, 24 Oct 2012 14:00:00 EST. Please see our terms for use of feeds.

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          DDO unearths upgraded Endless Dead festival
          October 24, 2012

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          DDO unearths upgraded Endless Dead festival
          Don't be surprised that the Endless Dead are back in Dungeons and Dragons Online; after all, they're endless. We should be grateful that they bother coming only once a year instead of crashing weddings all summer. Turbine's added several improvements to its Halloween event and is excited to show you a good (and spooky) time.

          The festival, which begins tomorrow and runs through November 4th, includes a special instance, cool prizes, and plenty of undead bad guys coming up for another round with your sword-and-shield. The team has increased the size of the monsters, added items like night black coffee (mmm), and dangled the possibility of accessing the Summoning Chamber, a special instance created for the event.

          Get a bloody eyeful of the scares to come in the gallery below!

          MassivelyDDO unearths upgraded Endless Dead festival originally appeared on Massively on Wed, 24 Oct 2012 15:30:00 EST. Please see our terms for use of feeds.

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          Torchlight II might take some inspiration from Minecraft down the road
          October 24, 2012

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          Torchlight II might take some inspiration from Minecraft down the road
          You like Torchlight II, right? Pummeling your way through waves of baddies, reducing those baddies to nothing more than piles of gold and items -- it's exhilarating, isn't it? But what if you could do more? Maybe like building a little house or planting a field of wheat?

          Max Schaefer, designer extraordinaire, hinted in a recent interview that that's the sort of future addition he'd like for Torchlight II. He said that his personal hope for the game would be "to get the building and resource aspects of Minecraft and put them into an ARPG, just so it's a little more than just wandering from one monster to the next and hitting them."

          Schaefer is a fan of this idea as a way to lend a sense of permanence to the game and a way for players to add to their game world. However, he's not the only person at Runic Games, which means his idea is just one of many possibilities for the future of Torchlight II. "We're a long way from exhausting the possibilities," he added.

          To hear about power creep, player mods, and how awesome a Minecraft-Torchlight II fusion would be, hit up the full interview.

          MassivelyTorchlight II might take some inspiration from Minecraft down the road originally appeared on Massively on Wed, 24 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.

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