Virtual World News
Filed under: Sci-fi, Video, Classes, News items, Star Wars: The Old Republic
In light of that, the studio has released a new Star Wars: The Old Republic video in which a number of devs (verbally) duke it out in hopes of proving that their class is the best class. So jump past the cut and check it out, then decide for yourself who comes out on top (protip: it's the Agent). Oh, and while you're at it, don't forget that you can now preorder The Old Republic peripherals, so if you're in the market for a new mouse, keyboard, or headset, you can declare your allegiance for the Empire or Republic with a new gadget. For the full details, hit the SWTOR official site.
Continue reading Star Wars: The Old Republic pits the Jedi Consular against the Imperial Agent
Star Wars: The Old Republic pits the Jedi Consular against the Imperial Agent originally appeared on Massively on Fri, 02 Dec 2011 17:00:00 EST. Please see our terms for use of feeds.
Filed under: Sci-fi, Business models, News items, Star Trek Online, Free-to-play, Promotions
Season 5 is now live for Star Trek Online, but the actual conversion to free-to-play is still a little further ahead. That means there's a grace period during which players can be given a few extra little perks for sticking with the game. Said perks have been outlined in the most recent Path to F2P blog entry. Until January 2nd, the classic Constitution-class ship and the Klingon Qorgh Refit are free to players who log in and claim them from the C-Store.Subscription deals are also being offered through December 19th for players who subscribe for longer than one month. Picking up a three-month subscription will come out to around $36, and a six-month subscription will run about $66, both cheaper than the regular pricing. You can also pick up a lifetime subscription as well, if you're willing to drop $200 up front. While some players will doubtlessly be taking advantage of the shift to stop subscribing and keep playing, there's certainly no shortage of deals being offered to keep subscriptions after the switch.
Star Trek Online offering perks to subscribers before the business shift originally appeared on Massively on Fri, 02 Dec 2011 18:30:00 EST. Please see our terms for use of feeds.
- Source: Path to F2P #26
Filed under: Fantasy, Darkfall, News items, Dev Diaries, Sandbox
But Darkfall 2.0 isn't the only thing on the Aventurine head-honcho's agenda. He also takes some time to talk about whether or not there will be a full wipe when 2.0 launches (the team hasn't decided yet), business deals (the studio is in "final stages of cooperation with several partners"), and the studio's lack of communication (the studio says it's sorry and promises to do better). For the full, unabridged dev blog update, just head on over to the game's official site.
Darkfall devblog addresses Darkfall 2.0 progress, lack of communication originally appeared on Massively on Fri, 02 Dec 2011 18:00:00 EST. Please see our terms for use of feeds.
- Source: Darkfall dev blog
Filed under: Historical, A Tale in the Desert, Patches, News items, Free-to-play, Sandbox
Though the players themselves have to start anew, the achievements of Tale 5 remain in place. Players succeeded in building four new monuments, which will lead to four new Tests designed by the team's Oracles for Tale 6. The new Tale goes live at noon EST tomorrow, December 3rd, so you have one more night to prepare yourselves before another unique Tale begins. To get in on the action yourself, just head on over to the game's official site.
A Tale in the Desert VI begins tomorrow originally appeared on Massively on Fri, 02 Dec 2011 19:30:00 EST. Please see our terms for use of feeds.
Filed under: Game mechanics, Opinion, Roleplaying, Storyboard, Miscellaneous
The problem with providing systems for roleplayers is that pretty much every system developers try hits snags. Case in point: Star Wars: The Old Republic's Legacy system.For those of you who haven't yet heard about the system, please let us know how you're getting the site in 1980s Siberia. But I'll gloss over anyway: The core element of the system is that when you hit a certain point with a character, you pick a surname to unlock as your "Legacy" for all characters on that server. As you advance with more characters, you gain more benefits from the Legacy and so on and so forth. What we're really concerned with is the surname part because that's the part that matters to roleplayers.
Being able to make a character's overall tree a tangible thing is a powerful element. It allows you to actually play a family, or at the very least, a linked coalition of characters. Unfortunately, while the idea works well, the problem is that surnames are so important that I almost wish that the system had a different way of tying the elements together.
Continue reading Storyboard: Family legacy
Storyboard: Family legacy originally appeared on Massively on Fri, 02 Dec 2011 19:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Culture, MMO industry, News items, Free-to-play, Runes of Magic
Aeria Games seems to be making a niche for itself localizing games into neglected regions. Earlier this year, it was announced that the company would take on the localization for Perfect World International for Latin America. Now it's doing the same thing for another game, taking the responsibility of localizing Runes of Magic for both the Latin American market and the Turkish market. That means all of the current live features of Runes of Magic in your native language, assuming your native language is Spanish, Portuguese, or Turkish.No details have been disclosed about the timeframe for the launch of these new localizations. According to Len Hoang, CEO of Aeria Games, the release is part of the company's overall ongoing strategy -- "We believe emerging markets will continue to rise in importance for Aeria Games as we commit to growing our global community of power players." Keep your eyes peeled for more news about the release.
[Source: Aeria Games press release]
Runes of Magic to receive Turkish and Latin American localization from Aeria Games originally appeared on Massively on Fri, 02 Dec 2011 21:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Massively Meta, Betawatch, Miscellaneous
This week in Betawatch, Trion's MMORTS End of Nations kicked off a round of beta test signups, XLGAMES teased us with more ArcheAge closed beta footage, MMOFPS Blacklight Retribution joined our closed beta list, and both War of the Immortals and DragonSoul migrated to open beta status. And don't forget Glitch, which actually moved from live back into open beta in a first-for-Betawatch "unlaunchening."Are you looking for a new beta to tinker with? We distributed beta keys for three titles over the week: Archlord X: The Chronicles' closed beta; Mythos Global, whose current round of closed beta runs through Monday; and Rosh Online's closed beta, which we announced last week. That should keep you busy if you weren't one of the lucky few to be invited to this weekend's Star Wars: The Old Republic beta round.
The full Betawatch roundup is just beyond the cut!
Continue reading Betawatch: November 26 - December 2, 2011
Betawatch: November 26 - December 2, 2011 originally appeared on Massively on Fri, 02 Dec 2011 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, EverQuest, Culture, News items
This should be good news for fans of the old-school title who enjoy playing the game on a level field. Hackers, however, should back down at once, because -- as Piestro warns -- "there will be no second chances." Also, because cheating makes you a jerk.
EverQuest to hackers: You've been served originally appeared on Massively on Fri, 02 Dec 2011 22:00:00 EST. Please see our terms for use of feeds.
- Source: EverQuest official forums
Filed under: Culture, MMO industry, Opinion, The Daily Grind, Miscellaneous
Ahh, gaming forums. You will never find a more wretched hive of scum and villainy. OK, that's not terribly nice, but it's also not terribly inaccurate in many cases. While you can find lots of worthwhile discussion, handy gameplay tips, and archived patch notes and dev posts, you normally have to wade through a lot of invective to get at the good stuff. The happy gamers are busy playing, conventional wisdom says, while the malcontents are busy making threads and threats, amirite?For today's Daily Grind, we're curious about where you stand and whether or not you feel strongly enough about your MMOs of choice to brave the turbulent waters of their out-of-game communities. Do you engage in forum PvP?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Do you engage in forum PvP? originally appeared on Massively on Thu, 01 Dec 2011 08:00:00 EST. Please see our terms for use of feeds.
Filed under: Game mechanics, Opinion, Ask Massively, Miscellaneous
Recently, I've become enamored of the Bavarian Fire Drill. For those who don't want to click on that link (it's work-safe in the sense that it contains no cursing and not work-safe in the sense that you'll be clicking for hours), it's the art of infiltrating a building by carrying a clipboard and acting like you're supposed to be there. Sure, you could just wave your hand and tell people that these aren't the droids they're looking for, but wouldn't you rather have the chutzpah to just walk around like it wasn't a thing?That leads very naturally to this week's installment of Ask Massively, in which we discuss whether or not leveling mechanics have worn our their collective welcomes in MMOs. As always, if you've got an urgent question for a future week, feel free to leave it in the comments or mail it along to ask@massively.com. Questions may be edited slightly for clarity and/or brevity.
Continue reading Ask Massively: Mind tricks are the lazy way of doing things edition
Ask Massively: Mind tricks are the lazy way of doing things edition originally appeared on Massively on Thu, 01 Dec 2011 09:00:00 EST. Please see our terms for use of feeds.









