Virtual World News
Speaking of commenters, we have comments on the brain today in Ask Massively. Let's review how -- or more specifically, when -- we moderate the comment section.Permalink | Email this | Comments
Or I could just say screw it and buy all the incidentals without bothering to keep track, which is no doubt the dream scenario for game company accountants.
I don't do that, though, and as a result I know exactly how much money I spend on MMOs in a given period of time. What about you, Massively readers? Do you have an MMO budget, or do you just buy what you want and get on with it?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!Permalink | Email this | Comments
Other games have jumping puzzles that are awkward, and some games have flight or other Z-axis travel that allows players to freely go wherever they like. In Wushu, it takes effort to get to hard-to-reach places, but the feeling you get when you climb the highest heights and explore places no one else might ever see is truly satisfying.
The Art of Wushu: Exploring China with true parkour originally appeared on Massively on Wed, 03 Jul 2013 20:00:00 EST. Please see our terms for use of feeds.
The update will also add a new zone to the game: the frigid Wintertide. This frosty new area contains three new dungeons in which players can put their skills to the test. And to top all of that off, players will finally be able to take up residence in their very own homes thanks to the introduction of dream islands. Oh, and there's a new level cap (yes, already). Players will now be able to adventure all the way up to level 70. The official post promises more information in the coming days, but in the meantime you can head over to Dragon's Prophet's official site for a peek of what's to come.
First major Dragon's Prophet content update coming next week originally appeared on Massively on Wed, 03 Jul 2013 19:00:00 EST. Please see our terms for use of feeds.
All teams will be paired up into groups, fight other teams in the same group, and be scored according to victory or loss. Battles will be limited to 10 minutes maximum. The big winners will be the teams with the highest score after the dust settles. If this sounds like it's your sort of celebration, there's still time to gather your team and register; if you'd rather just play the game, there are also plenty of promotions running over the holiday weekend just the same.
[Source: Wargaming.net press release]
World of Tanks celebrates July 4th via a big tank tournament originally appeared on Massively on Wed, 03 Jul 2013 18:00:00 EST. Please see our terms for use of feeds.
Next was a blurb about a new round of beta invites. Yes, they've been sent, so check your email.
Finally, we got a closer look at the insectoid Kwama thanks to a dev diary and an associated video, the latter of which you'll find after the break.
ZeniMax talks Kwama, dungeon roles, and TESO beta invites originally appeared on Massively on Wed, 03 Jul 2013 18:30:00 EST. Please see our terms for use of feeds.
- Source: The Kwama
According to Zadorojny, the end goal is to provide the same sort of content as in an expansion, simply at a faster pace with a more episodic nature. He likens the experience to television, providing constant motivation to tune in next week for something new and exciting. While he declined to offer hard numbers on the game's performance, he did say that the game is doing quite well and has no plans to sell powerful items in the gem store, with the current business model supporting the game without any need for an expansion.
[Update]: Game director Colin Johanson has posted a clarification on the GW2 forums.
Just to clarify a bit, as Mike said there are numerous teams beyond our Living World teams, and some of them are working on much longer term projects which we'll go into details on much further down the road.
It's entirely possible some of the types of content which you might traditionally find in expansions would be released through an expansion in the future for Gw2, and it's possible we'd try something different when it comes to integrating those type of releases.
We have no final plans one way or another about expansions at this time, and certainly haven't ruled them out, it's something we'll discuss more in the future.
Edited to add: Our primary focus right now is on making the core Gw2 experience as strong and compelling as possible, we'll release a blog post later this month detailing more specifically our plans for Gw2 in the second half of 2013.
Guild Wars 2 might never have an expansion [Updated] originally appeared on Massively on Wed, 03 Jul 2013 14:00:00 EST. Please see our terms for use of feeds.
- Source: Eurogamer
Check out the video after the jump, and for the complete E3 experience try watching it after cramming into a room with 200 strangers while nursing a faint hangover.Permalink | Email this | Comments
- Source: Joystiq
Players will have access to a development tool known as Houston, which allows players to "easily create [their] own addons to extend WildStar's UI," as well as providing "full access to all of the Carbine-authored source code." A player by the name of PacketDancer has already put Houston through its paces, and she has the honor of being the developer of WildStar's first UI mods, which range from a group-finding tool to a roleplaying mod library. The WildStar devs are obviously thrilled to see the community embracing the addon tools this early in beta, and we have to admit we're looking forward to seeing what other craziness WildStar players dream up. In the meantime, though, check out all the addon development details over at the game's official site.
WildStar Wednesday details player-created addons and mods originally appeared on Massively on Wed, 03 Jul 2013 17:30:00 EST. Please see our terms for use of feeds.
- Source: WildStar Wednesday
It works like this: Every time you complete an achievement, you earn achievement points. As your points score rises, you unlock new rewards for your account. Rewards so far include exclusive armor and weapon skins, permanent experience bonuses, raw currency, utility items, titles, and more.
The new achievements system is accompanied by a revamped UI panel designed to make it easier for players to track achievements and see where they stand. Oh, and the whole thing is retroactive, so achievements already completed will count towards your score total.
Account rewards are set to go live with the next Guild Wars 2 release.Permalink | Email this | Comments
- Source: Dev Blog