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New CCP interview recaps recent EVE turmoil, looks forward
May 03, 2012

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EVE Online - battlecruiser at warp gate
"It's not our game," says CCP's Jon Lander. He's talking about EVE Online, and he makes no bones about the firm's role in the ongoing internet spaceship drama that is New Eden. "We're the janitors of it; we sweep up and make sure the power's still running and whatever, but it's their game. EVE is the sum history of their personal interactions, and we don't own that. We just look after it."

The "their" Lander refers to is the game's playerbase, of course, and he tells GamesIndustry.biz that despite the turmoil of the last 12 months, the EVE property is none the worse for wear (and in fact it may be getting stronger due to a design re-focus and the imminent arrival of DUST 514).

Ultimately the interview brings no new information to the table, but it does serve as a handy recap of recent EVE events. It also offers up more than a few juicy quotes from both Lander and lead game designer Kristoffer "CCP Soundwave" Touborg.

MassivelyNew CCP interview recaps recent EVE turmoil, looks forward originally appeared on Massively on Thu, 03 May 2012 10:00:00 EST. Please see our terms for use of feeds.

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Glitch swaps out XP for imagination, tweaks UI
May 03, 2012

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Glitch - No idea what this is to be honest
It's a happy day if you've been yearning to scratch that browser-based sandbox itch. Yes, Glitch has returned with an overhauled user interface and the new imagination system.

What the heck is imagination? Well, glitches now have imagination (iMG) instead of XP. You gain iMG by questing, crafting, and collecting (i.e., by playing the game), and you can spend it on upgrades and various other gizmos still in the works. In short, iMG allows you to "create, grow, and customize the world and your character." It also serves as a nifty way of explaining new game abilities as opposed to boring old XP.

TinySpeck has authored a FAQ on the imagination changeover. Give it a read-through before you log in, as both the level curve and your character's accumulated XP have undergone significant changes.

[Thanks to Halldorr for the tip!]

MassivelyGlitch swaps out XP for imagination, tweaks UI originally appeared on Massively on Thu, 03 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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Bethesda confirms Elder Scrolls MMO, three-faction PvP
May 03, 2012

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Elder Scrolls Online logo
Well, one of the industry's worst-kept secrets has been officially put to rest courtesy of Game Informer. There is in fact an Elder Scrolls MMO in the works, and Bethesda has chosen the print magazine for its initial reveal.

Despite a professed lack of interest in MMOs from Elder Scrolls notable Todd Howard, the project has been ongoing for a number of years now, according to Bethesda's latest press release. The dev team is headed up by Matt Firor, known primarily to gamers for his work on Dark Age of Camelot. Like DaoC, the new Elder Scrolls title will feature three-faction PvP. We'll keep you updated as Bethesda releases additional details.

MassivelyBethesda confirms Elder Scrolls MMO, three-faction PvP originally appeared on Massively on Thu, 03 May 2012 12:27:00 EST. Please see our terms for use of feeds.

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The Perfect Ten: Guild Wars 2 gravestone epitaphs
May 03, 2012

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Scooby Doo
The dead tell the best stories, they say.

Outside of Divinity's Reach in Guild Wars 2 is a graveyard. It's the type of place that you run through quickly on your way to more lively settings, unless a zombie attack emerges. It was the type of place that I was running through quickly during the previous beta weekend when I realized that the gravestones could be examined -- and each and every one of them had an interesting epitaph to read. Some crazy ArenaNet writer sat down one afternoon and wrote out dozens and dozens of gravestone inscriptions on the off-chance that any of us would slow down enough to read them. It paid off in my case.

This may be one of the most trivial Perfect Tens I've ever done, so forgive me with being absolutely fascinated by the epitaphs that came up during my explorations. With an absolute economy of words, each gravestone tells a complete story. Some are funny, some are dark, some play into the lore, and some actually managed to be quite moving.

Here are my 10 most favorite that I found. Maybe they'll haunt you as they do me.

Continue reading The Perfect Ten: Guild Wars 2 gravestone epitaphs

MassivelyThe Perfect Ten: Guild Wars 2 gravestone epitaphs originally appeared on Massively on Thu, 03 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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    EVE producer: F2P converts were "failing," subs still viable
    May 03, 2012

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    EVE Online - ship trio
    The death of the subscription model has been greatly exaggerated according to CCP. This view isn't terribly surprising, given the fact that the company's fortunes ebb and flow with sub-based EVE Online. What is somewhat surprising is the frankness with which EVE producer Jon Lander talks about the free-to-play mania that's gripped western dev studios in recent years.

    "You look at the companies who did go free-to-play. They retrofitted it on, and that was because their games were failing. They didn't care about the tiny nugget of players who were still playing, because they knew they would get a huge number of other players and it would be more profitable," Lander told PC Gamer, before going on to explain how such a retrofit would kill EVE's essence.

    Overall quality and the desire for long-term play also factor into a title's business model, Lander says. "If you have a really good game [...] and people want to spend a long time playing it, not like a month or two but like EVE players for years at a time, they're prepared to pay a subscription fee for a good quality gaming experience."

    He also mentions EVE's PLEX system, which allows for real-world money to be injected into the EVE economy sans shady third-party brokers. And of course CCP is experimenting with free-to-play via its new DUST 514 shooter, which Lander says was built from the ground up for the new business model. It's not necessarily the future, though. "People say the subscription MMO is dead. I fundamentally disagree with that. It's simply not the case," he says. Hit the jump for video excerpts from the interview.

    Continue reading EVE producer: F2P converts were "failing," subs still viable

    MassivelyEVE producer: F2P converts were "failing," subs still viable originally appeared on Massively on Thu, 03 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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    DDO's Menace of the Underdark expansion beta starts May 10th
    May 03, 2012

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    Dungeons and Dragons Online - when dark elves attack
    Last week we showed you some screenshots of Eveningstar, a new town in Dungeons and Dragons Online's upcoming Menace of the Underdark expansion. Today Turbine has released four additional shots taken in and around the small settlement that greets players as they transition from Eberron to the Forgotten Realms.

    Turbine has also told us that the expansion closed beta will kick off on May 10th. The testing period will be exclusive to pre-order purchasers of MotU, so head to the official DDO site to learn more!

    [Source: Turbine press release]

    MassivelyDDO's Menace of the Underdark expansion beta starts May 10th originally appeared on Massively on Thu, 03 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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      EVE producer: F2P converts were 'failing,' subs still viable
      May 03, 2012

      Filed under: , , , , , , , , , ,

      EVE Online - ship trio
      The death of the subscription model has been greatly exaggerated, according to CCP. This view isn't terribly surprising if you consider the fact that the company's fortunes ebb and flow with sub-based EVE Online. What is somewhat surprising is the frankness with which EVE producer Jon Lander talks about the free-to-play mania that's gripped western dev studios in recent years.

      "You look at the companies who did go free-to-play. They retrofitted it on, and that was because their games were failing. They didn't care about the tiny nugget of players who were still playing, because they knew they would get a huge number of other players and it would be more profitable," Lander told PC Gamer, before going on to explain how such a retrofit would kill EVE's essence.

      Overall quality and the desire for long-term play also factor into a title's business model, Lander says. "If you have a really good game [...] and people want to spend a long time playing it, not like a month or two but like EVE players for years at a time, they're prepared to pay a subscription fee for a good quality gaming experience."

      He also mentions EVE's PLEX system, which allows for real-world money to be injected into the EVE economy sans shady third-party brokers. And of course, CCP is experimenting with free-to-play via its new DUST 514 shooter, which Lander says was built from the ground up for the new business model. It's not necessarily the future, though. "People say the subscription MMO is dead. I fundamentally disagree with that. It's simply not the case," he says. Hit the jump for video excerpts from the interview.

      Continue reading EVE producer: F2P converts were 'failing,' subs still viable

      MassivelyEVE producer: F2P converts were 'failing,' subs still viable originally appeared on Massively on Thu, 03 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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      The Secret War draws over 200,000 players to its Facebook battle
      May 03, 2012

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      The Secret World
      Funcom's Facebook prologue to The Secret World is a sizable success, even if it had a rocky beginning. The studio reports that over 200,000 players have taken the side of one of the game's three factions and are supporting their side through this "unique browser-based social experience."

      Over the course of two weeks, participants have unleashed 50 million agents as part of the event, visited the site 1,200,000 times, and spent an average of 20 minutes each visit participating in the game. Since launching The Secret War, Funcom's added goals for the factions to work toward each week. The current prize is a Heart of Africa health talisman.

      Two-hundred thousand participants is a solid win for Senior Vice President Morten Larssen, who sees this as an excellent way to prepare players for the factional struggle of the MMO: "This conflict has always been a key driver for activity in our own community, and we are excited to see that more and more people are coming in to join the conflict from outside the community as well."

      [Source: Funcom press release]

      MassivelyThe Secret War draws over 200,000 players to its Facebook battle originally appeared on Massively on Thu, 03 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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        TERA subscription error affects thousands
        May 03, 2012

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        TERA
        According to several tipsters and many, many pages on TERA's forums, something's gone badly wrong with En Masse's account system. The studio admits that over 2,000 players have been billed immediately upon selecting a subscription plan instead of being billed after the 30 days. Other players have reported not being able to log in at all, as the game cannot find their subscriptions or free time and delivers an "expired account" error.

        En Masse posted that it is aware of the situation and is working to resolve it. The studio says that players who purchased a physical copy of the game and signed up for a subscription before entering their game code triggered this problem. However, we've also had reports of players who have encountered this error when dealing with digital copies.

        Affected players should now be able to log in to TERA while En Masse works on fixing the error.

        [Thanks to Andrew, Schippie, and Alex for the tip!]

        MassivelyTERA subscription error affects thousands originally appeared on Massively on Thu, 03 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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        The Guild Counsel: What's your guild really worth?
        May 03, 2012

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        RIFT chest
        One age-old debate in MMOs revolves around the buying and selling of characters, and the argument becomes especially contentious when it involves the exchange of real-life money. The members of one camp will staunchly defend the practice, saying they put the time and effort into the toons and that those characters are theirs to do with as they please. Others argue the opposite, saying that there are plenty of characters who were given help from others in leveling and acquiring gear, and it's not right to take that collective effort and market it to the highest bidder.

        It's a complicated issue for sure, but it's mainly centered around one single character. But what if it involved an entire guild? That's a question that players have had to tackle recently in World of Warcraft, as the practice of buying and selling guilds has become more and more popular. Would you buy a guild if you were just starting out? And would you sell your guild if you were done with the game? As usual, there are three sides to this coin, and it's something that we might see more of in other MMOs, so let's take a look at some of the arguments both for and against in today's Guild Counsel.

        Continue reading The Guild Counsel: What's your guild really worth?

        MassivelyThe Guild Counsel: What's your guild really worth? originally appeared on Massively on Thu, 03 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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