Virtual World News
What's Desura? Think of it as a lesser-known version of Steam, yet without the DRM headaches and more focused on player mods. So, not really like Steam.
Linden Lab's CEO, Rod Humble, is optimistic about Desura's offering to the 14-year-old virtual world company: "This acquisition gives us a global platform for serving creative developers of all kinds, and we're looking forward to growing both Desura's global community of gamers and its fantastic portfolio of thousands of games, mods, and other content. Our aim is to invest and support the Desura team in making it the most open and developer-friendly platform in the world."
Second Life's Linden Lab expands with digital distribution service originally appeared on Massively on Thu, 11 Jul 2013 10:30:00 EST. Please see our terms for use of feeds.
Watching, Waiting is a skill that grants a bonus to attack and power armor. Entering stealth doubles that bonus while also healing the Caped Crusader over time. Battarang is a skill that throws a single blade at an enemy, dealing damage and marking the target for a short time. Martial Arts allows Batman to leap to his target, dealing attack damage and activating the stun of Battarang.
To see these skills -- as well as Batman's ultimate skill and some helpful tips for playing Batman effectively -- check out the full video just after the cut. And if you'd like to get your hands on Infinite Crisis yourself, the beta sign-ups are still open.
[Source: Turbine press release]Permalink | Email this | Comments
Lead class designer Hugh Shelton and lead combat systems designer Chris Lynch took the time to talk a little more about the particulars of aiming with several media outlets because this is something that takes a large amount of consideration. So head past the cut not only for the video, but also for more valuable details on the art of making abilities go where you want.
WildStar's newest video takes aim at... well, aiming originally appeared on Massively on Thu, 11 Jul 2013 09:00:00 EST. Please see our terms for use of feeds.
This is unusual for me, as typically I'll blow the freebie currency on some outfit or other in both SWTOR and The Secret World, so next month maybe I'll splurge on something that's twice as expensive. Who knows. Anyhow, there's a Daily Grind question in here somewhere. Ah, here it is. Did you save your last monthly cash shop bonus, or did you spend it immediately?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Did you save your last cash shop bonus, or did you spend it immediately? originally appeared on Massively on Thu, 11 Jul 2013 08:00:00 EST. Please see our terms for use of feeds.
So however you feel about the The Walking Dead, uhm, experiences, you cannot deny their popularity. The series took the market by storm and showed just what a powerful medium gaming can be. Not only that, but Telltale received deserving praise not only for the gameplay and story but for the fact that it produced something that could run on almost any device or setup. (Well, except Android.)
How would The Walking Dead translate to an MMO, though? Could it be done? Don't worry; I am going to do my best to avoid any spoilers. So are my readers. Right, readers?Permalink | Email this | Comments
The filmmakers interview Chris Roberts and environmental artist Dave O'Preska, both of whom show off a few behind-the-scenes work-in-progress tidbits. Roberts also offers up a smidgeon of commentary illustrating the benefits of crowdfunding vs. traditional publisher-funded development.
"[With publishers], you're still in these meetings with marketing, you're still in the meetings with sales, and you've got people who are like 'well, demographically we need to appeal here,' so there's a lot of extra stuff that gets in there," Roberts explains. "They're writing the check, so you try to have as much of your stuff as possible but you also have to do some stuff for them, and I always think that kind of compromises stuff. In [Star Citizen's] case I don't deal with any of that. Every day I'm just thinking about how do I make this game awesome."
Quotables aside, there's nothing really new here if you're already on the bandwagon. That said, it's the perfect introduction for that SC virgin on your friends list. Check it out after the cut!
Star Citizen's Roberts: 'Every day I'm just thinking about how to make this game awesome' originally appeared on Massively on Wed, 10 Jul 2013 20:00:00 EST. Please see our terms for use of feeds.
- Source: Rise of the Indies: SC
Next up is the annual Give Back Days event on the Everfrost shard. It runs from 11:00 a.m. 7:00 p.m. EDT on July 14th and 15th. Festivities include love duels, food fights, and random prizes for people who show up dressed to the nines. More info on both events is available on SOE's EQII website.
SOE highlights acts of EverQuest II player kindness originally appeared on Massively on Wed, 10 Jul 2013 19:00:00 EST. Please see our terms for use of feeds.
- Source: Announcement
Elite: Dangerous's Kickstarter campaign raised £1.6 million and Frontier snagged an additional £2.8 in provate funding. The studio has about £7.2 million in the bank.
A statement from founder and studio head David Braben accompanied the announcement, outlining his excitement to list Frontier at "a time of such strong momentum in the business and the sector." He also noted that the IPO "gives us the necessary financial impetus to continue operating at the forefront of the continually evolving and expanding global games market."
Elite: Dangerous studio Frontier Developments set to go public originally appeared on Massively on Wed, 10 Jul 2013 18:00:00 EST. Please see our terms for use of feeds.
- Source: Gamasutra
As with other special projects, this project must be started during the designated event period (between July 11th and July 25th), but it can be continued even after the event ends. Completion removes some floor space for a nicer view, allows extra space to display environmental suits, and generally makes your mine's entryway less drab. So yes, the captain still needs to toil away at mining, but at least the path to mining can feel somewhat swanky.
Star Trek Online encourages fleets to pretty up their mines originally appeared on Massively on Wed, 10 Jul 2013 17:00:00 EST. Please see our terms for use of feeds.
- Source: Dilithium Mine project
These are extreme cases, though, as I've played plenty of player-generated dungeons and missions that were designed purely for fun. That's how PGC should be, in my opinion, but this is Leaderboard, and Leaderboard is about your opinion. So, let's hear it! Vote on the usefulness of player-generated content after the cut!
Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!
Leaderboard: How do you like your player-generated content? originally appeared on Massively on Wed, 10 Jul 2013 16:00:00 EST. Please see our terms for use of feeds.