Virtual World News
But any time that we're anticipating a new expansion, there's a natural desire to want to look back and see where we've been in Lord of the Rings Online. It amazes me just how big this game's gotten since 2007, and now that we're on the cusp of seeing a full Rohan, I feel like I'm almost at the summit of an important mountain in the game.
So for fun and debate, I'm going to rank LotRO's four expansions to date, from best to worst, and share what I liked and disliked about them. This list comes with a caveat that I've never been much of a dungeon runner, so instances and raids do not factor into this ranking.Permalink | Email this | Comments
The clips show everything from combat and group play to exploration and dungeoneering. There's also an extensive look at the game's climbing and movement system. Steparu says that "it's not exactly Assassin's Creed style, but it does come close to it." See for yourself via the embeds after the break.
More Black Desert beta vids, this time with parkour originally appeared on Massively on Sat, 19 Oct 2013 13:00:00 EST. Please see our terms for use of feeds.
- Source: Steparu
The crafting sigil is made of three rings (inner, middle, and outer) that hold five skills apiece. The inner ring is devoted to crafting, the middle to refining, and the outer to production. This setup is not just for eye candy, but provides a visual representation of the crafting process as items are made by going from the inner ring to the outer.
The update goes on to tease male avatar armor, a story sneak peek, Shroud of the Avatar swag, and several screenshots of housing exteriors, interiors, and basements. Yes, basements: truly the most requested MMO preview aspect ever. Please try not to wet your pants. Actually, they are kind of cool, so disregard that sarcasm.
Shroud of the Avatar shows off crafting sigil and more originally appeared on Massively on Sat, 19 Oct 2013 11:00:00 EST. Please see our terms for use of feeds.
- Source: Project update
Why do I bring this up? Because I told the entire Massively team to write their WRUP entries in Haiku this week, and for some reason the majority of the team actually complied with that request. Despite this oddity, the article past the break still contains a good shot of what the team will be up to this weekend. Let us know what you're going to be doing down in the comments, and if you can do so in haiku, so much the better.Permalink | Email this | Comments
You might argue that if I'm playing a second game during part of the first game, I'm not really enjoying myself, but it's something I like to do. I made my way through many books playing Final Fantasy XI, I've watched movies while farming in World of Warcraft, and playing City of Heroes gave me plenty of reason to read through old comics. There's nothing wrong with splitting your attention a little.
I suspect most of us do it to some degree. Do you listen to Pandora while the game is on? Chat with people on Steam? Browse the web? What else do you do while you play?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What else do you do while you play MMOs? originally appeared on Massively on Sat, 19 Oct 2013 08:00:00 EST. Please see our terms for use of feeds.
Unfortunately, fear is also difficult to address in a logical fashion. Fear itself isn't logical. From a logical standpoint, there is nothing serious that a spider can do to me. I'm thousands of times larger (no fat jokes please) and have access to a variety of tools; it just has eight legs and poison that's generally harmless to me. That doesn't mean I'm not scared of them, despite the fact that logic dictates that I should be more scared of seeing a bear in the woods.
So I'm not going to talk about that. What I will talk about is giving your characters fears that feel real, making sure that you're afraid of things that work, and portraying those fears in a consistent way. After all, even if fear isn't logical, it certainly is understandable with a bit of effort.Permalink | Email this | Comments
Other games have been a bit more active. Excalibur has finished porting its sidescrolling mobile take on the MMORPG genre to the iOS platforms, while Blood & Jade kicked off its first testing phase on the 14th. Heva Clonia Online kicked off its first open test event and second overall beta, and with no more wipes before launch it's one cash shop away from "launch." We don't cotton to soft launches in these parts.
There are other games still in testing, and you can find the full list of them just past the break. As always, if a game has a cash shop or has opened testing without our noticing, please, let us know in the comments so we can investigate.Permalink | Email this | Comments
He compared SotA's blueprint with traditional MMOs, which typically feature large numbers of players who either ignore each other or who are sharded away from one another on different servers. Garriott's aim is to make a single shard game that fills player instances first with preferred friends and then with strangers, while maintaining "ad hock private instances for storytelling." You can watch the full panel video after the break.Permalink | Email this | Comments
- Source: YouTube
"After much review and consideration, we have made the decision to sunset EverQuest Mac," the studio posted. "EQMac was originally scheduled to sunset in early 2012, but we kept the game up and running following the passionate feedback received from the community. As we align development resources towards our upcoming slate of games, we cannot justify the resources required to continue to support EQMac. The remaining EverQuest titles (EverQuest, EverQuest II, EverQuest Next, and EverQuest Next Landmark) will not be affected by this closure. We appreciate all of your contributions over the years and hope to see you in other EQ games."
SOE President John Smedley added his condolences: "Please know that this was not a decision that was taken lightly. It was a hard call to make, but we know it's the right thing to do."
EQMac is a Mac-only version of the game that's been effectively frozen in time since the Planes of Power expansion. You can read our history as well as veterans' stories of the title. The last EverQuest game to be shut down was EverQuest Online Adventures in March 2012.Permalink | Email this | Comments
Roberts also announced the game's $25 million stretch goal, which is basically a wider alpha testing net that will ensure extra servers and worldwide infrastructure for the game's early testing. The company will also be expanding the number of remaining alpha user slots.
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- Source: Chairman's letter