Virtual World News
Players can check out the new tier five ships, which include 27 fun varieties and complementing implants. All ships are less expensive and will be easier to visually customize now, with cheaper prices for decals and colors.
Other improvements rolled out in patch 0.9.0 include a redesigned weapons system, a better PvE menu, new hangers, and a cool PvE mission that challenges pilots to attack a pirate space station and rescue a few scientists.Permalink | Email this | Comments
For starters, we might one day see Anthymn, a fantasy MMO completely based around music. It's a notion so breathtakingly cool that I fear it might never see the light of day while thousands of been-there-killed-that titles trudge into existence. But talking with the creators of that game really drove home the fact that music is such an integral part of our lives and can hold a similar place of honor in our virtual worlds.
And then there's TUG, another quirky Kickstarter prodigy, which demonstrated how music and sounds can be used as social glue to pull people together. It showed us this with a wordless video that got its point across perfectly. Now TUG's devs are throwing out a different idea concerning music: Why not outsource some of the game's soundtrack... to the fans themselves?Permalink | Email this | Comments
Every video game ever released hinges on player interaction to tell its story. Without the player, a game's inhabitants are meaningless pixels guarding empty checkpoints, staggering through the woods with a groan, or walking in endless circles selling bread.
In order for a game to function, players must be able to interact with it. The only question is how.Permalink | Email this | Comments
What happened? If PvP used to be enjoyable and now it's just a drag, what changed? The unfortunate answer to that question isn't a simple one. We can't point to one action or one flaw that broke the system that everyone used to enjoy. I went so far as to say that the team at BioWare needs to stop working on PvP because it's taking the team away from expanding on the things that actually work. In fact, PvP changes ruined high-end PvE for some classes like Shadow/Assassin tanks. From my perspective, the team working on PvP is focused on the wrong aspects of the game. I will break it down the best I can.Permalink | Email this | Comments
She says that one of her favorite parts of the day is reviewing the art book to see progress being made: "All of the pieces have to work together to tell a story and they need to be believable in the same world."
Much of Preston's job is coordinating between departments and her own team to make sure that everything syncs up. She also provides a few pieces of concept art with explanation as to the stories behind each. It's an interesting job that doesn't always get the spotlight in the way that other developer positions do, so check it out and learn a thing or two about what artists do for MMOs!Permalink | Email this | Comments
Prior to that, Richardsson was a CCP board member and held various producer jobs on EVE Online from 2002 through 2012.
The LinkedIn entry lists Richardsson's Trion tenure under the "past" subheading, and it also mentions an ending date of July, 2013. Massively confirmed Richardsson's departure with Trion earlier this afternoon, but the company declined to comment further.
[Update]: New Defiance executive producer Chris Lena has penned an introductory blog post.
[Thanks to our tipsters!]
Former Defiance executive producer no longer with Trion [Updated] originally appeared on Massively on Tue, 23 Jul 2013 16:00:00 EST. Please see our terms for use of feeds.
- Source: LinkedIn
The rewards start at 200 days and go up to 1,000 days. At the lower end are snappy uniforms and a zippy little small craft, while the senior veterans are looking at an exclusive material option to change the skin of their ship. At the top of the reward tier is the powerful Daeinos-class heavy warbird. This ship comes with the option to switch between regenerative and tactical modes, offering a flexible approach to battles.
The Romulan veteran rewards will roll out on July 25th, and lifetime subscribers will receive all of them regardless of the date on which they purchased the pass.
Star Trek Online ships veteran rewards to Romulans originally appeared on Massively on Tue, 23 Jul 2013 16:30:00 EST. Please see our terms for use of feeds.
- Source: Romulan veteran rewards
Players will receive one Support Token automatically and can acquire more through dungeons, PvP, and several special bits of content directly tied to the event, including the new Candidate Trials. Turning in a Support Token for one candidate or the other rewards you with a Representation Button, which counts toward several achievements. So get out there to be counted and vote for your preferred candidate with good old-fashioned adventuring.
Support your candidate in Guild Wars 2's Cutthroat Politics originally appeared on Massively on Tue, 23 Jul 2013 15:00:00 EST. Please see our terms for use of feeds.
- Source: Cutthroat Politics guide
Sarah's Jenner will set you back $10, but the team at Piranha Games won't be seeing a nickel of it. Minus sales tax, all of the proceeds from the sale of this 'Mech will be donated to the Canadian Cancer Society, supporting others suffering from the same ailment as the girl who inspired this decor. You can take a look at the machine in action just past the break, and if you're an experienced 'Mech pilot you should consider picking up a special machine to honor an unfortunate victim.
[Source: Piranha Games press release]
MechWarrior Online launches Sarah's Jenner in honor of 5-year-old cancer victim originally appeared on Massively on Tue, 23 Jul 2013 15:30:00 EST. Please see our terms for use of feeds.
- Source: Sarah's Jenner page
While the game has gotten a lot of coverage for an imported MMO that only recently started western beta recruitment, I feel like some readers have missed important details about AA that I'd like to address. This may build or break hype, but I've thought long and hard about what I'm about to say, and I think it deserves mentioning: ArcheAge is to sandboxes what World of Warcraft was to themeparks.
Massively exclusive: Hands-on with ArcheAge's Japanese open beta originally appeared on Massively on Tue, 23 Jul 2013 14:00:00 EST. Please see our terms for use of feeds.