Virtual World News
Truer words have never been spoken. As much as players are looking forward to exploring Tokyo in The Secret World, that time is not yet at hand. (If you doubt, just look at how much Filth is still left to clear out in Agartha!) However, now is the moment for something else: the Venetian Agenda. And despite its unfortunate luck to be the DLC right before the most anticipated Secret World update ever, Issue #8 is more than just a stepping stone on the way to bigger and better things. This issue has merit in its own right; it introduces another layer of endgame as well as an entirely new mode of (replayable) gameplay.
Although the update isn't live on servers until next week, I had the opportunity yesterday to travel to a sunken slice of Venice and dive into the new scenario and augment systems of Issue #8 in a special tour with Funcom Creative Director Joel Bylos and Junior Communications Manager Tor Egil Andersen. After that hands-on experience, I've got to say that I think this DLC will keep folks sufficiently occupied, if not totally distracted from thoughts of Tokyo. And believe me -- you don't want to be distracted during these scenarios!
Hands-on with The Secret World's Issue #8: Scoping out scenarios originally appeared on Massively on Thu, 31 Oct 2013 09:00:00 EST. Please see our terms for use of feeds.
Some of these quests were probably boring. Some might have been well-written or mechanically novel. And some might even have been scary. Since it's Halloween and stuff, why don't we get into the spirit by reminiscing about scary MMO quests. What's the scariest quest you can recall?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What's the scariest MMO quest you've ever experienced? originally appeared on Massively on Thu, 31 Oct 2013 08:00:00 EST. Please see our terms for use of feeds.
- Source: Announcement
GoblinWorks CEO Ryan Dancey gave a presentation earlier today at GamesBeat 2013 focused around Pathfinder Online's approach to solving the "two fundamental problems of MMO development." These problems are the "broken AAA themepark financial model" and the customer desire for a game that "persistently reflects the cumulative effects of their actions."
The sandbox paradigm is the solution to both problems, Dancey explained, as is a community-driven initiative that GoblinWorks calls crowdforging. Crowdforging revolves around feature implementation that is heavily influenced by the game's community. Pathfinder "maximizes meaningful human interaction, and a minimum viable product allows us to build our game with a small, agile team," he explains, before citing a few of the project's Kickstarter numbers. Dancey also shows off in-game footage from the game's most recent milestone.
Finally, Dancey says that Pathfinder monetization will begin following an alpha in early 2014. The monetization will take the form of an early enrollment system akin to Gmail's beta. "We're on schedule, on budget, and ready to change forever how MMOs are made," Dancey concludes.
We've embedded a lengthy GamesBeat video stream after the break. The Pathfinder presentation starts around the 03:23:00 mark.
Pathfinder's Dancey on the 'broken AAA themepark financial model' originally appeared on Massively on Wed, 30 Oct 2013 20:00:00 EST. Please see our terms for use of feeds.
- Source: GamesBeat Twitch
Filed under: World of Warcraft, Fantasy, Screenshots, Culture, Opinion, Star Trek Online, Guild Wars 2, Free-to-Play, Marvel Heroes, Free Realms, Champions Online, Free for All, EverQuest Next, WildStar, FirefallThe Chronicles of Spellborn or even Free Realms does.
There are a lot of single-player titles that just blow me away as well. Recently I was absolutely transfixed by Brothers: A Tale of Two Sons. I stayed up late one night to finish it, and the graphics just kept getting better the entire time. Then there's The Wolf Among Us, a new title by Telltale Games, the same studio that made The Walking Dead series. It's made me remember just how amazing graphics can be without requiring a massive gaming rig.
Did you like the look of The Wolf Among Us as well? Here are some MMOs that feel similar.
Free for All: MMOs for players with a penchant for The Wolf Among Us originally appeared on Massively on Wed, 30 Oct 2013 19:00:00 EST. Please see our terms for use of feeds.
It's one thing to market to adults, who (in theory) are mature enough to make wise decisions on how much to spend on gaming. But kids are a growing percentage of the playerbase and might not be as savvy when it comes to smart spending. NPR took a look at the marketing side of gaming, in an article called How video games are getting inside your head -- and wallet. It raises some meaningful questions about video games and children, which we'll look at in this week's MMO Family.Permalink | Email this | Comments
RuneFest LIVE is a livestream that starts at 11:00 a.m. GMT on November 2nd. In addition to all the usual convention coverage, Jagex says you can expect some new gameplay announcements and other reveals during the stream. Head past the cut to have a look at the teaser video.
In other RuneScape news, the title now features the Well of Goodwill, which enables community members to give to charity using in-game wealth. Full details are availabe on the RuneScape website.
[Source]: Jagex press releasePermalink | Email this | Comments
Blizzard Entertainment today offered an up-close look at Westmarch's design and implementation on the official Diablo III blog, showing off concept maps, points of interest, and some of the city's real-life location inspirations. Westmarch pulls elements from "the fog-laden cobblestone streets of London in the 1800s" and features tightly packed buildings, winding alleyways, and grisly visual cues as to the city's failed attempts at mounting a defense.
The Survivor's Enclave is the one bright spot in this dismal world, a place where Westmarch's few living inhabitants can find rest and safety from the evils of the outside world.
Reaper of Souls is due in 2014, or as Blizzard likes to call it, SoonTM.
Blizzard unveils Diablo III's Reaper of Souls' Westmarch originally appeared on Massively on Wed, 30 Oct 2013 16:00:00 EST. Please see our terms for use of feeds.
This year's winner, Esther Wu, spent 10 weeks working with the PlanetSide 2 art team at SOE's San Diego headquarters. We sat down with her to learn more about the G.I.R.L. Scholarship, her internship, and where she hopes to go next.
An interview with 2013 SOE G.I.R.L. Scholarship winner Esther Wu originally appeared on Massively on Wed, 30 Oct 2013 16:30:00 EST. Please see our terms for use of feeds.
The community was nearly evenly split on the topic during the recent roundtable, with half loving the idea of one-guild-per-character, and the other half desiring a more... flexible arrangement. However, the studio saw a lot of discussion concerning creative ideas for connecting players with social groups.
SOE is leaning toward allowing for multiple guild memberships because it anticipates that EverQuest Next's one-class-can-do-it-all flexibility will encourage players to reach out to several social circles. The following video posits situations like how a character may want to be in a social guild during the week but join a mass project guild for weekend work. Give it a watch and let us know what you think!
EverQuest Next may allow you to join multiple guilds originally appeared on Massively on Wed, 30 Oct 2013 15:00:00 EST. Please see our terms for use of feeds.
- Source: Guild roundtable discussion