Virtual World News
In many MMOs, that level gap is not an issue. There are a lot of creative ways to get around the problem, and some MMOs meet players more than halfway. Of course, there are a lot of MMOs that force players into a level-encased tunnel of grind, but today we want to shine some light on some of the ways MMOs help salve the level gap sting.
Sixteen games that ease the MMO level gap -- and how they do it originally appeared on Massively on Thu, 21 Nov 2013 20:00:00 EST. Please see our terms for use of feeds.
For a guild leader, taking a small break is a dicey prospect, and many leaders have returned only to find that the guild they carefully pieced together and managed is now empty and defunct. The thought of losing the guild has even led many guild leaders to press on and continue playing even though their hearts aren't in it. Can a guild leader take a vacation and have a happy guild upon returning? This week's Guild Counsel suggests a few ways to do just that.
The Guild Counsel: How to keep your guild from disintegrating when you need a break originally appeared on Massively on Thu, 21 Nov 2013 19:00:00 EST. Please see our terms for use of feeds.
Can Kid Critical and the Bat family stop Scarecrow's deadly fear gas before it blankets the entire city? Find out in Alter Ego #3: Streets of Fear.Permalink | Email this | Comments
While guilds can capture as many territories as they like, they'll also be required to defend these territories from opposing guilds who would take their lands. In order to keep Guild-vs-Guild combat fair and balanced, each land-holding guild will be required to choose "a number of times during the day at which their territory will be 'open' to attack." At these times, both the attacking and defending guilds will field a team of five players who will act as champions in the battle, thereby ensuring that no one guild can ensure victory by overwhelming numbers. Those who wish to reap the benefits of holding land without getting their own hands too bloody can instead put a bounty on their enemies' heads and let mercenaries (presumably other players) do the work for them. To learn more about Albion Online and to sign up for the game's upcoming closed beta, head on over to the official site.
Albion Online unveils Player-vs-Player and Guild-vs-Guild details originally appeared on Massively on Thu, 21 Nov 2013 17:00:00 EST. Please see our terms for use of feeds.
The Wind of Changes update will feature a top-down reworking of the Dominion system in order to keep large guilds from constantly, er, dominating. Now there will be two stages that will take place on a weekly basis: All against all battles will pit champion groups against similarly ranked enemies, followed by an auction for the privilege of fighting in a raid vs. raid melee.
With the patch, Allods Online will be tossing in two new Allods, Enoch and Koch Itzmahl, to keep Dominion fresh. The dev team's also tweaked the tabard system to give guilds better chances of finding matched opponents.Permalink | Email this | Comments
"We're incredibly excited to share the release date of Shadowmantle -- our second free expansion," said Cryptic Studios Executive Producer Craig Zinkievich. "With Neverwinter, our plan has always been to release massive regular updates that provide new unique online experiences with exciting new content for players to explore."
Shadowmantle will include the Hunter Ranger class, new paragon paths, the Dread Ring zone, and the artifact system. If you're unfamiliar with it, get up to date with the changes by reading our preview of the module.
Neverwinter's Shadowmantle module coming December 5th originally appeared on Massively on Thu, 21 Nov 2013 15:00:00 EST. Please see our terms for use of feeds.
Additionally, it's important to know how to confirm on a play a team member has made. It's easy to see a Lux binding land and want to go all-in. However, sometimes that's not a good play, especially if the enemy has counter-initiation available.
The Summoner's Guidebook: Cutting your losses in League of Legends originally appeared on Massively on Thu, 21 Nov 2013 14:00:00 EST. Please see our terms for use of feeds.
The client is available for download starting today, which is helpful to all those who want to get a head start by participating in the special character creation event on November 23rd and November 24th. While you wait for your download, take a look at some in-game emotes courtesy this video from Steparu:
Blade & Soul opens the beta doors in China November 28th originally appeared on Massively on Thu, 21 Nov 2013 13:00:00 EST. Please see our terms for use of feeds.
Other news that the publisher did include in the announcement was the implementation of a new payment model. Players will be happy to know that after the successful petition to nix Mail.ru's initial plans and the subsequent player voting, ArcheAge in Russia will be launched with the very same economic model that is used on the Korean servers.
[Thanks to James for the tip!]Permalink | Email this | Comments