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DC Universe Online giving players a little more R&D
January 04, 2012

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If you're researching how purple you can make your costume before someone throws up, I think you've established an endpoint.
There's nothing like a little crafting to spice up a game. In the wake of what appears by all accounts to be a successful free-to-play transition, DC Universe Online is giving players a new way to enjoy a little crafting in the form of the Research & Development system. A preview of the system has just arrived, showing off how to get started as well as what can be uncovered by patient research.

Once a character hits level 10, he or she can begin to gather Exobits, which can in turn be forged together into Exobytes at R&D stations. Using plans either found in the world or bought from specialized vendors players can then combine Exobytes into equipment mods or consumables, both of which can help boost players beyond their current levels of power. The system is set to debut along with the other features of Game Update 8, so there's only a little more time until players can get their hands on the materials and see what develops.

MassivelyDC Universe Online giving players a little more R&D originally appeared on Massively on Wed, 04 Jan 2012 17:30:00 EST. Please see our terms for use of feeds.

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Former subscribers get an early engagement to Star Trek Online's free-to-play model
January 04, 2012

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Money is really hard to maintain when you have replicators.
In the universe of Star Trek Online, it's the 24th century and humans no longer make use of money. Here in the 21st century, however, you've still got a bit more time until you can play Star Trek Online without the use of said money. Or do you? Starting tomorrow, January 5th, the doors will open for players to start enjoying the game for free before the full free-to-play launch on January 17th.

So what do you need to do to get this early access? Well, if you're asking now, you're a bit too late; the privilege is being extended to lapsed former subscribers, who can come back and play the game for free as Silver members. That means certain features will be restricted, but if you had played in the past and haven't had a chance to catch up with the newer features of the game, tomorrow will be your chance to log in and start trekking across the universe for free.

MassivelyFormer subscribers get an early engagement to Star Trek Online's free-to-play model originally appeared on Massively on Wed, 04 Jan 2012 17:00:00 EST. Please see our terms for use of feeds.

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A Mild-Mannered Reporter: What we need on the road ahead
January 04, 2012

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A Mild-Mannered Reporter header by A. Fienemann
Here we are after the kick, and I have to say, thus far 2012 feels pretty much the same as 2011 but with fewer weather effects. But it also brings the opportunity to ask for a new round of features from City of Heroes, and as I think you've all learned by now, I'm always willing to ask for new stuff for the coming year. Just look at all my requests from last year and you'll see what I'm talking about.

So did I get what I wanted? Well, we got a big new dump of improved content after all, which sort of fulfilled my first request. There's been no word on any new archetypes, and we only got two full issues last year, unless you count the little half-issues in between. Let's call it an even half. But those weren't predictions, after all; they were just wishes. So what do I think we should wish for over the next year?

Continue reading A Mild-Mannered Reporter: What we need on the road ahead

MassivelyA Mild-Mannered Reporter: What we need on the road ahead originally appeared on Massively on Wed, 04 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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    BioWare's James Ohlen: Bug fixes coming weekly
    January 04, 2012

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    Screenshot -- Star Wars: The Old Republic
    Any new MMO, even big-budget behemoths like BioWare's Star Wars: The Old Republic, is often fraught with bugs and exploits that can keep the game from living up to its full potential. The Old Republic's game director, James Ohlen, recognizes this and has stopped by the official forums to let players know how the company will be handling the game's bugs, glitches, and exploits.

    Ohlen states that "almost every week [BioWare] will be releasing a new patch." These pseudo-weekly patches will be focused almost entirely on fixing bugs, exploits, and glaring balance issues within the game. Ohlen does remind players, however, that bug-fixing is not always a simple task. "There are issues that we will fix immediately," he says, with the caveat that "these are rare and not every issue can be fixed in this manner. We usually reserve these 'emergency fixes' for bugs that are stopping players from playing the game or to exploits that could unbalance the entire game if not corrected." I'm sure players have a few things in mind to which an emergency fix could be applied, but we'll just have to wait for the next patch to see what the devs have cooked up.

    MassivelyBioWare's James Ohlen: Bug fixes coming weekly originally appeared on Massively on Wed, 04 Jan 2012 18:30:00 EST. Please see our terms for use of feeds.

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    Brad McQuaid reminisces about the birth of EverQuest
    January 04, 2012

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    The advent of the Internet dragon.
    Maybe you're a big fan of EverQuest. Maybe you were at one point, but your ardor has cooled. Maybe you never liked it. Whatever your opinion on the game, you can't deny that it had a massive impact on the face of MMOs as a whole. In a new interview, Brad McQuaid talks about the genesis of EverQuest through development and what the game looked like from the other side, before it was a known fact that the game would be a success or even functional.

    And yes, according to McQuaid, there were several points at which the team was worried that the game wouldn't work at all. Between the issues of 3-D performance and network issues, it was far from a certainty that the game could be played and enjoyed by a large enough number of people. The difficulty level of the game wasn't on the list of worries -- from the design team's perspective, that was half of the enjoyment of the game. Read the full interview for more anecdotes and opinions about the early development of one of the first big MMO successes.

    MassivelyBrad McQuaid reminisces about the birth of EverQuest originally appeared on Massively on Wed, 04 Jan 2012 18:00:00 EST. Please see our terms for use of feeds.

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    Choose My Adventure: How Lineage II feels to a Western newcomer
    January 04, 2012

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    Lineage 2 screenshot
    We're down to the wire for Lineage II's Choose My Adventure, with one more week to go. My Abyss Walker quickly rushed to the 40s, at which point leveling has slowed down considerably. I've talked about pets, explored (only a fraction of) the countryside, and touched on crafting and other features. What else could we possibly talk about?

    I haven't really shared a lot of my experiences with my character class or how the class-transfers and skills affect my overall enjoyment of Lineage II. My third class-transfer is set in stone thanks to your poll choices and the game mechanics; now that I'm an Abyss Walker, I'm locked-in to become a Ghost Hunter, which makes sense. Ghost Hunter is melee, like my Abyss Walker. I can't really jump ship at this point and go ranged. So let's look a little more at my character, what the future could hold for him in terms of more class-transfers, and my opinions on non-situational combat and how that makes the game feel to me.

    Continue reading Choose My Adventure: How Lineage II feels to a Western newcomer

    MassivelyChoose My Adventure: How Lineage II feels to a Western newcomer originally appeared on Massively on Wed, 04 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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      Firefly MMO gets a possible second shot at the stars
      January 04, 2012

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      Firefly
      While Multiverse, the development platform that was supposed to be the driving force for possible Buffy and Firefly MMOs, suffered a studio shutdown, the source code lives -- and has been snatched up by the newly formed Multiverse Foundation. Fortunately for those who were holding out hope for an online version of Joss Whedon's scifi western, it looks as though this new company wants to pick up where the previous team left off.

      Massively was contacted by Tristan Bacon, head of communications for Multiverse Foundation. He says that the company has acquired the source code and is "starting work full-time on the actual MMO creation platform." Bacon says that if there is still interest from fans, the team intends to use the platform to make a Firefly MMO.

      Don't get overexcited at the prospect of saddling up for the 'verse in your own ship, however, as this might be as long a shot as it ever was. There are substantial obstacles to overcome, including permission to use the IP. Bacon also says that the current team is just a small group of volunteers working on it in their spare time, and would appreciate more developers to sign on to the project.

      MassivelyFirefly MMO gets a possible second shot at the stars originally appeared on Massively on Wed, 04 Jan 2012 21:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Would you use an official wiki in your game of choice?
        January 03, 2012

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        The Guild Wars wiki
        Some of us were chatting around the Massively (virtual) water cooler yesterday and came to the conclusion that one thing a lot of MMOs are missing is a reliable, up-to-date official wiki.

        With a few exceptions like the Guild Wars Wiki or EVElopedia, the majority of the MMO game list lacks a comprehensive official wiki -- a central hub for update news, gear and loot details, gameplay guides, and so on. Many games have but don't maintain them, and many more don't have them at all. Is this something that should be remedied, or is the lack of supply due to the lack of demand?

        What do you think -- should more developers put resources toward the creation, expansion, and maintenance of this sort of thing?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Would you use an official wiki in your game of choice? originally appeared on Massively on Tue, 03 Jan 2012 08:00:00 EST. Please see our terms for use of feeds.

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          Bethesda vs. Interplay case finally settled
          January 03, 2012

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          Fallout
          War. War never changes. And neither, it appeared, would the long-running legal dispute between Bethesda and Interplay over the rights to the Fallout IP. For years, it seems, we've been reporting on this courtroom tug-o-war between the companies which has kept the fate of Fallout Online in limbo.

          Well it looks like it is finally over, one way or another. An administrator on the Fallout fan site Duck and Cover says that a settlement has been reached although the details have yet to emerge to the public:
          Today, DAC has confirmation that a settlement has, in fact, taken place. It actually took place the day of the trial -- and had I been able to get online and sort through the documents I would have reported as much. We do not yet have the details of the settlement -- they will be announced this month (January 2012) -- but we can report that on the day of trial, the atmosphere in the court room was tense until the judge recessed. This recess was extended, and then they recessed for lunch. After the lunch recess, the court room was locked to everyone except attorneys and clients. When our source asked why this was the case, our source was told it was because they were working out a settlement. The following day, another source called the court reporter to ask what the next hearing schedule for the case was -- this source was told there was no schedule as a settlement had been reached.
          We'll be following this story as it develops to see how it affects the potential Fallout Online and what each studio is walking away with from this bitter dispute.

          MassivelyBethesda vs. Interplay case finally settled originally appeared on Massively on Tue, 03 Jan 2012 09:00:00 EST. Please see our terms for use of feeds.

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          Research firm: SWTOR has 350,000 peak concurrent users
          January 03, 2012

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          How successful is Star Wars: The Old Republic? That's hard to say definitively, but according to Baird Equity Research, BioWare's maiden massively multiplayer voyage is doing just fine. "We view the early success of Star Wars as an indication of a healthy MMO market," said Baird spokesman Colin Sebastian. The firm estimates that TOR has approximately 350,000 peak concurrent users spread across 215 servers (124 in America and 91 in Europe).

          That's a far cry from the 491 servers currently in use by World of Warcraft players, and though some analysts and fans expected TOR to compete with Blizzard's subscription king, Cowen and Company says the new title has had "minimal apparent impact" on the market leader.

          MassivelyResearch firm: SWTOR has 350,000 peak concurrent users originally appeared on Massively on Tue, 03 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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