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MMO Week in Review: Trion's tribulations and DUST's launch
May 19, 2013

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RIFT
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

This week, Trion Worlds' announcement that RIFT will transition to a free-to-play MMO in less than a month was tempered by news that the studio was forced to lay off a large portion of its staff, though the RIFT team itself was unaffected. Meanwhile, CCP's console shooter DUST 514 officially launched; Massively's Jef Reahard delivered tepid impressions of the game.

Read on for a look at the rest of this week's top MMO stories.

Continue reading MMO Week in Review: Trion's tribulations and DUST's launch

MassivelyMMO Week in Review: Trion's tribulations and DUST's launch originally appeared on Massively on Sun, 19 May 2013 20:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: Are you still excited to try RIFT's free-to-play option?
    May 18, 2013

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    I don't have any idea what hand I should place this on.  It looks kind of gross.
    If you'd missed it, RIFT recently announced that the game will go free-to-play on June 12th. Obviously, the hope is to bring in a variety of new players, but the circumstances surrounding the announcement can result in a bit of whiplash when deciding whether or not to count yourself among those getting into the game.

    On the one hand, RIFT is making humble promises about the item shop... but on the other hand, the development team also promised the game would never go free-to-play. Trion Worlds did just get hit by layoffs, but it's been said those layoffs don't affect RIFT's staff. It's long had consistent updates, but those updates have dropped off sharply this year.

    Is trying the game out a good idea? A bad one? Today, we ask our readers to decide. Carefully weighing all the evidence, are you still excited to try RIFT's free-to-play option? Or do you think you'll be giving it a pass?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: Are you still excited to try RIFT's free-to-play option? originally appeared on Massively on Sat, 18 May 2013 08:00:00 EST. Please see our terms for use of feeds.

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      WRUP: Someone no longer likes us on Facebook edition
      May 18, 2013

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      UUUUUUNNNNBREAK MY HEEEEEEAAAAART
      It finally happened. Like fools, we ignored the dire warnings of what would happen if we kept posting stuff about games you don't like or articles you didn't agree with. The worst has finally come to pass -- someone no longer likes our Facebook page.

      We've been in shock here at the office. I've been hitting the rum pretty hard even by my standards, Jef is sitting in an empty bathtub sobbing, and Bree has been playing "Unbreak my Heart" on loop for about seven hours. We'd plead for that reader to come back, but he'll never see it. He no longer likes us. It's really the worst insult you could deliver.

      Despite the fact that this traumatic event has left us as broken shells, we somehow managed to pull ourselves together long enough to put together an installment of WRUP. Click on past the break to see what we're up to for the next couple of days other than staring at the number of likes on Facebook, and let us know what you'll be up to in the comments.

      Continue reading WRUP: Someone no longer likes us on Facebook edition

      MassivelyWRUP: Someone no longer likes us on Facebook edition originally appeared on Massively on Sat, 18 May 2013 10:00:00 EST. Please see our terms for use of feeds.

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      The Road to Mordor: Six reasons LotRO's Lore-masters rock
      May 18, 2013

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      The Road to Mordor Six reasons why Loremasters rock
      In my Lord of the Rings Online career, I've played two classes far more than any others: the Captain and the Lore-master. Both scratch that "pet class" itch that I have in MMOs, both are quite group-friendly, and both seem to be somewhat unorthodox picks (at least compared to the plague of Hunters and Champions infecting the game).

      I'll leave a discussion about Captains for another time, but today I felt like talking about the strangeness that is the Lore-master. It's such a unique class in feel and execution, and it's captivated me such that I'm actually leveling up my second Lore-master because I was dissatisfied with the way I handled my first one.

      Maybe you've never tried one. Maybe you picked one up and just couldn't get a feel for what it was supposed to do. I'll admit that the LM is an acquired taste, partially because its skillset is all over the map and it doesn't settle into an expected template. However, it may just be the coolest class in the game. Here are six reasons why.

      Continue reading The Road to Mordor: Six reasons LotRO's Lore-masters rock

      MassivelyThe Road to Mordor: Six reasons LotRO's Lore-masters rock originally appeared on Massively on Sat, 18 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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        Wings Over Atreia: Shugo Kingdom returns to Aion
        May 18, 2013

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        Wings Over Atreia  Shugo Kingdom returns to Aion
        Who says we can't get what we want? I wanted the Shugo Kingdom Adventure event to return to Aion, and I'm getting my wish. Booyah! No, really, it's true: Starting after maintenance on May 22nd, Daevas who've flown over level 50 will again be able to journey for a limited time to the long lost vaults of the Shugo Kingdom in search of great and glorious treasure. And by treasure, I mean a trove of chests filled with AP items, Stormwing armor pieces and weapons, or even rare sets of wings. Of course what you get depends on how many keys you have and a little luck, so there's no harm in starting your sacrifices to Aion's RNG gods now.

        Did you miss out on the event last time but are looking forward to it this go around? Or maybe you need a refresher because the trauma of not getting that one item caused you to block all knowledge of the zone from your mind? Either way, this edition of Wings Over Atreia will give you a heads up on what to expect. And as an added bonus, Associate Producer Sean Orlikowski shared his tips and tricks for making the most of your Shugo Kingdom Adventures.

        Continue reading Wings Over Atreia: Shugo Kingdom returns to Aion

        MassivelyWings Over Atreia: Shugo Kingdom returns to Aion originally appeared on Massively on Sat, 18 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons
          May 18, 2013

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          That withdrawal is a very real thing.  I'm missing it.
          Do you smell that on the wind, my friends? It smells like June is fast approaching, and more importantly it smells like soon we'll be able to welcome the third phase of testing with open arms. Which is good, since I am currently going through withdrawal. I wake up in cold sweats, try to change my class in other games, start up the Final Fantasy XIV beta client in the hopes that someone "accidentally" turned the servers back on... you get the general idea.

          To help alleviate this, I'm going to talk about the two pieces of the game from the first two beta phases that are in need of the most polish. While there are places to improve elsewhere, FATEs and dungeons have issues that might need a bit more hammering to fix. Or they might be fine and we just haven't yet seen enough of the game to know everything. Either way, let's get started with the big addition to the game, the system that had no predecessor in Final Fantasy XIV's first version: the FATE system.

          Continue reading The Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons

          MassivelyThe Mog Log: Final Fantasy XIV beta phase 1 and 2 - FATEs and dungeons originally appeared on Massively on Sat, 18 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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            Guild Wars 2 gives voice to the Consortium
            May 18, 2013

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            Guild Wars 2 puts a voice to the Consortium
            "The Consortium is neither good nor evil. The Consortium is capitalist," ArenaNet Narrative Designer Scott McGough begins as he introduces this faction to gamers in a new video. If you've been playing Guild Wars 2's new living world content in Southsun Cove, then you've undoubtedly bumped into one or two of the representatives from this firm.

            McGough explains that the Consortium is angling to be a competitor to the Black Lion Trading Company, and that means selling people all sorts of feel-good products that they want and need. They also appeared to be the savior of the refugees from the previous living story, offering the dispossessed a place to live and work. Unfortunately for the settlers, the Consortium is not prepared to let them go any time soon, and Southsun Cove is a much more dangerous place to live than the Consortium realized.

            Check out the backstory video for the Consortium after the jump!

            Continue reading Guild Wars 2 gives voice to the Consortium

            MassivelyGuild Wars 2 gives voice to the Consortium originally appeared on Massively on Sat, 18 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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            Wizardry Online prepping for 'major code update'
            May 18, 2013

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            Wizardry Online prepping for 'major code update'
            SOE's Wizardry Online website has updated with a post outlining an upcoming "major code update." The patch will bring the western client "one step closer to all the advanced features of the Japanese version of Wizardry Online," the company says.

            Advanced forging and the game's socketing system take up most of the space in this particular blog entry, but there's also a mention of new skills for each class as well as a skill reset NPC.

            MassivelyWizardry Online prepping for 'major code update' originally appeared on Massively on Sat, 18 May 2013 20:30:00 EST. Please see our terms for use of feeds.

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            Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)
            May 18, 2013

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            Tattered Notebook  A guide to EQII's Moonlight Enchantments and new stuff!
            Lately, there have been a number of topics all vying for my attention here in Tattered Notebook. In a couple of instances, some of them got a little rough and started pushing the others around to try for a better place in line. Yet all the while, EverQuest II's Moonlight Enchantments has been patiently waiting. So as a reward (we do like to reward good behavior here!), that quiet little topic is getting the spotlight in a special bonus edition. And the timing couldn't be more perfect!

            You see, initially this guide was just going to focus on speed to help you get through that short two-day event that comes but once a month on the 20th and 21st in EQII. Now, however, we get to delve into the changes and new things coming to the Enchanted Grottoes, from even more housing items (yes, that's on top of the new additions in March) to two new repeatable quests to earn the tokens to buy the items. And with this month's festival right around the corner, having a game plan ready to get the most out of those two days will benefit new and old players alike.

            Continue reading Tattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!)

            MassivelyTattered Notebook: A guide to EQII's Moonlight Enchantments (with new stuff!) originally appeared on Massively on Sat, 18 May 2013 20:00:00 EST. Please see our terms for use of feeds.

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              TUG tech video shows off in-house engine
              May 18, 2013

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              TUG concept art
              Recently Nerd Kingdom promised more demonstrations of the tech behind its new TUG MMO hopeful. The company has made good with a new video that shows off the in-house engine, and lead programmer Brandon Nelson starts things off with an interesting tidbit about the game's contouring algorithm. "An algorithm like dual contouring gives us the ability to have the same quality of terrain that other games have, but not have to have them generated by level designers," Nelson explains.

              There's quite a lot of additional info packed into the clip's six-minute running time, all of which you can see for yourself after the break. You can also learn more about TUG via the project's Kickstarter site.

              Continue reading TUG tech video shows off in-house engine

              MassivelyTUG tech video shows off in-house engine originally appeared on Massively on Sat, 18 May 2013 21:30:00 EST. Please see our terms for use of feeds.

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