Virtual World News
These changes coincide with alterations to the amount of experience needed to level characters on their second lives, making it easier to hit 20 after reincarnation. There are also new quests and alterations to the quest experience rewards, changed so that longer quests are no longer less proportionally rewarding than shorter ones. Plus there are plenty of changes to Enhancements, a new Enhancement tree for Sorcerers and Wizards... you'd probably better just read through the patch notes. There's a lot going on. Too much? You can take a look at our preview of the update to help guide you.Permalink | Email this | Comments
- Source: Update 20 Release Notes
You just can't get more quintessential fantasy than dragons, and EverQuest II's newest expansion is all about dragons. Sure, there are goblins and bow-wielding healers as well, but you can't miss that the focus of Tears of Veeshan is on those massive fire-breathing beasts. From dragons attacking Qeynos and Freeport to the evil dragon arch-enemy bent on destroying all time and space to the dragon afterlife, it is all about the dragons. Heck, even the new AAs are from dragons! So it's safe to say if you aren't a really a fan of wyverns in all their forms (be they live or dead!), you might want to skip this expansion. If, however, you love them in all their scaly glory, you've got plenty to look forward to.
While waiting for ToV to take flight on live servers, I got to tour the highlights of the expansion with Producer Holly Longdale, Creative Director Akil Hooper, and Game Designer Carlos Mora. And from them I learned a few interesting new tidbits about EQII's 10th expansion. Want to know how you, too, can get Qho killed? I thought that might get your attention.
Dragons take flight in EQII's Tears of Veeshan today originally appeared on Massively on Tue, 12 Nov 2013 12:00:00 EST. Please see our terms for use of feeds.
I argued that PvP in SWTOR is broken. A couple of Advanced Classes excel while the others are just filler or fodder. Even if there were balance in the classes, BioWare does little to encourage the competitive player. In July, I gave a mid-term report card for SWTOR based on Dr. Richard Bartle's assessment of the different types of MMO gamers. As you might guess, SWTOR failed miserably in the "killer" category.
As I talked to my friend, we came to the conclusion that SWTOR is a PvE game with a side of PvP. However, given some of the additions coming later this year, I think our Star Wars MMO might raise itself above the F grade I gave it a few months ago. Today, marks the start of Season One PvP, and in less than a month Galactic Starfighter launches. Both of these additions mark significant changes to the perception of game through the eyes of a "killer."
Hyperspace Beacon: Putting SWTOR PvP on the right track originally appeared on Massively on Tue, 12 Nov 2013 12:30:00 EST. Please see our terms for use of feeds.
CCP Guard and CCP Seagull will talk EVE Online's second decade, while CCP Fozzie and CCP Rise will discuss the upcoming ship balance. CCP Paradox and CCP SoniClover will follow up with info on player-owned customs offices, the new Mobile Siphon Unit, and more. Plus, the new Rubicon trailer will be debuting during the stream.
Tune in at 19:00 UTC (14:00 EST) this Thursday, November 14th on CCP's Twitch.tv page.Permalink | Email this | Comments
- Source: EVE Online dev blog
For more details on today's update, be sure to check out the GW2 official release page and tune in to ArenaNet's Twitch channel tomorrow, November 13th, at 3 p.m. EST (noon PST) for a developer-led look at the new content.
Bring an end to nightmares in today's Guild Wars 2 content release originally appeared on Massively on Tue, 12 Nov 2013 09:00:00 EST. Please see our terms for use of feeds.
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Massively Speaking Episode 272: Hanging with my Gnomies originally appeared on Massively on Tue, 12 Nov 2013 10:00:00 EST. Please see our terms for use of feeds.
Sometimes you return to find that nothing has changed and you leave again before too long. Sometimes you always come back for at least a few months, but you'll happily leave for a while as well. And the legend goes that some of you leave and then genuinely remain gone, not returning no matter what the next expansion promises you. Are you that legend? Or are you a game recidivist, always finding yourself going back to the games of yesterday sooner or later unless they shut down completely?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!Permalink | Email this | Comments
Filed under: Fantasy, Sci-Fi, Video, Business Models, Events (Real-World), Expansions, Game Mechanics, MMO Industry, Patches, PvP, Endgame, News Items, PvE, Free-to-Play, Consoles, Casual, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Star Citizen, Path of ExileLeague of Legends, starting with the interesting One For All mode that gives every player the same champion. Valve defended its decision to silently cancel Dota 2's Diretide event but has agreed to release the event as part of a huge upcoming gameplay update. And Heroes of Newerth has now released its chaotic new Rift Wars game mode that spawns players with a completely random set of abilities.
New details on Diablo III's upcoming Reaper of Souls expansion were revealed this week at BlizzCon 2013, including an Adventure Mode that makes the endgame a lot more like classic Diablo II. The expansion will also introduce the Nephalem Rift mode that creates randomised game maps for farming loot, and a hilarious console feature that sends deadly monsters to kill people on your friends list. Path of Exile will soon be coming to Asian regions thanks to a new partnership with Asian publisher Garena Online. And Star Citizen announced its plans to support AMD's proprietary Mantle graphics API, an alternative to OpenGL and Direct3D that's optimised for Radeon graphics cards.
Not So Massively: Dota 2's Diretide fiasco, D3's Adventure Mode, and HoN's Rift Wars originally appeared on Massively on Mon, 11 Nov 2013 20:00:00 EST. Please see our terms for use of feeds.
As a sort of companion piece to my previous column covering why I consider The Secret World to be the industry's best storyteller, I wanted to elaborate on my love for the game's characters. TSW is not a game full of forgettable muggles but a place where bizarre personalities and incredible backstories collide. There was nothing, and I mean nothing, more exciting to me than to advance through the game and meet a new NPC for the first time.
So I want to share with you my favorites. I also want to mention that making this list just about wrenched me in twain because I want to list about 70% of the game's NPCs as my favorites. There are so many that are terrific for different reasons, and whether I found myself laughing with them, at them, or against them, they've been burned onto my consciousness.
Chaos Theory: My favorite Secret World NPCs, part 1 originally appeared on Massively on Mon, 11 Nov 2013 19:00:00 EST. Please see our terms for use of feeds.
It all started with the enthusiastic player response to the game's wedding features. "People didn't just show up; we saw a genuine spike in subscriptions. It was clear that we'd provided a needed dose of RPG in our MMORPG," the blog explains.
Housing was the next logical step for non-combat content. Click through the links below to read about various development challenges and how Trion solved them.
Trion: Non-combat features 'provided a needed dose of RPG' in RIFT originally appeared on Massively on Mon, 11 Nov 2013 19:30:00 EST. Please see our terms for use of feeds.
- Source: The first dimension