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Wargaming.net looking to conquer Korea
May 07, 2012

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World of Tanks - French destroyer
One of these days we're going to write a story about how Wargaming.net has colonized another planet and is busy converting its indigenous population into fiendishly addicted action MMO players. Today, though, the company is settling for Korea.

The month of May brings the latest territorial expansion for the firm's ubiquitous World of Tanks brand as well as a new Korean office. "We are proud to announce that Wargaming.net is just a couple of steps away from establishing its Korean presence," says CEO Victor Kislyi. "Now that we're fully prepared to meet [the] high expectations of the Korean gaming community, I don't see any reasons for World of Tanks not to become a success."

Wargaming.net launched World of Tanks in 2011. The company is currently conducting global alpha tests for its World of Warplanes followup as well as developing World of Battleships.

[Source: Wargaming.net press release]

MassivelyWargaming.net looking to conquer Korea originally appeared on Massively on Mon, 07 May 2012 11:00:00 EST. Please see our terms for use of feeds.

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    League of Legends mastery point exploit fixed, banhammer incoming
    May 07, 2012

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    Screenshot -- League of Legends
    We all know that League of Legends breeds a fairly competitive community, but unfortunately there are players out there who don't let little things like rules and common decency get in the way of their desire to win. A number of such players were recently found to be taking advantage of an exploit that allowed them to place more mastery points in a given talent than they would legally be able to, thereby giving them an incredibly unfair advantage.

    Riot Games' Lead Community Manager, Tamat, stopped by the forums today to let everyone know that "that's bull****" and it's not going to be tolerated. The post goes on to state that a fix for the exploit has been implemented, and the studio is about to lay the smack down on the guilty parties. Tamat says that the studio has "comprehensive logs and data" that have been used to identify the players who used the exploit, and "[Riot is] going to be taking firm action against their accounts." May all the exploiters meet a swift and terrible demise at the hands of Riot's banhammer. For the full details on the matter, head on over to the official post on the League of Legends forums.

    MassivelyLeague of Legends mastery point exploit fixed, banhammer incoming originally appeared on Massively on Mon, 07 May 2012 13:00:00 EST. Please see our terms for use of feeds.

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    Leaderboard: Gaming on desktops vs. laptops
    May 07, 2012

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    Gaming platforms
    I have both a desktop and laptop computer that I use regularly. My desktop is my mainstay; a gaming fortress with loads of power and storage space with a 22" screen. My laptop is the best portable gaming machine that $650 could buy, which was surprisingly quite a lot. While it doesn't have the muscle of my desktop, it will run most everything just fine -- and let me do so while I'm reclining on the couch, in bed, or in line at the DMV (their wifi is awesome).

    It strikes me that there's no gold standard when it comes to gaming platforms for MMOs. Excluding mobile and console devices for the moment, I'm vastly curious how many of you prefer to game on a desktop or a laptop. Do you enjoy the extra bang for the buck that desktop machines give you, or is your trusty laptop with its size and portability all the technology you'll ever need?

    Let's hash it out on the Leaderboard today: Is it better to go with a gaming desktop or laptop? Vote after the jump and then back up your opinion in the comments!

    Continue reading Leaderboard: Gaming on desktops vs. laptops

    MassivelyLeaderboard: Gaming on desktops vs. laptops originally appeared on Massively on Mon, 07 May 2012 12:00:00 EST. Please see our terms for use of feeds.

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      Wings Over Atreia: Once more into the rift, my friends
      May 07, 2012

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      Wings Over Atreia
      A rifting we will go
      A rifting we will go
      Hi-ho, the derry-o
      A rifting we will go!

      The Asmo makes a slice!
      The Asmo makes a slice...


      Ahh, the frivolity of travel songs; they entertain and amuse as well as pass the time while you're en route to your destination, even in Aion. And where am I headed while chanting this little ditty? Why, deep into the dangers of enemy territory, of course! Care to join me?

      If you haven't traveled through a rift in Aion, you are missing out on one of the core features of the game, not to mention depriving yourself of some fun. Admittedly, rifting has a bad rap and can be quite a polarizing topic in discussion, but don't be fooled -- it's not just for PvPers. Not everyone who rifts is looking to completely gank others; even carebears can experience and enjoy the thrill of sneaking somewhere fraught with dangers! So what's stopping you from slipping through that colorful swirl?

      Let me borrow the immortal words of wisdom from a shoe: Just do it! But before you go, let Wings Over Atreia offer a few handy tips to help you make the most of the experience.

      Continue reading Wings Over Atreia: Once more into the rift, my friends

      MassivelyWings Over Atreia: Once more into the rift, my friends originally appeared on Massively on Mon, 07 May 2012 14:00:00 EST. Please see our terms for use of feeds.

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        Captain's Log: Old reruns, a new currency, and time-gates frustrate STO players
        May 07, 2012

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        Image
        Recently Cryptic Studios' Star Trek Online team has pressed forward with a mix of new releases and old reruns in an effort to entertain the playerbase while we await the anticipated release of Season 6 in June.

        Some of the recent releases, such as Spotlight on the Foundry, a new Klingon mission titled Alpha, the new Caitian Atrox carrier for the Federation faction, and a duty officer commendation XP bonus weekend, have all been fairly well-received. We have also seen the return of the Ask Cryptic blogs, and apparently we will also be seeing the return of the fan-favorite Engineering Reports at the end of this month.

        The question remains, however, whether or not the those relative successes can overcome the controversies that seem to surround the game's other recent releases -- namely, the introduction of what is arguably a new currency and the infusion of yet another time-gated mission.

        Continue reading Captain's Log: Old reruns, a new currency, and time-gates frustrate STO players

        MassivelyCaptain's Log: Old reruns, a new currency, and time-gates frustrate STO players originally appeared on Massively on Mon, 07 May 2012 15:00:00 EST. Please see our terms for use of feeds.

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          Star Wars: The Old Republic has 1.3 million active subs, new content packs coming
          May 07, 2012

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          Screenshot -- Star Wars: The Old Republic
          We all know that the Star Wars: The Old Republic galaxy is a huge place, but thanks to some new numbers from EA's 4th quarter financial reports, we now know exactly how huge it is. According to the report, SWTOR is home to 1.3 million active subscribers.

          On top of that bit of information, the report also reveals that two new content packs will be available for players sometime in the first financial quarter. We don't know a thing about these content packs yet, except that they're (at least tentatively) titled Legacy (presumably the current Legacy patch) and Allies, so conspiracy theorists, start your engines. Let the speculation begin!

          MassivelyStar Wars: The Old Republic has 1.3 million active subs, new content packs coming originally appeared on Massively on Mon, 07 May 2012 16:40:00 EST. Please see our terms for use of feeds.

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          The Anvil of Crom: Four reasons to return to Age of Conan
          May 07, 2012

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          The Anvil of Crom - Reasons to come back to Age of Conan
          A couple of weeks ago, one of Massively's more eloquent commenters referred to yours truly as "Funcom's biznitch." Well, OK, biznitch wasn't the exact word, but you get the idea. This bit of nerdrage was amusing for multiple reasons, not the least of which was that I hadn't covered (or played) Age of Conan for nearly five months at the time.

          You know what, though? I do like Age of Conan, and I did miss Hyboria.

          Sure it's got its issues, omissions, frustrations, and WTF-were-they-thinking design decisions, but it's also got a game world unlike any other in the MMO space. Join me after the cut for a few reasons I came back (as well as a preview of what the future holds for The Anvil of Crom).

          Continue reading The Anvil of Crom: Four reasons to return to Age of Conan

          MassivelyThe Anvil of Crom: Four reasons to return to Age of Conan originally appeared on Massively on Mon, 07 May 2012 16:00:00 EST. Please see our terms for use of feeds.

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            Cryptic Studios' Andy Velasquez talks Neverwinter
            May 07, 2012

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            Screenshot -- Neverwinter
            Would-be citizens of Neverwinter are certainly waiting anxiously for Cryptic Studios' upcoming venture into the Jewel of the North, which we received favorably at PAX East last month. Well, unfortunately we're going to have to wait a bit longer, but in the mean time, MMORPG.com has a new interview with Neverwinter's Lead Producer, Andy Velasquez, to shine some light on the most civilized city in Faerun.

            Velasquez answers questions on a number of topics, including the decision to use 4th edition rules, the amount of content that will be available at launch, and the difference between a raid and a Dungeon Delve. It's definitely worth a read for anyone interested in the upcoming title, so if you're one of those people, head on over to the full interview and give it a look.

            MassivelyCryptic Studios' Andy Velasquez talks Neverwinter originally appeared on Massively on Mon, 07 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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            Dark Legends launches on Apple devices, hits 500K players
            May 07, 2012

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            Dark Legends
            The tortured souls of the underworld Apple users have twiddled their thumbs and sharpened their canines for over a month now, a month that Android and Chrome users have played Dark Legends to their hearts' content. After that long wait, iOS owners can stop penning brooding poetry on Livejournal and start playing the game proper: Spacetime Studios has released Dark Legends on the App Store.

            Apple users can now joining the 500,000-plus Dark Legends community by simply downloading the game from the store and getting their vamp on. Edward-wannabes have a daunting task in front of them, however, as all of the darker fantasy forces are out to be a serious pain in their neck.

            Dark Legends follows in the wake of Spacetime's enormously popular Pocket Legends and Star Legends. It's available as a free download with optional in-app purchases and can be played over wifi, edge, 3G, and 4G networks.

            Our own Beau is livestreaming Dark Legends today on Massively TV, so be sure to see what he thinks of the game!

            [Source: Spacetime Studios press release]

            MassivelyDark Legends launches on Apple devices, hits 500K players originally appeared on Massively on Mon, 07 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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              TERA writer discusses the labor of love behind game writing
              May 07, 2012

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              You always hurt the ones you love, but it's usually not with a battleaxe.
              There's a conception among some gamers that working with video games for a living entails more "video games" than "working." A new development diary by TERA's writing team manager David Noonan is quick to disabuse readers of that notion. He does see the job as a labor of love, but he also freely admits that every day brings the question of how much time will be "love" and how much time will be plain old "labor."

              Noonan explains the way that he and his team look at bug reports relating to their department. Sometimes, the only thing that needs to be changed is a simple typo; other times, the dialogue of an entire quest chain will need to be rewritten from the start. But that doesn't negate the joy of filling in a story and creating a world, from the major quests down to the item names. If you have an interest in TERA's writing, game writing in general, or both, Noonan has some interesting insights to share.

              [Thanks to Mike for the tip!]

              MassivelyTERA writer discusses the labor of love behind game writing originally appeared on Massively on Mon, 07 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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