Virtual World News
Executive Producer Kevin Perry criticized the game's launch at GDC Europe, pointing at its skimpy features (including only two civilizations at launch) and bad public perception: "You don't get a soft launch for a branded title. Players come there for your brand. You only get word-of-mouth once. Whenever we got new players, they always came in with the overhead, 'but I heard this game sucks.' That hill was extremely difficult to climb."
Even after tinkering with the game's cost, adding in more content, and figuring out ways to allow players to spend more money, the company ultimately realized that the players were mostly demanding new content which couldn't be generated to make a profit. "The content itself was too expensive to create," Perry admitted. "We did do a lot of things right, but they weren't enough to actually save the game."Permalink | Email this | Comments
- Source: Polygon
The game will also be advertised by a colossal sculpture of the Fallen Captain, a fearsome four-armed baddie that Destiny players will face as they fight their way through the game's war-torn sci-fi scape. Click past the cut to see the statue take shape courtesy of Bungie's art department.
Bungie bringing colossal Destiny statue to Gamescom originally appeared on Massively on Mon, 19 Aug 2013 19:30:00 EST. Please see our terms for use of feeds.
- Source: Announcement
Neowiz did update its website today, though, and there are some new screenshots that show off plenty of impressive architecture and various city locales. Steparu has the details as well as a selection of the newest shots.Permalink | Email this | Comments
- Source: Steparu
SOE also wants you to know about the game's latest open beta update, which includes the Fafnir Dragon event, a style shop, one-to-30 leveling curve tweaks, and more. Dragon's Prophet officially launches on September 18th. In the meantime, don't forget to watch the trailer after the cut!
[Source: SOE press release]
Gamescom 2013: New Dragon's Prophet trailer released originally appeared on Massively on Mon, 19 Aug 2013 18:30:00 EST. Please see our terms for use of feeds.
"Comfortable in both melee and at range, the flame atronach can lob deadly balls of fire, and it radiates a continuous burning aura, making it quite dangerous at any distance," the dev blog explains. There's a bit more verbiage about the creature's sound design as well some screenshots, concept art, and a quick in-game video. You can see this last bit after the cut.
New Elder Scrolls dev blog profiles the flame atronach originally appeared on Massively on Mon, 19 Aug 2013 17:00:00 EST. Please see our terms for use of feeds.
- Source: Dev blog
Massively Exclusive: Episode 8 of Mabinogi the Saga: Iria originally appeared on Massively on Mon, 19 Aug 2013 15:00:00 EST. Please see our terms for use of feeds.
Trion in general is focusing right now on ArcheAge, RIFT, and Defiance, with End of Nations on hold for the moment. The company is still committed to the game's European playerbase and has not changed the RIFT development team; improvements are still in the works for the game's next two patches, including engine optimization. New CEO Scott Hartsman also stressed his love of RIFT and the fact that he has no intention of allowing the game to creep into "pay-to-win" territory. You can watch the whole stream on the company's official Twitch channel.
Highlights assembled from Friday's RIFT livestream originally appeared on Massively on Mon, 19 Aug 2013 16:00:00 EST. Please see our terms for use of feeds.
Apart from paying a standard (yet "to be determined") fee to play on this server, the subscription server's main difference will be the absence of an item shop and currency exchange. Everything on this server will be either quested, crafted, looted, or purchased with in-game currency. Players also won't be able to transfer a character (and its goods) from a F2P server to the subscription one.
The studio hopes to have the new server out around the time of the next expansion. It has committed to a subscription server for Europe, although it may nix the North American one due to lackluster interest from the community.Permalink | Email this | Comments
- Source: Roadmap Q&A
Wonder no longer because the game's business model has finally been revealed to the world. No more lying awake wondering how you'll be able to pay for the game (something you really shouldn't be lying awake wondering about anyhow). So is it buy-to-play? Free-to-play? Subscription-based? Yes. It's all three at the same time, if you look at it from the right angles.
How does it manage that? Well, you have to understand how C.R.E.D.D. works -- starting with what in the world it is.
WildStar announces business model and new 2014 release window originally appeared on Massively on Mon, 19 Aug 2013 08:30:00 EST. Please see our terms for use of feeds.
Contrary to its showing in 2012, Star Trek Online was the focus of not just one but two complete formal panels this year. The first featured two of the STO devs in a discussion with actress Denise Crosby, who voiced the characters of Empress Sela as well as Lt. Tasha Yar. The second panel was co-hosted by Massively and Trek Radio and featured a panel of STO devs who talked about the game and gave us some great sneak-peeks at Season Eight works in progress!
Gallery: STO Season 8 concept art sneak peeks