Virtual World News
But many gamers are convinced they know exactly where the line in the sand must be drawn between the massives and the nots. So today, let's assume you, the readers, get to decide for the genre what "massive" means. How many people does it entail -- and how and where and in what numbers precisely must they interact -- for a game to be "massive" enough to merit the term MMO? And how many old school MMORPGs would fit that definition?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!Permalink | Email this | Comments
And speaking of the Reaper of Souls expansion set, there are some fresh screenshots from the update on the Diablo III Facebook page. Head past the cut for the Gamescom video.
Gamescom 2013: Watch Blizzard's Diablo III presentation originally appeared on Massively on Thu, 22 Aug 2013 23:30:00 EST. Please see our terms for use of feeds.
- Source: WoW Insider
But where exactly did we get our starts? This week I asked the team members to share a bit about their individual origins in the MMO blogging world.
The Think Tank: How did you get into MMO blogging? originally appeared on Massively on Thu, 22 Aug 2013 20:00:00 EST. Please see our terms for use of feeds.
These items include legacy armor, 10 XP boosters, and an 18-slot mithril box. The Heroic Edition will set you back $49.99. Guild Wars 2's free trial runs from August 23rd through August 25th.
[Source: ArenaNet press release]Permalink | Email this | Comments
This week, we'll look at some of my favorite bargain bin picks and which roles they are good for. I'll also be talking about Dominion roles since there are some picks that work very well for that mode.
The Summoner's Guidebook: Advice on buying League of Legends champions originally appeared on Massively on Thu, 22 Aug 2013 19:00:00 EST. Please see our terms for use of feeds.
And because this is CCP we're talking about, DUST 514 players can also look forward to the addition of corporation taxes. Simply put, player corporations can set their tax rates to whatever they please, and members of those corporations will see the proper amount of ISK deducted from end-of-battle rewards. As in EVE, corporations are free to spend tax revenue in whatever manner they see fit; corps that exist in both DUST and EVE will have one tax rate for both games.
It's worth noting that tax rates will be publicly available to players searching for a corp, only rewards greater than 100,000 ISK will be subject to taxation, and NPC corps will have 0% tax rates.
DUST 514 1.4 update to bring usability changes, taxes originally appeared on Massively on Thu, 22 Aug 2013 17:00:00 EST. Please see our terms for use of feeds.
The content is tuned for level 40 heroes. Those who are triumphant will earn rewards in the form of resources, costume pieces, and in-game collectible action figures. Also new in Champions today are laser swords, which can be used by freeform characters and are most definitely nothing like lightsabers.
The laser sword and its use are discussed in depth on the official Champions Online blog, or you can grab yourself a freeform character slot and learn the intricacies of this elegant weapon by slashing bad guys in the face. Your call.Permalink | Email this | Comments
- Source: Champions Online News Post
Speaking with Eurogamer, Firor walked through ZeniMax's reasoning in choosing subscriptions as TESO's primary method of generating revenue. He listed two primary motivators: one, to ensure monetization did not interfere with the traditional Elder Scrolls experience, and two, to keep money flowing for future content.
When you're in an Elder Scrolls game, you're in a world. We don't want players to hit monetization fees when they're in the world. It's like, I go into a dungeon, if I don't have access to the dungeon it pops up a window: you don't have access to this, go buy 50 credits. We didn't want that experience. That's not an Elder Scrolls experience.Instead, Firor believes charging a monthly subscription ensures players have "100% of the game" and never run into payment walls. He also explained that the forecastable revenue stream created by subs helps the team better plan for content updates. ZeniMax is aiming for new content releases "every month or six weeks, for as long as people want to play the game."
Firor mentioned the addition of the Thieves Guild and Dark Brotherhood quest lines as examples of content players can expect, saying, "And those are 15 hours of content a piece. We're talking major new stuff, which is going to be coming out constantly." Make of that what you will. In the meantime, check out new screenshots from Gamescom in our TESO gallery:
Gallery: The Elder Scrolls Online
[Update: Reader Pavel points out a German-language interview from Gamescom that claims Firor indicated there will be a cash shop selling at least "fun items and character services like character renames" in the game. Here's the exact sentence untranslated: "Laut Matt Firor wird es in The Elder Scrolls Online einen Itemshop geben, wo ihr Spaß-Items und Charakterservices wie eine Umbenennung des Charakters kaufen könnt."]
Gamescom 2013: Firor says ESO's sub will ensure players get '100% of the game' (except for the parts in the cash shop) [Updated] originally appeared on Massively on Thu, 22 Aug 2013 14:30:00 EST. Please see our terms for use of feeds.
- Source: Eurogamer
Cloud Imperium is rolling out bits of Star Citizen in a modular fashion reminiscent of Minecraft's staggered release. Roberts and company are reminding everyone that next week's hangar bay represents a tiny portion of the game in a pre-alpha state, but the firm is nonetheless excited to offer its crowdfunding backers a hands-on progress report.
Star Citizen's hangar module will initially be available in basic, business, and deluxe versions depending on customer ship pledges. Roberts says that eventually CI will add additional types including pirate hangars. For the first release, SC pledgers will be able to walk around and inside each of their ships.
In other Star Citizen news, Roberts recently told Eurogamer that he no longer needs traditional investor money to make the game. "I'm actually not taking money from investors now. The budget for what we're delivering is about $20 million, and we're almost there [via crowdfunding] -- we'll probably be there before the end of the year," he said. Don't forget to click past the cut to view the video!
Gamescom 2013: Roberts demos Star Citizen's hangar module originally appeared on Massively on Thu, 22 Aug 2013 16:00:00 EST. Please see our terms for use of feeds.
- Source: PCGames.de
Cryptic and Perfect World have marked the launch by releasing an all-new trailer detailing the lore of Fury of the Feywild; you can see it yourself just after the break.
Celebrate Fury of the Feywild's launch with a trailer full of lore originally appeared on Massively on Thu, 22 Aug 2013 16:30:00 EST. Please see our terms for use of feeds.