Virtual World News
The Relics of the Gree event will take place sporadically on the endgame planet of Ilum. It's there that a giant Gree starship will be discovered, explored, and possibly conquered. BioWare says that players can "earn exclusive Gree technology" in the form of cool new gear.
The galactic reputation system might be a powerful incentive to level up all over again. The system adds to the game a new rep grind, which can be leveled up by doing Gree, Voss, or military missions. Reputation points are shared across all characters and count toward the titles and rewards from reaching higher ranks.
SWTOR adding Gree event, galactic reputation system originally appeared on Massively on Tue, 15 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.
- Source: Game Updates
Executive Producer Jon Lander puts it all on the line with his letter: "I think it is time to be a little more ambitious. Nothing crazy or away from the core spaceship game that is EVE, but something more inspiring for everyone." It's this ambition that's driving him and the team to produce "compelling themes" for future content that will take place across all of the game's systems.
There's also a letter from new Senior Producer Andie Nordgren, who is now in charge of the product vision and roadmap for the game. Nordgren says that the team will create content for both "instigators" and "enablers" of sandbox fun, but the big priority for CCP is gearing up for the themed summer expansion.Permalink | Email this | Comments
The page discusses a Dwarf explorer who discovers an ancient stronghold which contains clues to "legendary weapons of great power." The page also shows a standard reward meter with three icons on it.
A new live event is something to be anticipated and celebrated, so we'll be sure to follow this as it develops.Permalink | Email this | Comments
- Source: Twitter
In addition to the new mech, Piranha Games and Infinite Game Publishing have announced the game's first double XP event running from Friday, January 18 at 10 a.m. PST until Monday, January 21 at 10 a.m. PST. Previous XP bonuses are stackable with this event, so gather together those Founder benefits and premium game time boosts to get the most out of the weekend.
Also be sure to check out our MechWarrior Online gallery below, complete with five new screenshots of the Spider mech and two of the upcoming Commando Hero Mech known as Death's Knell, available on January 22.
Gallery: MechWarrior Online screenshots
[Source: Piranha Games press release]
MechWarrior Online creeps you out with the new Spider mech originally appeared on Massively on Tue, 15 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.
Your first instinct is to set yourself free using your stun break, but it occurs to you that if you use your stun break, then the opponent is just going to use that ability again, and then you won't have any way to break free. However, if you don't break free, then he will cap the node you're supposed to be guarding. It looks to me as if your enemy just hit his I-win button.
If it isn't already obvious, today I'd like to talk about stuns and other movement-impairing effects in SWTOR. Although it'd be really easy to write these abilities off as broken, I believe that there are some misunderstandings about the resolve system and a couple of simple fixes would make the system more palatable to the average player.Permalink | Email this | Comments
Then, of course, there's the actual score that's heard in the game, and that's what we'll be focusing on today. The original score and the first expansion was composed by Rik Schaffer of Womb Music. Schaffer worked with the team to come up with a multi-track format so that DAoC could weave together songs based on where you were and what was going on all around you. "It's a really neat system that provides a real sense of atmosphere as you are playing -- almost like a movie soundtrack," said Producer Matt Firor in a 2002 interview.
We've got a lot of musical ground to cover, so let's start moving!Permalink | Email this | Comments
"With no further character resets, every shot, every battle, and every contract now counts," according to a CCP press release. DUST marks the first time that games from two different genres have been into a single online experience as well as the first time that titles from a console platform and the PC have co-existed in real time.
[Source: CCP press release]Permalink | Email this | Comments
Unfortunately from my perspective, the powers-that-be in the MMO industry usually decide that Korean MMOs must be "westernized" before they debut in America, and while the term means different things to different games, it usually involves monkeying with the progression curve, rewriting quests that depend on cultural context, etc.
I'd just as soon play Korean MMOs exactly as they were originally designed (albeit with a quality English text translation). How about you, Massively folk? Assuming you like eastern MMOs, would you prefer a straight-up language translation or do you support "westernizing" a game to make it more palatable to American or European audiences?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Do you support 'westernizing' Asian MMO imports? originally appeared on Massively on Mon, 14 Jan 2013 08:00:00 EST. Please see our terms for use of feeds.
What? No, not that cliff. For shame, trying to bring politics on the hallowed ground of The Stream Team. I was talking about your favorite Massively TV hosts veering off the path and plummeting (at times to their deaths) into the depths below, just as I did it this past week in the Icy Keep! We like to say it is on purpose, but... yeah.
Have you seen your favorite livestreamers pull a "whoops" or Leeroy Jenkins lately? If not, you'd better join in this week to catch all the new blunders. And you certainly don't want to miss out on the special treats -- an all new Massively livestreamer and a game of pin the quote on the streamer!
The Stream Team: Over the cliff edition, January 14 - 20, 2013 originally appeared on Massively on Mon, 14 Jan 2013 09:00:00 EST. Please see our terms for use of feeds.
Scratch that -- hopefully it will be your pleasure to do so. The last thing anyone wants is a game with combat that bores you to tears, since you're going to be tasked with slaughtering all manner of critters and ne'er-do-wells as you play. What we know about WildStar's combat at the moment can fit comfortably into a manila folder, but I'd like to talk a little bit about some of the potential mechanics and what we might derive from the very limited previews.Permalink | Email this | Comments