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SWTOR adding Gree event, galactic reputation system
January 15, 2013

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SWTOR adding Gree event, galactic reputation system
Star Wars: The Old Republic may not be our only hope, but that doesn't mean it's not a viable date candidate. The dashing bachelor is sprucing up its resume with the addition of two new features to the game in the near future: a galactic reputation system and a recurring event starring the Gree.

The Relics of the Gree event will take place sporadically on the endgame planet of Ilum. It's there that a giant Gree starship will be discovered, explored, and possibly conquered. BioWare says that players can "earn exclusive Gree technology" in the form of cool new gear.

The galactic reputation system might be a powerful incentive to level up all over again. The system adds to the game a new rep grind, which can be leveled up by doing Gree, Voss, or military missions. Reputation points are shared across all characters and count toward the titles and rewards from reaching higher ranks.

MassivelySWTOR adding Gree event, galactic reputation system originally appeared on Massively on Tue, 15 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.

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EVE Online gets 'ambitious' in 2013
January 15, 2013

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EVE Online gets 'ambitious' in 2013
Strap yourselves in: EVE Online is pushing the threshold in 2013, and there's no looking back. Two producer's letters today from the game attempt to outline the goodness coming for the game and its players in the coming months.

Executive Producer Jon Lander puts it all on the line with his letter: "I think it is time to be a little more ambitious. Nothing crazy or away from the core spaceship game that is EVE, but something more inspiring for everyone." It's this ambition that's driving him and the team to produce "compelling themes" for future content that will take place across all of the game's systems.

There's also a letter from new Senior Producer Andie Nordgren, who is now in charge of the product vision and roadmap for the game. Nordgren says that the team will create content for both "instigators" and "enablers" of sandbox fun, but the big priority for CCP is gearing up for the themed summer expansion.

MassivelyEVE Online gets 'ambitious' in 2013 originally appeared on Massively on Tue, 15 Jan 2013 17:30:00 EST. Please see our terms for use of feeds.

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Warhammer Online hints at new live event
January 15, 2013

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Warhammer Online hints at new live event
Is Warhammer Online preparing to unveil a brand-new live event to the game? A recent Twitter message by Mythic Implementation Lead Keaven Freeman suggests so. The developer posted a page from the Tome of Knowledge titled Return to Ekrund: A Stronghold Saga -- Part 1.

The page discusses a Dwarf explorer who discovers an ancient stronghold which contains clues to "legendary weapons of great power." The page also shows a standard reward meter with three icons on it.

A new live event is something to be anticipated and celebrated, so we'll be sure to follow this as it develops.

MassivelyWarhammer Online hints at new live event originally appeared on Massively on Tue, 15 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.

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MechWarrior Online creeps you out with the new Spider mech
January 15, 2013

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Mechwarrior Online creeps you out with the new Spider mech
OK, so MechWarrior Online's new Spider mech may not look particularly creepy in screenshots, but when you see it in action, you may have a flare up of the old arachnophobia. The Spider is "one of the most maneuverable and agile of the Light Mechs" complete with eight jumpjets and an unmatched turning radius.

In addition to the new mech, Piranha Games and Infinite Game Publishing have announced the game's first double XP event running from Friday, January 18 at 10 a.m. PST until Monday, January 21 at 10 a.m. PST. Previous XP bonuses are stackable with this event, so gather together those Founder benefits and premium game time boosts to get the most out of the weekend.

Also be sure to check out our MechWarrior Online gallery below, complete with five new screenshots of the Spider mech and two of the upcoming Commando Hero Mech known as Death's Knell, available on January 22.
[Source: Piranha Games press release]

MassivelyMechWarrior Online creeps you out with the new Spider mech originally appeared on Massively on Tue, 15 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.

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    Hyperspace Beacon: SWTOR's stunlocked
    January 15, 2013

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    Hyperspace Beacon SWTOR's stunlocked!
    How many times have you booted up Star Wars: The Old Republic to have a little fun in PvP only to be frustrated by certain mechanics? How many times have you been playing the Alderaan warzone, or worse, the Ancient Hypergate warzone, and you are about to cap the node but are suddenly impeded because your character has fallen asleep? Of course, you know there's an Assassin or Shadow there using Mind Trap or Mind Maze.

    Your first instinct is to set yourself free using your stun break, but it occurs to you that if you use your stun break, then the opponent is just going to use that ability again, and then you won't have any way to break free. However, if you don't break free, then he will cap the node you're supposed to be guarding. It looks to me as if your enemy just hit his I-win button.

    If it isn't already obvious, today I'd like to talk about stuns and other movement-impairing effects in SWTOR. Although it'd be really easy to write these abilities off as broken, I believe that there are some misunderstandings about the resolve system and a couple of simple fixes would make the system more palatable to the average player.

    Continue reading Hyperspace Beacon: SWTOR's stunlocked

    MassivelyHyperspace Beacon: SWTOR's stunlocked originally appeared on Massively on Tue, 15 Jan 2013 19:00:00 EST. Please see our terms for use of feeds.

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      Jukebox Heroes: Dark Age of Camelot's soundtrack
      January 15, 2013

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      Jukebox Heroes Dark Age of Camelot's soundtrack
      Dark Age of Camelot has a strange soundtrack history. The game came out with an official soundtrack in 2002 that is (a) wonderful, (b) absolutely worth buying, and (c) only marginally related to the actual in-game music. There are really terrific tracks on this, such as Breton Melody and The Rap, which I do wish I could share with you. Unfortunately, Universal Music Group is quite aggressive on keeping this CD's tracks off of sites like YouTube, so you will have to take my word for it that it's worth pursuing in your own time.

      Then, of course, there's the actual score that's heard in the game, and that's what we'll be focusing on today. The original score and the first expansion was composed by Rik Schaffer of Womb Music. Schaffer worked with the team to come up with a multi-track format so that DAoC could weave together songs based on where you were and what was going on all around you. "It's a really neat system that provides a real sense of atmosphere as you are playing -- almost like a movie soundtrack," said Producer Matt Firor in a 2002 interview.

      We've got a lot of musical ground to cover, so let's start moving!

      Continue reading Jukebox Heroes: Dark Age of Camelot's soundtrack

      MassivelyJukebox Heroes: Dark Age of Camelot's soundtrack originally appeared on Massively on Tue, 15 Jan 2013 20:00:00 EST. Please see our terms for use of feeds.

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        DUST 514 open beta starts January 22nd
        January 14, 2013

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        dust 514 open beta
        Last week CCP took a big step toward DUST 514's official launch by merging the game's closed beta test environment into EVE Online's live Tranquility server. The next milestone is open beta, which the company says will begin on January 22nd.

        "With no further character resets, every shot, every battle, and every contract now counts," according to a CCP press release. DUST marks the first time that games from two different genres have been into a single online experience as well as the first time that titles from a console platform and the PC have co-existed in real time.

        [Source: CCP press release]

        MassivelyDUST 514 open beta starts January 22nd originally appeared on Massively on Mon, 14 Jan 2013 08:30:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: Do you support 'westernizing' Asian MMO imports?
          January 14, 2013

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          ArcheAge Ferre creation screen
          I'm a big fan of Korean MMOs. I don't know why, exactly, other than I'm partial to the unquantifiable exoticness on display in games like ArcheAge, Aion, TERA, Lineage II, and others.

          Unfortunately from my perspective, the powers-that-be in the MMO industry usually decide that Korean MMOs must be "westernized" before they debut in America, and while the term means different things to different games, it usually involves monkeying with the progression curve, rewriting quests that depend on cultural context, etc.

          I'd just as soon play Korean MMOs exactly as they were originally designed (albeit with a quality English text translation). How about you, Massively folk? Assuming you like eastern MMOs, would you prefer a straight-up language translation or do you support "westernizing" a game to make it more palatable to American or European audiences?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: Do you support 'westernizing' Asian MMO imports? originally appeared on Massively on Mon, 14 Jan 2013 08:00:00 EST. Please see our terms for use of feeds.

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            The Stream Team: Over the cliff edition, January 14 - 20, 2013
            January 14, 2013

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            The Stream Team Over the cliff edition, January 14  20, 2013
            You went right over the edge at full tilt, like a speeding locomotive with dreams of flying. Oh, you knew it was coming. You knew it was bound to happen, most likely sooner than later. You already envisioned that plunge over the cliff.

            What? No, not that cliff. For shame, trying to bring politics on the hallowed ground of The Stream Team. I was talking about your favorite Massively TV hosts veering off the path and plummeting (at times to their deaths) into the depths below, just as I did it this past week in the Icy Keep! We like to say it is on purpose, but... yeah.

            Have you seen your favorite livestreamers pull a "whoops" or Leeroy Jenkins lately? If not, you'd better join in this week to catch all the new blunders. And you certainly don't want to miss out on the special treats -- an all new Massively livestreamer and a game of pin the quote on the streamer!

            Continue reading The Stream Team: Over the cliff edition, January 14 - 20, 2013

            MassivelyThe Stream Team: Over the cliff edition, January 14 - 20, 2013 originally appeared on Massively on Mon, 14 Jan 2013 09:00:00 EST. Please see our terms for use of feeds.

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              The Nexus Telegraph: Putting the war in WildStar
              January 14, 2013

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              Apparently dogs don't fare well against psychic weaponry.  The more you know, right?
              It's no mystery that WildStar is going to feature combat. This column derives its name from one of the combat features we already know about, so you know it's not going to be a game where all conflicts are resolved with hugs and ice cream. People come at you with weapons, and as another person with weapons, you will have a duty to ensure that they do not draw another breath. Possibly it will even be your pleasure to do so.

              Scratch that -- hopefully it will be your pleasure to do so. The last thing anyone wants is a game with combat that bores you to tears, since you're going to be tasked with slaughtering all manner of critters and ne'er-do-wells as you play. What we know about WildStar's combat at the moment can fit comfortably into a manila folder, but I'd like to talk a little bit about some of the potential mechanics and what we might derive from the very limited previews.

              Continue reading The Nexus Telegraph: Putting the war in WildStar

              MassivelyThe Nexus Telegraph: Putting the war in WildStar originally appeared on Massively on Mon, 14 Jan 2013 10:00:00 EST. Please see our terms for use of feeds.

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