Virtual World News
Star Citizen smashed the $17 and $18 million crowdfunding barriers over the past seven days, and as per Cloud Imperium tradition, the latter milestone "unlocked" the next tier of funding rewards.
In his latest letter from the chairman, Chris Roberts revealed that the sci-fi sandbox's $20 million stretch goal is "first person combat on select lawless planets." Star Citizen was already primed to include FPS combat on space stations, landing platforms, and via ship boarding actions, but the new goal takes it a step further. "Don't just battle on space stations and platforms... take the fight to the ground," the post says.
Speaking of outside-the-ship environments, the post also includes a two-minute sneak preview of Terra Prime's landing zone. Check out the full video after the cut!
Star Citizen's $20 million stretch goal is planetside FPS combat originally appeared on Massively on Fri, 06 Sep 2013 19:30:00 EST. Please see our terms for use of feeds.
- Source: Announcement
In more testing-related news, Ran Online is gearing up for a European beta after quite some time. CasinoRPG has gone into open testing after a successful Kickstarter earlier in the year. And Heva Clonia Online will be going into testing starting on September 19th, fulfilling a need for anyone addicted to the idea of cloning defeated monsters for pet battles without first shoving those monsters into tiny balls.
As always, the full list is past the break, and feel free to let us know if you've seen something that slipped our notice so that we can check and verify. We ain't perfect, after all.Permalink | Email this | Comments
SOE has issued an upcoming content schedule that includes "major performance upgrades" and the introduction of mentor stones. Said stones will be placed at the entrance to all of Vanguard's dungeons in order to give players the option to set their levels appropriately.
The update post also touches on the Cave of Wonders raid content, which SOE says is now slated to go live via four separate installments. There's more on the schedule, too, but you'll need to head to Vanguard's official website to read it all!Permalink | Email this | Comments
- Source: Roadmap
So when I heard about Mush, the latest multiplayer title from the same developer, I was naturally excited. For the record, Die2Nite and Mush are both pseudo-MMOs or MMO-like games; make no mistake. But as I have pointed out before, the gameplay is so intriguing and smart that MMO developers would be wise to pay attention to the designs.
Take Die2Nite and set it in space, tweak it, and make it more immediate, and you might begin to understand how Mush plays. Let's look into it -- just remember that in space, no one can hear you scheme!
MMObility: Twinoid's Mush conjures delightfully paranoid gameplay originally appeared on Massively on Fri, 06 Sep 2013 19:00:00 EST. Please see our terms for use of feeds.
Much of the focus is on the sci-fi sandbox title's space stations. The dev team at Frontier is keen on variation, of course, so Elite "will be using procedural algorithms to to construct stations out of a range of modular assets." This approach will also allow players to see stations change over time "in response to player-driven events." There are also plans for game-driven station construction via the event system, which would generate missions for players, "allowing you to help or hinder the progress of a station."
Frontier currently has plans for different station types (mining bases, shipyards, pirate bases, etc.), as well as numerous sub-modules that make up each type. There's a lot more to the letter, so be sure and give it a read via the links below.
Elite Dangerous newsletter focuses on algorithmic space stations originally appeared on Massively on Fri, 06 Sep 2013 17:00:00 EST. Please see our terms for use of feeds.
- Source: Newsletter 11
The post mentions a few odds-and-ends about the Duelist's skill set, in particular abilities like Flurry, Lacerate, and Pummel. The school also features a cooldown reset that works for both Duelist skills and skills from other schools. The Duelist is due to be released in Darkfall's upcoming content patch.
Aventurine expects Darkfall's Duelist to be 'the role of choice for experienced PvPers' originally appeared on Massively on Fri, 06 Sep 2013 16:00:00 EST. Please see our terms for use of feeds.
- Source: Announcement
It's amusing, it's colorful, and it's going to leave you hanging until part three. Discussion question for the whole class: After reading parts one and two, which race do you sympathize with the most? Do the ends justify the means? Should fictional animal rights organizations get involved after witnessing these experiments?
WildStar webcomic endears us to the plight of the Mordesh originally appeared on Massively on Fri, 06 Sep 2013 15:00:00 EST. Please see our terms for use of feeds.
- Source: Webcomic
What makes this outfit semi-exclusive? Style and Gilt is currently being sold for 90% off (lining it up with the cost of all others in the store); however, apparently once the weekend is over, the original price will be implemented and the cost will skyrocket up to the ranks of EVE's infamous monocle. How many will be willing to spend 12,000 points ($90) on a little golden sheen?
Tell us your thoughts: Do you appreciate the fact that an event-exclusive outfit will actually be available after the fact even (at an exorbitant cost), or would you prefer the outfit to just retire from the store? Let us know in the comments below.
[Thanks to Rachel for the tip!]
The Secret World's new outfit a deal for impulse buyers only originally appeared on Massively on Fri, 06 Sep 2013 14:00:00 EST. Please see our terms for use of feeds.
"I've always loved these guys and initial plan was to have them as a melee class within the game," Jacobs writes. "However, it might be a heck of a lot of fun if they were their own race. I thought about it and I decided that the idea of a Berserker Mage or Berserker Healer was just way too much fun."
Jacobs is soliciting feedback from the community on the topic and wrapped up the update post with an early look at the Dvergr model.Permalink | Email this | Comments
- Source: Kickstarter update