Virtual World News
The nearly 10-minute tour showcases the housing interface, complete with new structure placement bar, and the actual decorating. Some highlights gleaned from the demonstration include the abilities to lock structures/items in place so they aren't accidentally moved, to scale placed items larger or smaller (as well as a reset button), to rotate items, and to raise and lower items. Get all your decorating tips in the video below.
[Source: Above and Beyond Technologies press release]
The Repopulation's housing video offers decorating tips originally appeared on Massively on Tue, 03 Dec 2013 10:30:00 EST. Please see our terms for use of feeds.
Finally, we can talk about those guys too. And those last two classes are pretty cool. You could guess some of the details from what we already know, but just like with WildStar's other classes there are some tricks and surprises along the way, and neither of the two previously unrevealed classes are one-trick ponies. So jump on past the break to finally find out the last two classes.
What, you didn't think we were going to put that before the break, did you? We can draw out a reveal too.
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So how do you sustain your interest during these lulls? For some players it's just a matter of logging on less often until the game's content starts catching up again. Others find new challenges to explore or new hobbies to pursue. Still others focus on an area of the game they've never explored before. But let's not just deal in hypotheticals -- how do you handle it?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: How do you sustain your interest during lulls? originally appeared on Massively on Tue, 03 Dec 2013 08:00:00 EST. Please see our terms for use of feeds.
Storm of Vengeance pits the Dark Angel Space Marines against Orks in classic lane strategy. It looks to be based on the Games Workshop campaign of the same name. The MOBA will be coming to both PC and mobile platforms.
Eutechnyx is a UK developer with a history of mostly creating racing games such as Auto Club Revolution and NASCAR The Game 2011.Permalink | Email this | Comments
Look familiar? If you play The Secret World, you've likely seen this string of characters, or something similar, a thousand times over. Anyone who has done any MMO gaming is used to seeing a flood of acronyms fly by in chat channels. It's a special shorthand to convey as much information as possible without spending all that time and effort typing out whole words (which certainly comes in handy when you are busy dodging incoming attacks). Some terms are fairly common to the genre as a whole, but others are game-specific. So what happens when players jump into The Secret World for the first time? They can be left scratching their heads wondering what weird language people are speaking.
But with everything else there is to get a handle on in the game, like the ability wheel and builds, who wants to spend time deciphering every communique? New players could speak up and outright ask what a certain term means, but who wants to expose his newbness for all to see? Instead, many just try to deduce the meaning or ignore the message all together. The problem with that is you might get something wrong (and look worse) or completely miss out on something worthwhile.
To help allay confusion and give everyone a fair chance at understanding TSW-speak, I've gathered the most relevant terminology here in a handy guide. Not only can you decode what you read with it, but you'll have the key to sending your own messages like a pro.Permalink | Email this | Comments
Filed under: Betas, Fantasy, Sci-Fi, Bugs, Business Models, Events (In-Game), Game Mechanics, Launches, MMO Industry, Patches, PvP, News Items, PvE, Free-to-Play, Not So Massively, Sandbox, MOBA, Diablo III, Firefall, Crowdfunding, Star Citizen, Elite: Dangerous, Infinite Crisis, Path of ExileStar Citizen this week during the Thanksgiving livestream, pushing the total to over $33.5 million and unlocking several new ships for play. Developers now have over 50% more finance than was initially required for their ambitious plans. Meanwhile, Elite: Dangerous' art director took players on a tour of some impressive work on the cockpit and user interface systems in a new video dev diary, showing everything from battle damage to pilots reacting to g-forces.
Diablo III fansite DiabloFans has compiled a video list of all the new skills introduced in the upcoming Reaper of Souls expansion; each existing class gets one new class-defining skill with a selection of runes. Path of Exile added the Storm Call skill in its latest content update patch and revealed new supporter packs with unique cosmetic portal effects. And if you downloaded the latest Firefall patch, you'll need to head over to the website and download a small update or the next patch will break your game.
In MOBA news, SMITE finally announced an official launch date of March 25th 2014 and will be starting a huge $100,000 tournament in January to celebrate the event. Turbine's DC Comics MOBA Infinite Crisis also received a new champion this week with the introduction of the bizarre ranged damage-dealer Mecha Wonder Woman.
Not So Massively: SMITE's launch date, Star Citizen's $33m goal, and Elite's cockpit reveal originally appeared on Massively on Mon, 02 Dec 2013 20:00:00 EST. Please see our terms for use of feeds.
Undocking procedures begin at 7:00 p.m. EST.
Game: EVE Online
Host: Mike Foster
Date: Monday, December 2nd, 2013
Time: 7:00 p.m. EST
Enjoy our Steam Team video below.Permalink | Email this | Comments
All MMOs have social groups, most called guilds. In Star Trek Online these groups are appropriately referred to as fleets due to the naval structure of the factional militaries. These social groups are extremely diverse, as diverse as the people who play the game. The trick is finding the right fit.
Captain's Log: Fleets for new players in Star Trek Online originally appeared on Massively on Mon, 02 Dec 2013 19:30:00 EST. Please see our terms for use of feeds.
"Thank you all so, so much!" Lead Developer Annabel Smyth gushed. "I can't quite put into words what I feel right now -- overjoyed, overwhelmed, over... over the moon, if you'll forgive the cliché. Thank you, thank you, thank you!"
The Jane Austen-themed title passed its $100,000 funding goalpost just before its campaign month was finished. The team said that while it will continue to run the free prototype, the weeks ahead will be concentrated on setting up an account system, establishing funding stretch goals, and hosting in-game end-of-year parties.Permalink | Email this | Comments
"At a certain point people will run out of things to unlock, we're not trying to run a non-stop gear treadmill game," Higby explained.
"One thing we're working on is adding additional personal progression systems that aren't tied to gear or player power -- this will allow us to provide those long term reach goals without having to either price new players out of important gear, make a punishingly steep grind for advanced upgrades, or continuously inflate the number of upgrades at the end of the treadmill like most MMO games do."
SOE planning 'additional personal progression systems' for PlanetSide 2 originally appeared on Massively on Mon, 02 Dec 2013 18:30:00 EST. Please see our terms for use of feeds.