Virtual World News
Filed under: Fantasy, Business models, Classes, Vanguard, Free-to-play, Races, Dev Diaries, Housing
One thing that really dissuades players from trying out or returning to a game after a free-to-play conversion is a large set of restrictions. And unfortunately, that is exactly what Vanguard: Saga of Heroes had -- restrictions on race, restrictions on class, even restrictions on owning a house. But now, all of that has changed.In his most recent producer's letter, Harvey Burgess outlined some pretty big improvements coming to the recently reinvigorated fantasy game; even better, the changes go live in today's update! All players can now roll any class and any race they desire, whether they are freemium or paid members. Everyone can also participate in Vanguard's expansive housing system, and anyone -- regardless of pay level -- can form guilds. Even the two plat coin limit has been removed. As a bonus, previously earned veteran rewards have also returned!
With these changes (and more) hitting the F2P model, what will make subscribing worthwhile? How about discounts on various in-game fees, increased XP and faction gains, and even the ability to purchase an additional housing plot for starters! A full listing of the new F2P model can be viewed on the official site.
Vanguard removes class, race, coin, and housing restrictions for F2P today originally appeared on Massively on Thu, 17 Jan 2013 13:30:00 EST. Please see our terms for use of feeds.
- Source: Producer's letter, Game update summary
- Via: Twitter
Filed under: Fantasy, Trailers, Video, MMO industry, PvP, News items
While last month's video highlighted one of Kartuga's classes, the Destroyer, the latest trailer shows off the visual diversity of the upcoming action-MMO's three different kingdoms. Players will be able to battle each other while dodging among the architecture and landscapes of the Mediterranean-flavored Ithosia, the Mayan-inspired Kartu, and the Oriental-themed Empire of the Sun.Within each locale are sectors divided into PvP or PvE mission areas. Kartuga will start with nine different sectors for players to explore. Philipp Arlt, game designer, stated, "We want to show that the wonderful world of pirates can be more diverse than what is out there now. Players can expect a lot of visual variety from Kartuga." Check out the stylings of the three kingdoms in the clip after the cut.
[Source: InnoGames press release]
Continue reading New video shows off Kartuga's Mayan, Mediterranean, and Oriental locales
New video shows off Kartuga's Mayan, Mediterranean, and Oriental locales originally appeared on Massively on Thu, 17 Jan 2013 13:00:00 EST. Please see our terms for use of feeds.
Filed under: Lore, Opinion, Massively Meta, Humor, Ask Massively, Miscellaneous
At the end of December, the Massively staff laid out its predictions for 2013 in a tidy post, after which a reader named flatline4400 graciously complimented our wild conjecture:I think Bree and Patrick are right on in a number of points. (Bree also did very well in last year's predictions too!)We are pretty awesome, aren't we? Well, except for the part where I also predicted City of Heroes 2. Soooooo maybe not so awesome after all.
In today's Ask Massively, let's take a peek back at our staff predictions from last year, the ones we made in 2011 for 2012. And let's count the hits and the misses. Did we get as much right as we got wrong? Come on -- it'll be fun(ny).
Continue reading Ask Massively: Counting the hits
Ask Massively: Counting the hits originally appeared on Massively on Thu, 17 Jan 2013 14:00:00 EST. Please see our terms for use of feeds.
- Source: Image source
Filed under: Culture, MMO industry, Opinion, Humor, Perfect Ten, Miscellaneous
This is probably a rant best saved for another day, but I want to know when it became completely acceptable not to demand that MMO studios explain the building blocks of their game universes. The devs know that we'll just draw on tropes (usually fantasy) to fill in the gap, so most of the explanations they give for in-game reasoning have to do with a weak backstory of a class instead of why, say, a liquid potion binds together bones and allows you resurrect completely after being chopped into 60 pieces.I get why tropes are depended on so much, but in my opinion, they rob these games of the potential to be more immersive and lifelike. Pretty much most elements of MMO games break down even when you apply the game's own internal logic (what little has been revealed) to it. Chief among these borked elements? Armor.
MMO armor just doesn't make sense, nor does it hold up to even a light level of scrutiny. Today we're going to cast aside the "it's just fantasy, go with it" excuses to investigate why your gear is completely ridiculous from a common sense standpoint. Heck, I wasn't even breathing hard by the time I counted to 10 on this one.
Continue reading The Perfect Ten: Why MMO armor is completely ridiculous
The Perfect Ten: Why MMO armor is completely ridiculous originally appeared on Massively on Thu, 17 Jan 2013 15:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, MMO industry, Diablo III
It's hard to imagine working on the same game for seven years, but for Diablo III's Jay Wilson, that was his reality. The game director won't be making it eight, however, as Wilson is stepping down to move to another position in Blizzard."While it's been one of the most challenging and rewarding periods of my life, I've reached a point creatively where I'm looking forward to working on something new," Wilson wrote in his farewell letter. "The powers that be at Blizzard have been gracious enough to give me that opportunity."
Wilson stressed that the ongoing development of Diablo III will "carry forward as normal" and that he'll remain available to th team for consultation and advice.
He discusses the creation, launch, and development of the action RPG, ending with a sentimental wave to fans: "You are the most passionate, dedicated group of gamers a designer could hope to have. I wish you all the best, and want to thank you for making this an amazing experience for me."
Diablo III's Jay Wilson steps down as game director originally appeared on Massively on Thu, 17 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.
- Source: Jay Wilson farewell letter
Filed under: Betas, Horror, Launches, MMOFPS, Miscellaneous
What everyone seems to be clamoring for these days is a standalone version of DayZ, the hit zombie survival game by Dean Hall. The creator opened up to Reddit on the progress of the version and his feelings on being confused for the maker of The War Z.Hall says that DayZ's standalone version should come out before April, although he allows for wiggle room if something comes up between now and then. The team is being cautious about pulling the trigger on testing, too: "Slowly we'll hand out the first keys and get a few servers running. Then we will reassess. It could go really well and we open up quickly, or it could go badly. Don't expect the tech test to be fun, or very pretty."
Past the release of the standalone version, Hall said that he has plans to create a new map that centers around a western city.
Hall also addressed his frustration at being confused with The War Z: "I am angry about The War Z. I'm very angry. I'm quite hurt personally because anyone can see how similar the words are, and while the average gamer knows the difference, individual people don't. I've had family members and close friends mistake the difference and confront me about what they believed was unethical behavior they thought I was making."
DayZ standalone version should arrive by April originally appeared on Massively on Thu, 17 Jan 2013 17:30:00 EST. Please see our terms for use of feeds.
Filed under: Age of Conan, Anarchy Online, MMO industry, News items, The Secret World, Miscellaneous
Funcom is taking hedge trimmers to its Montreal offices today. Senior Game Designer Tanya Short posted the following this afternoon on her Twitter account: "When your branch shuts down, I guess it's less like being fired and more like honorable discharge. Thanks for going down with the ship! Bye!"Massively contacted Funcom for an official statement. Director of Communications Erling Ellingsen confirmed layoffs but assured us that Funcom's games will continue on: "We are currently in a restructuring process and the Montreal office is part of that process along with our other branches. This process unfortunately involves a reduction in staff, but the studio is not closing down. It will continue on, but in a different form and function than today. Anarchy Online, as well as The Secret World and Age of Conan, will definitely continue to operate and be an important part of the company's focus going forward." He said that the studio would provide more details when it had finished with the process.
Funcom previously stated that it was restructuring the company to make it more profitable. The Montreal office was established in 2009 and employed 110 people.
Funcom restructures Montreal branch, keeps games operational originally appeared on Massively on Thu, 17 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.
- Source: Tanya Short Twitter
Filed under: Fantasy, Culture, Events, real-world, MMO industry
In 2004, Curt Schilling ignored his doctor's advice and hobbled to the pitcher's mound with a wounded right ankle to win Game Two of the World Series, clenching the second of four straight victories against the St. Louis Cardinals and proving that the Curse of the Bambino had run its course.The blood-stained sock worn by Schilling on that day is now stuff of Boston legend and had become quite an icon during the series. It seemed to be a piece of memorabilia that Schilling wouldn't dare part with, but his recent business dealings have forced his hand. And foot.
If you find yourself in need of a used bloody sock to frame in your sports den, you can start the bidding on February 4th. Schilling hopes to raise at least $100,000 through the auction.
38 Studios debt to be partially repaid with bloody sock originally appeared on Massively on Thu, 17 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.
- Source: Gamespot
Filed under: Betas, Free-to-play, MMOFPS
Trion Worlds and Crytek announced that the online shooter has now progressed into the beta phase, where it'll stay for the time being. Crytek General Manager Publishing Dirk Metzger says that players should be drooling over this ridiculously good-looking title: "We look forward to making the experience even more engaging as waves of pre-registered players are invited to join the closed beta and play their part in shaping Warface ahead of its final launch."
The studio describes Warface as taking part in "a vast and frequently updated PvE universe." If you're interested in joining the beta test, you can apply on Warface's site.
[Source: Trion Worlds press release]
Warface begins operation Closed Beta originally appeared on Massively on Thu, 17 Jan 2013 19:00:00 EST. Please see our terms for use of feeds.
Filed under: Guilds, MMO industry, Opinion, The Guild Counsel, Miscellaneous
If there's one truism about MMOs, it's that not all players are equal. It can be frustrating when you're grouped with someone who isn't that great at playing his class. At the same time, it isn't exactly fun to be on the receiving end of criticism, either. Most people want to play well, but they don't want to be constantly reminded of their shortcomings along the way.In a guild, the fine line between helpful advice and unwanted criticism can often lead to a tense atmosphere and the potential for plenty of drama. "L2p" gets tossed around on forums and in game, but what if someone really does want to get another player to improve? In today's Guild Counsel, let's take a look at some of the factors involved with criticism and explore why this is often a very sensitive subject.
Continue reading The Guild Counsel: Everyone's a critic
The Guild Counsel: Everyone's a critic originally appeared on Massively on Thu, 17 Jan 2013 20:00:00 EST. Please see our terms for use of feeds.









