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LoL video previews 3.7 patch, introduces Custom Item Sets
May 16, 2013

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LoL video previews 37 patch, introduces custom item sets
Instead of just rolling out a wall of text to discuss the changes and updates hitting League of Legends in the 3.7 patch, Riot Games offers players a video preview to get a glimpse of what's to come. And among the goodies is one of the most player-requested features -- Custom Item Sets.

Want to create a specific set of items, tailored to individual champions and/or maps before you get into a match and the fighting begins? Or how about just browse through the entire item shop on PVP.net just to see what's available? Both will be possible with the new Custom Item Sets feature. Initially, these custom builds will be stored on players' local machines only, but the devs plan on adding server-side storage in the future.

The video also discusses some balance changes to the champions Rumble, Twisted Fate, Caitlyn, and Nunu. Check out the specifics after the break.

Continue reading LoL video previews 3.7 patch, introduces Custom Item Sets

MassivelyLoL video previews 3.7 patch, introduces Custom Item Sets originally appeared on Massively on Thu, 16 May 2013 12:00:00 EST. Please see our terms for use of feeds.

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Diablo III devs talk about creating console controls
May 16, 2013

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Diablo 3 video talks us through developing console controls
Diablo III, as you (savvy, informed reader that you are) surely know, is being released for the PS3 and PS4 at some point. Bringing the game over to a new platform has been an exciting challenge for the devs, which they discuss in this shiny new dev diary video. The crucial part of porting the experience, they say, is the controller. It acts as your connection to the character and really your agency in the game world.

Skip below the cut to hear the devs talk about giving console gamers dodging, a quick equip option, and use of the touchpad.

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MassivelyDiablo III devs talk about creating console controls originally appeared on Massively on Thu, 16 May 2013 14:00:00 EST. Please see our terms for use of feeds.

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The Elder Scrolls Online wants you to explore everywhere
May 16, 2013

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The Elder Scrolls Online wants you to explore everything
Any RPG player worth his or her salt knows that there are two primary maxims to making it big: explore everywhere and take everything not nailed down. Fortunately, ZeniMax subscribes to this philosophy as well, which is why the team has placed an emphasis on exploration and loot-gobbling in The Elder Scrolls Online.

In a new video, Creative Director Paul Sage shows how players can loot all manner of goods in the world and then use those items for crafting. He also points out how the world will be populated with readable books, fishable areas, hidden chests, and ability-boosting stones. So if you were wondering if it's OK to rob a church in TESO, the following video should assure you that it's more than fine -- it's encouraged.

Continue reading The Elder Scrolls Online wants you to explore everywhere

MassivelyThe Elder Scrolls Online wants you to explore everywhere originally appeared on Massively on Thu, 16 May 2013 15:30:00 EST. Please see our terms for use of feeds.

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Champions Online brings back the Bloodmoon event and prepares for space gladiators
May 16, 2013

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yeah you heard me. SPACE. GLADIATORS.
Players of Champions Online, rejoice! The Bloodmoon has risen once again, and dark and dire perils threaten Millennium City. From this Thursday at 3:01 p.m. EDT until Tuesday at 2:59 a.m. EDT, you'll be able to hop into the action and bathe in the blood of your ghoulish enemies. Do ghouls have blood? We'll assume so.

Did you know that there are aliens hiding on the dark side of the moon? Of course you did! But here's the thing: There are also aliens hiding on the dark side of the moon in Champions Online. They've been kidnapping heroes from earth to fight in their lunar gladiatorial arena. Soon, the Forum Malvanum custom alert will be open to any Earthling brave enough to step up to the challenge.

Skip below the cut to catch a bit of history on what the Bloodmoon is all about.

Continue reading Champions Online brings back the Bloodmoon event and prepares for space gladiators

MassivelyChampions Online brings back the Bloodmoon event and prepares for space gladiators originally appeared on Massively on Thu, 16 May 2013 15:00:00 EST. Please see our terms for use of feeds.

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ArcheAge Chinese beta trailer impresses
May 16, 2013

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ArcheAge hang-gliders are badass
How's your Chinese? Mine's not very good either, but I imagine that the narrator for the new ArcheAge trailer is just saying the Mandarin word for badass over and over again for the duration of the clip's two-minute-and-29-second running time.

That's because everything in the clip is indeed badass, from the location fly-throughs to the mounts to the boat construction to the combat. The trailer is being released to build excitement for ArcheAge's Chinese beta phase, which is less than a week away. I'd say it's doing a pretty fine job of it, wouldn't you agree? Click past the cut to have a look.

Continue reading ArcheAge Chinese beta trailer impresses

MassivelyArcheAge Chinese beta trailer impresses originally appeared on Massively on Thu, 16 May 2013 16:30:00 EST. Please see our terms for use of feeds.

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Marvel Heroes prepares for the end at the beginning
May 16, 2013

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Marvel Heroes prepares for the end at the beginning
With early access to Marvel Heroes coming on May 28th and the actual launch a few days later on June 4th, the Gazillion team is on super-high alert. CEO David Brevik talked with us about the final additions that the team is putting in place, saying that most of the features are complete at this point.

Brevik most wanted to talk about Marvel Heroes' endgame. Interestingly enough, the main PvE story will take your character only about halfway to the level 60 cap. After that, Gazillion expects players to fully rely on a robust endgame to finish the journey.

The endgame is made up of three primary PvE activities (in addition to PvP): daily missions, group challenges, and survival challenges. Daily missions, which can be soloed or done in a group, are unlocked in a chain. The five-man group challenges only have a single entry at this point, although there are several variations on that challenge. Then the survival challenges can take groups of 10 to 15 players and pit them against waves of increasingly difficult foes. Difficulty for these wave battles can be lowered by grabbing shards and defeating enemies, and depending on how well your team performs, the boss could be a pushover or insanely tough. Gazillion is placing a premium on randomness and variety to keep things fresh, so don't expect all similar-looking mobs to actually be the same!

Read on for all of the last-minute changes that players will encounter when they take on their superhero personae next month!

Continue reading Marvel Heroes prepares for the end at the beginning

MassivelyMarvel Heroes prepares for the end at the beginning originally appeared on Massively on Thu, 16 May 2013 16:00:00 EST. Please see our terms for use of feeds.

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    Prosecutors laugh last, Lulzsec hackers sentenced
    May 16, 2013

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    Jail cell
    The Lulzsec hackers responsible for a string of 2011 cyber attacks that targeted game companies including Sony, Nintendo, Epic, Bethesda, and Mojang have been sentenced to jail time.

    Gamespot reports that Ryan Cleary, Jake Davis, Mustafa al-Bassam, and Ryan Ackroyd pled guilty last month. The BBC says that the men could also face extradition to the United States due to various indictments. Lulzsec targeted a number of high profile corporations during the summer of 2011. The attacks resulted in Sony Online Entertainment MMOs and Sony's PlayStation Network going offline for several weeks.

    MassivelyProsecutors laugh last, Lulzsec hackers sentenced originally appeared on Massively on Thu, 16 May 2013 17:00:00 EST. Please see our terms for use of feeds.

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    Bungie squashes rumors that Destiny might come to the PlayStation Vita
    May 16, 2013

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    Bungie squashes rumors that Destiny might come to the PlayStation Vita
    Some rumors recently started circulating regarding Bungie's upcoming title, Destiny, and the PlayStation Vita. Bungie confirmed that these rumors are false and that Destiny will not be revealed on the PlayStation Vita (despite some previous vague hints to the contrary in the preorder page's source code).

    The rumors started after the release of an image that hinted at a Bungie game coming to PS Vita in 2014 called Destiny of Spirits. Given that Sony trademarked the name Destiny of Spirits, something may still be afoot there.

    Destiny officially launches for the Xbox 360, PlayStation 3, and PlayStation4 some time next year.

    MassivelyBungie squashes rumors that Destiny might come to the PlayStation Vita originally appeared on Massively on Thu, 16 May 2013 18:00:00 EST. Please see our terms for use of feeds.

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    RuneScape 3 dev diary gets serious about audio
    May 16, 2013

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    RuneScape 3 dev diary gets serious about audio
    RuneScape 3 is coming soon. To get you all excited about it, the devs have released a new video talking about audio improvements in the game. The team recently recorded an orchestral score, but that's apparently just the beginning of its plans for RuneScape 3's audio. A lot of smaller recordings have been done to provide music for menus, incidentals, and poignant story moments. Audio isn't limited to just music, though. Jagex is focusing on strong, believable voice acting to draw players into the world and narrative. Ambient sound effects are also getting some loving polish.

    Skip below the cut to hear (get it?) all about the upcoming improvements.

    [Source: Jagex press release]

    Continue reading RuneScape 3 dev diary gets serious about audio

    MassivelyRuneScape 3 dev diary gets serious about audio originally appeared on Massively on Thu, 16 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Which game has the best character animations?
      May 15, 2013

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      The Daily Grind Which game has the best character animations
      Character animations seem to be only noticed when they don't come off right. It's often a matter of subjective opinion whether or not these animations are pleasing or jarring, of course, but the fact remains that animations that don't meet players' standards are the target of long, long-winded rants.

      I try to give credit where credit is due. MMOs that show off fluid, good-looking animations are deserving of praise. For me, the litmus test is whether or not a game can portray jumping in a natural way. That's harder than you'd think; I've seen so many titles that have characters jumping with stiff spines, awkward arm angles, or the grace of a boiled squash.

      So instead of lambasting games for bad animations, let's focus on those that pull off natural- and good-looking animations today. Seriously, it's going to be tough for some of you to put a lid on the negativity, but I believe in you. Which game has the best character animations?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Which game has the best character animations? originally appeared on Massively on Wed, 15 May 2013 08:00:00 EST. Please see our terms for use of feeds.

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