Virtual World News
Filed under: Sci-Fi, Business Models, Culture, Economy, Events (Real-World), Events (In-Game), MMO Industry, News Items, Opinion, EVE Evolved, Promotions, Sandbox, Crowdfunding, Player-Generated Content, Subscriptionwhen typhoon Haiyan made landfall on November 8th, leaving over half a million people displaced and millions without food and basic supplies. Countries and organisations around the world have been sending relief aid into the region, and gamers have once again proven to be a generous bunch. Several livestreamers have been running donation drives; the developers behind Luvinia Online even promised to donate 100% of the income from three new in-game items to the Philippine Red Cross. EVE Online has now also joined in the fundraising by reactivating its popular PLEX for Good scheme.
CCP started the PLEX for Good scheme back in January of 2010 as a way for players to donate in-game assets and ISK to help people in the real world. EVE Online players have collectively donated over $150,000 US in aid following 2010's Haitian earthquake, tsunami devastation in Japan, flooding in Pakistan, and tornadoes in the US two years ago. Players hope to smash all fundraising records this time around with dedicated fundraising auctions, events, and liquidation firesales happening across the game. There are even ways for ex-players without active subscriptions to donate their idle in-game assets to charity.
In this week's EVE Evolved, I look at the PLEX for Good scheme, the fundraising efforts players are using to help out a country in need, and how you can donate your ISK to charity even if you've long since quit EVE.
EVE Evolved: Donate your old spaceships to charity originally appeared on Massively on Sun, 01 Dec 2013 18:00:00 EST. Please see our terms for use of feeds.
Players will start their journey in the character creator by picking an alignment (hero, villain, or freelancer) which will determine the type of stories that they'll experience. Apparently, alignment isn't permanent, but can be changed over time via actions. The next steps for a budding superhero will be to pick an origin, an archetype, power themes, non-combat skills, positive and negative traits, an optional secret identity, and visuals for the hero's body and costume.
You can check out what some of the costumes and game locales may look like as well as the first shot of the character creator in the gallery below.
[Source: Plan Z Studios]
Heroes and Villains shares character creator details originally appeared on Massively on Sun, 01 Dec 2013 16:00:00 EST. Please see our terms for use of feeds.
I recently received a review copy of the Collector's Edition from CCP and have put together an unboxing video with my general impressions of the items within. The collection comes in a sturdy presentation box and contains a 192-page commemorative hardback book looking back on the first decade of EVE's history, along with an anniversary re-release edition of CCP's board game Danger Game and a physical Rifter model that doubles as a USB hub.
The pack also comes with a new account key with 60 days of game time, a soundtrack CD of the EVE music played by the Icelandic Symphony Orchestra, and keys to unlock billions of ISK worth of virtual collectables in-game. It's pretty expensive at around €150 or $150 US, but the virtual items can be sold in game to claw back some of the cost in the form of PLEX. Enjoy our look at the new CE!
Massively unboxes EVE Online's Collector's Edition originally appeared on Massively on Sun, 01 Dec 2013 14:00:00 EST. Please see our terms for use of feeds.
In a shutdown notice on the game's now-defunct Facebook page, the studio posted, "RODE services will close permanently. We apologize for this unfortunate event. But we look forward to seeing our RODE players a part of our Netgame community again in the future."
RODE launched in early 2012 and featured a permanent dragon companion and aerial combat as its main selling points.
[Thanks to Holden for the tip!]Permalink | Email this | Comments
Not all action games are great, however. Some of them hide a grind behind a lame story and expect us to appreciate it. There are plenty of gamers who see achievement as much more important than having a good time, so even crappy action-based titles find an audience.
So how does Rusty Hearts fare? Where does it fit in the action spectrum? I sat down with Mark Hill, Senior Producer from Perfect World Entertainment, to talk about the game.Permalink | Email this | Comments
Reader Phinneas gave me this maddening puzzle that has consumed my days as I pore over it looking for the chicken. Where? Where? Where could it be? Under that tentacle-plant-thing? Under the next? Lurking beyond the frame? Oh, what trickery is this?
"This picture is of my favorites of the game's last few days," Phinneas said with an implied taunt in his voice. "I still hold out hope that it will be resurrected someday."
As I continue to look for the chicken, you can move on to the rest of our week's submissions!Permalink | Email this | Comments
Sometimes MMOs can do that -- surprise you. Maybe a content patch or expansion is released earlier than expected. Maybe coming back to a game or trying a new one turns out to be a wondrous experience. Maybe you encounter a quest or meet some new friends that generate terrific memories that renew your faith in gaming. Maybe you get a free present or find a cool secret or witness a truly epic event.
How have you been surprised lately in-game? Let's hear it!
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: How have you been surprised lately in-game? originally appeared on Massively on Sun, 01 Dec 2013 08:00:00 EST. Please see our terms for use of feeds.
Danuser talked about taking a different approach to how story is delivered; NPCs talking, cutscenes, and such are all tools in devs' story-telling toolbox (and will be utilized in the game), but they're not the only ways. "We don't rely on those to get the story across for you," he said. "We want you to be exploring the world and having this very dynamic story playing out." Players can take lore or leave it, just play or seek out deeper stories. Find a library of ancient tomes? You can read them or not -- it's up to you. Catch all the details in the video below.
EverQuest Next devs talk lore delivery in latest roundtable response originally appeared on Massively on Sat, 30 Nov 2013 21:00:00 EST. Please see our terms for use of feeds.
"As we begin to roll out our new core horizontal progression system of continually-expanded skills and traits, we felt there was no longer a need to have a character-specific progression system unique to WvW," the devs posted. "The skill and trait system will provide game-wide horizontal character progression for all players."
When the change is implemented, every account will pool earned World XP, and that pool will determine world rank and world ability points. Players can then take those world ability points and dole them out to various characters as desired.Permalink | Email this | Comments
While it's true that a few funded projects tossed out a news morsel or two, two new campaigns replaced two unsuccessful ones (neither The Zodiac Project nor Omuni Online made their goals), newcomer The Mandrake already made its goal, and another hopeful -- Ever, Jane -- has secured three-quarters of its goal with only a couple of days left, the majority of the spotlight has been stolen the upcoming space sim Star Citizen, which continues to blast the crowdfunding record to smithereens. If you missed any of the news, you can catch up on it all right here in Make My MMO.Permalink | Email this | Comments