Virtual World News
Filed under: Video, Opinion, Free-to-play, Hands-on, Casual, Humor, Rise and Shiny, Livestream
You know, I haven't been as head over heels in love with the graphics of a game in a long time as I am with Cloud Nine. As I get older, I find myself disliking more realistic graphics and tend to enjoy cartoony, or even better, stylized graphics that do not quite push into cartoony territory. It's not like I'm trying to relive my youth; I just take a game more "seriously" when it attempts to look less serious while actually being pretty serious. I'm talking about games like Free Realms or Ryzom or Glitch: games that are cartoony and not ultra-realistic but do boast some serious gameplay or even lore behind the art. I love that.So when I first logged into Cloud Nine, you can imagine how I felt.
Continue reading Rise and Shiny recap: Cloud Nine
Rise and Shiny recap: Cloud Nine originally appeared on Massively on Sun, 12 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Video, Interviews, News items, Guild Wars 2
Continue reading Wartower video highlights why devs love Guild Wars 2
Wartower video highlights why devs love Guild Wars 2 originally appeared on Massively on Sun, 12 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.
- Source: Wartower's YouTube
Filed under: Sci-fi, EVE Online, Culture, Game mechanics, Opinion, EVE Evolved, Sandbox
Earlier this week, CCP Games released a much-needed complete overhaul of the official EVE Online website. Having been in operation for nine long years, the old website had become a mismatch of marketing information aimed at new players and tools for the existing player community. The overhaul split the page into two awesome websites, with a new community site to cater to existing players and an impressive new main page to attract future players.The main page uses HTML 5 to deliver incredible interactive views of the EVE Online galaxy and dozens of in-game ships right there on the website. The community website houses all of the news, devblogs, knowledgebase articles, fictional chronicles, and support tools that existing players use, but with a much neater layout than the old website. In web developer CCP Alice's recent In Development video, she revealed that the team would be working on new community tools following the launch of the new websites. With the community site completely de-cluttered, there's now room to incorporate a lot of the tools players want or currently use, opening up some interesting possibilities.
In this week's EVE Evolved, I discuss the new EVE Online website and community portal and speculate on awesome new community tools we might possibly see in the future.
Continue reading EVE Evolved: New tools for the community
EVE Evolved: New tools for the community originally appeared on Massively on Sun, 12 Feb 2012 18:00:00 EST. Please see our terms for use of feeds.
Filed under: World of Warcraft, Fantasy, Events, real-world, Launches
If World of Warcraft is credited with a smooth initial launch, that's only because time tends to smooth over the growing pains that come with every MMO. Blizzard co-founder Frank Pearce was quite up-front with the studio's stumbles in 2004 as WoW launched to unprecedented demand; he's admitted that Blizzard execs "grossly underestimated" how many people wanted to play the game, forcing the company to cease shipping boxes to stores while tech was improved to deal with the influx."I don't think we had any idea what we were getting ourselves into," Pearce said at the recent DICE executive summit. The studio quickly ramped up from its 500-employee taskforce to 4,700 people in 11 cities across the world.
Pearce also addressed the issue of addiction in MMOs, saying that Blizzard "think[s] about it all of the time. If there's something that you're really passionate about, whether it's video games, a book, a TV series [or something else]... we have to consume it in moderation."
Blizzard admits to 'grossly underestimating demand' for World of Warcraft in 2004 originally appeared on Massively on Sun, 12 Feb 2012 21:00:00 EST. Please see our terms for use of feeds.
- Source: Gamasutra
Filed under: Massively Meta, Week in Review, Miscellaneous
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.Haters jeered this week as seven-year-old World of Warcraft dropped another 1% of its playerbase, but Blizzard had the last laugh, as the game is still the largest subscription game in the West and the company is still making money hand over fist, something that will likely only continue once Battle.net Balance is thriving and Diablo III has launched this spring.
Haha, just kidding -- we all know Diablo III is never coming out.
Enjoy the rest of the week's top MMO stories past the break!
Continue reading MMO Week in Review: Rolling in piles of money
MMO Week in Review: Rolling in piles of money originally appeared on Massively on Sun, 12 Feb 2012 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Horror, Game mechanics, Previews, News items, Miscellaneous
Undead Labs has been putting out a steady stream of information for potential players of Class3, the company's upcoming single-player prelude to the massively multiplayer Class4. The last major update in January showed some previews of the game under development, something that prompted a great deal of discussion about how the game will play. As a result, this month's session of questions and answers focuses on player speculation and the game's open-world environment.According to this set of answers, players will be able to explore the game through a variety of means, including taking shelter inside the houses across the landscape, jumping over fences, and making careful use of vehicles found through the world. There's also discussion about making use of the environment as a weapon via ragdoll physics plus a tantalizing hint that more information will be forthcoming about the game in the spring. Fans of the upcoming zombie apocalypse will want to take a look at the full set of answers, which will hopefully serve as a precursor to an epic MMO in the same vein.
Undead Labs answers questions about Class3's open world originally appeared on Massively on Sun, 12 Feb 2012 22:00:00 EST. Please see our terms for use of feeds.
- Source: Undead Labs Q&A
Filed under: Culture, MMO industry, Opinion, The Daily Grind, Mac, Humor, Miscellaneous
War. War never changes... the platform war, that is. But even those of us who game from the comfort of decked-out PCs can feel sorry for our Mac brethren when one of the Apple MMO offerings, already in short supply, goes dark. That's exactly what's happening to the Mac version of classic EverQuest: SOE is sunsetting the single Mac server due to low population and ancient code. Apple gamers must get a PC or sample one of the other Mac-friendly MMOs like Warhammer Online, Fallen Earth, Ryzom, or Free Realms.So today we ask: Do you play MMOs on a Mac, and if so, which games? And is it really as bad as PC-loyalists like to think?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Do you game on a Mac? originally appeared on Massively on Sat, 11 Feb 2012 08:00:00 EST. Please see our terms for use of feeds.
Filed under: Massively Meta, Miscellaneous
Massively columnist Larry Everett has informed me that despite having sent in a different response for this week's WRUP, he will spend this weekend staring at chest hair. Why will he be staring at chest hair? I don't know, exactly. Perhaps he's captured by the primal energy it offers, the sense of a fundamental connection with mankind's somewhat savage roots. Perhaps he just really doesn't feel like logging into a game. Whatever the reason, he dared me to share this with the world, and now I'm doing precisely that.Where were we? Oh, right, WRUP. This week's edition is... well, like every other edition, with the Massively staffers letting you all know what they'll be up to over the weekend. We're also talking about the maximum fee we'd pay for a subscription to an MMO. So jump on past the break to check out our gaming plans, then let us know yours down in the comments!
Continue reading WRUP: Larry will be staring at chest hair edition
WRUP: Larry will be staring at chest hair edition originally appeared on Massively on Sat, 11 Feb 2012 10:00:00 EST. Please see our terms for use of feeds.
- Source: Image Source
Filed under: Fantasy, Lord of the Rings Online, Opinion, Free-to-play, The Road to Mordor
As I reported last week, I've recently rerolled as a Hobbit Minstrel in an effort to refresh my attitude toward the game, to get a different perspective, and to continue my series in which I go through all of the single-player quests in the game.It's been, in a word, smashing.
Having been away from the tamer lands of Eriador for so long, I had forgotten the charm and serenity that these lowbie areas exude. Plus, it's always fun leveling up a brand-new character, since there are plenty of goals and ways to develop your character that your level-capped toons have long since surpassed.
As I've been plugging away at Bree-land quests, I began to make a mental list of exactly what's so special about the low-level game in Lord of the Rings Online. The mental list became an actual one, and after a period of milling and refining, I've baked it into a nice loaf of observations to share with you.
Continue reading The Road to Mordor: Six wonders of the newbie world
The Road to Mordor: Six wonders of the newbie world originally appeared on Massively on Sat, 11 Feb 2012 12:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, EverQuest II, Interviews, Free-to-play, Massively Interviews, The Tattered Notebook, Guides
For years, EverQuest II fans have quietly suffered in silence as the EQ2Players site remained broken and buggy. We watched other games, with their Armories, Magelos, and extensive databases, and we pined for the day when we could once again look up things like characters, gear, stats, and guild rosters.The wait was worth it, though, and EQII players have gone from famine to feast. This past week, we got a glimpse of the newly refurbished EQ2Players site, but what's really exciting is that the EQII team has been working with fansites to provide the data feed and allow community figures to create their own resource sites. Morgan Feldon and Dethdlr, who do an amazing job with EQ2Wire, did just that, and on Friday, they officially launched EQ2U. It's a thorough and regularly updated database of things ranging from character stats, gear, and AAs to spell lists and warder pets. What's more, you can look up gear, track spells, and create your own wish list for your character. Feldon and Dethdlr have been working on this for the bulk of the past year, and Massively had a chance to talk with them about the project. Read on for a glimpse into the site's early beginnings and learn how EQ2U will help you get your characters up to snuff!
Continue reading The Tattered Notebook: Build a better character with EQ2U
The Tattered Notebook: Build a better character with EQ2U originally appeared on Massively on Sat, 11 Feb 2012 14:00:00 EST. Please see our terms for use of feeds.









