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ArenaNet devs dish on WvW, new achievements, and more
January 18, 2013

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Guild Wars 2 dev livestream
ArenaNet trotted out a trio of game devs yesterday to answer your Guild Wars 2 questions via livestream. The vidcast has since been archived on the company's TwitchTV channel, and we've also embedded it just past the cut for your convenience.

Taking center stage are Anet's Mike Zadorojny, Jonathan Sharp, and Matt Witter. Topics include revitalizing deserted PvE areas, a new achievement system, and various world-vs. world tweaks.

Continue reading ArenaNet devs dish on WvW, new achievements, and more

MassivelyArenaNet devs dish on WvW, new achievements, and more originally appeared on Massively on Fri, 18 Jan 2013 15:00:00 EST. Please see our terms for use of feeds.

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Wizardry Online adds high-level dungeon for launch
January 18, 2013

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Wizardry Online adds highlevel dungeon for launch
While we remain on standby for Wizardry Online's delayed launch, the team at SOE has used the time to shoehorn in an additional feature for release: the Underground Dragoon Ruins. The Dragoon Ruins is a high-level dungeon full of nasty creatures and even nastier traps.

We've got a video featuring combat and exploration of the ruins after the break. It's got a warrior beating up ghosts, giant rock monsters, and -- most insidiously of all -- little glowy lights. A little glowy light once killed that warrior's whole village, and she's sworn revenge over it. That's all you need know.

Continue reading Wizardry Online adds high-level dungeon for launch

MassivelyWizardry Online adds high-level dungeon for launch originally appeared on Massively on Fri, 18 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.

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Arcane Legends adds capture the flag
January 18, 2013

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Arcane Legends adds capture the flag
It's the popular sport of summer camps everywhere, and now capture the flag is coming to mobile devices. Spacetime Studios is introducing the game into Arcane Legends as the first step toward a larger PvP offering.

Capture the flag takes place in a 4v4 arena and comes complete with achievements, titles, and leaderboards. Spacetime has plans to add more PvP modes and maps in the future. The studio said that Arcane Legends has been downloaded more than four million times to date.

[Source: Spacetime Studios press release]

MassivelyArcane Legends adds capture the flag originally appeared on Massively on Fri, 18 Jan 2013 17:30:00 EST. Please see our terms for use of feeds.

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    Glitch art book shatters fundraising goal
    January 18, 2013

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    Glitch art book shatters fundraising campaign goal
    Glitch may be down, but it's not out. The whimsical, non-violent MMO closed its doors on December 9th of last year, but fans of the game still hold its memory close to their hearts.

    That's exactly why former art director Brent Kobayashi (AKA Meowza, AKA Kukubee) decided to gather together everything that he and the Glitch art team designed over the years, including never-before-seen concept art and some worlds that didn't make it to the game. Through Indiegogo (one of the many alternatives to Kickstarter), Brent set up a project to raise $17,000 for production of a hardcover book showcasing the art of Glitch. But as happens with the internet, the initial goal was shattered with the current money raised at just over $105,000 with 34 hours left to go on the campaign.

    The good news is that this book will certainly become a reality. The better news is that you still have time to grab one for yourself!

    [Thanks to Sounder for the tip!]

    MassivelyGlitch art book shatters fundraising goal originally appeared on Massively on Fri, 18 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.

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      New Final Fantasy XIV developer blog is all about hot Eorzean nights
      January 18, 2013

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      Here's to the nights at level five, here's to the awful gear you'd prize, here's to the drive to level up in version two.
      The days in Final Fantasy XIV are for adventuring, but the nights... well, the nights are also for adventuring. It's kind of what you do. Not that it mattered in the last testing phase, as the team had not yet fully implemented the Eorzean day cycle. But it's in place for the next testing phase, and a new installment on the official developer's blog shows off what the city of Gridania looks like once the sun goes down.

      Astute observers of the night sky will immediately notice the lack of Dalamud in the sky, but even casual observation makes it clear that the moon's phases are crisper than in the original version of the game. Considering the speed of the game's day-to-night cycle and the impact that moon phases may or may not have upon crafting, this is remarkably important. Check out the other comparison shots in the full blog entry.

      MassivelyNew Final Fantasy XIV developer blog is all about hot Eorzean nights originally appeared on Massively on Fri, 18 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.

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      MMObility: The Chromebook 'All In One' project - Ten standard MMOs
      January 18, 2013

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      War of Dragons artwork
      It's time for another installment of my month-long look at the Samsung Chromebook, the newest in the line of all-in-one devices brought to us by Google. Everything has worked pretty well so far, but the light notebook does have its issues. I'm so used to using my Google Nexus 7 tablet for reading emails and now reading articles and magazines that I am having a hard time without the pinch-to-zoom. I love the instant zooming; it's much easier when I am reading or surfing the net. (Wait, do we still say "surfing the net"?) In fact, the main issue with the Samsung Chromebook is its size. I have to hit ctrl-+ to zoom in pages often.

      Other than the smaller fonts, few other issues have cropped up -- I've found gaming has been really fun on this little guy. I've noticed that everyone who reads of gaming on the device is sort of perplexed. Why would I want to game on such a non-gaming machine? It's simple, really. As the title says, this is another attempt of mine to find the perfect device for doing all that I do using only the browser: writing, gaming, gaming, writing, watching videos, writing, and playing games.

      This week, I have 10 "standard" MMOs for you. These are games that act more like a common, client-based MMOs than the MMORTS titles I covered last week, but with some exceptions. The desktop browser can handle amazing, 3-D graphics, but a Chromebook does not allow downloads like Unity or Java. Keep that in mind.

      Continue reading MMObility: The Chromebook 'All In One' project - Ten standard MMOs

      MassivelyMMObility: The Chromebook 'All In One' project - Ten standard MMOs originally appeared on Massively on Fri, 18 Jan 2013 19:00:00 EST. Please see our terms for use of feeds.

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        Betawatch: January 12 - 18, 2013
        January 18, 2013

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        Sailing to Korea to get your own copy of ArcheAge is not recommended.
        ArcheAge is soon to launch in its native Korea, marking the end of its testing, and the English site for the game has just received a revamp which is hopefully indicative of an upcoming release. But while players on North American shores won't be able to jump right into the game, they can jump into several other games that have just entered testing, such as Broken Realm's already open beta. And European players can look forward to the beta test of Dragon Nest starting on February 27th.

        It's also a good time to be a shooter fan. Defiance has started its first bit of testing complete with a new FAQ, DUST 514 is opening the beta gates on January 22nd, and Warface is in closed testing as of now. There's also a new trailer to ramp up excitement for Path of Exile's open beta coming on the 23rd.

        Need more potential games to test? Jump on past the break to see the full list, and let us know if there's anything we missed (or a game that sneakily added a cash shop) in the comments!

        Continue reading Betawatch: January 12 - 18, 2013

        MassivelyBetawatch: January 12 - 18, 2013 originally appeared on Massively on Fri, 18 Jan 2013 20:00:00 EST. Please see our terms for use of feeds.

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          Exclusive: Granado Espada expansion to feature drunken pistoleer recruit
          January 17, 2013

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          Granado Espada - Kielce port city
          Earlier this month we reported on the impending relaunch of Granado Espada, and today we've got some new screenshots and a bit of info relating to the title's new Bristia expansion.

          When the content patch drops next month it will feature new missions, quests, items, and zones, including the port city of Kielce which is featured in the gallery below. Also on tap are new recruited characters, which are a large part of what sets Granado Espada (formerly known as Sword 2) apart from other MMOs. The game's multi-character mechanics allow you to control three avatars simultaneously, either by creating them all at the start of the game or hiring new recruits as you play.

          Bristia will also include a drunken barber recruit known as Barrol who uses dual pistols. Publisher Redbana says that "as his drinking increases, so do his attacks, critical hit chance, and movement speed."

          MassivelyExclusive: Granado Espada expansion to feature drunken pistoleer recruit originally appeared on Massively on Thu, 17 Jan 2013 09:00:00 EST. Please see our terms for use of feeds.

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            The Daily Grind: What's the most recent game you've played that falls outside your comfort zone?
            January 17, 2013

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            Path of Exile gameplay screenshot
            So yesterday's Path of Exile trailer has me quite intrigued. To be frank, I've never been much of a dungeon crawler fan, and I basically soldiered through Diablo a couple of years ago because my friends kept looking at me funny when I said that I'd never played it.

            For whatever reason, though, Grinding Gear's teaser really resonated, and I'll probably be picking up the game in a couple of weeks even though it strays pretty far from my usual play list. What about you, Massively readers? Do you play games outside your comfort zone, and if so what was the most recent one? Did you enjoy it?

            Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

            MassivelyThe Daily Grind: What's the most recent game you've played that falls outside your comfort zone? originally appeared on Massively on Thu, 17 Jan 2013 08:00:00 EST. Please see our terms for use of feeds.

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              The Summoner's Guidebook: Teamfight positioning wins LoL matches
              January 17, 2013

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              The Summoner's Guidebook Teamfight positioning wins LoL matches
              Two weeks ago, I talked about zoning in League of Legends. One of you mentioned in the comments that I should focus more on teamfight positioning and less on laning, since there is more complexity in that. I agree, but there's a caveat.

              It is extremely difficult to explain how to position properly in League of Legends. It is one of my greatest disappointments that I learned this skill purely through practice and experience. Positioning is a fluid thing; no guide can tell you exactly what you should do in the situations you find yourself in. Mistakes are the greatest teacher. I can do only so much.

              However, it was a request, so I will do my best to convey my instincts on this. I had to play and watch a bunch of games just thinking about this to try and put my feelings into words. I hope it will help you out, if only a little bit.

              Continue reading The Summoner's Guidebook: Teamfight positioning wins LoL matches

              MassivelyThe Summoner's Guidebook: Teamfight positioning wins LoL matches originally appeared on Massively on Thu, 17 Jan 2013 11:00:00 EST. Please see our terms for use of feeds.

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