Virtual World News
So let's move on and talk about Grand Companies. It's easy to miss the enlistment point in the Companies if you're a Legacy player focusing on other activities, and it's just as easy to enlist and then completely forget about the company since it's a different sort of progress track. So let's talk about what the companies contain, what you can get out of them, and why you should bother caring.Permalink | Email this | Comments
In the letter, she also announced that heroic characters are now scheduled for the first week of October. Longdale said that the team is still "fine-tuning" details for the heroic character release and is making adjustments to Destiny of Velious zones so F2P players have a place for heroic characters to romp.
Finally, if you haven't purchased the Age of Discovery expansion, you might be interested to hear that SOE is selling features from that expansion individually.Permalink | Email this | Comments
- Source: Producer's letter
"It's been an incredible five years, working for a company I love, on a game I love. Not a lot of people get that opportunity, but I did and I'll always be grateful that CCP let me work at a place where I'd get up every morning and be happy to go to work," Touborg said. "You can't do the same thing forever though and I feel like after more than five years, it's time to try something new."
Touborg has nothing but excitement for his new position: "A few years ago, my overwhelming interest was the EVE universe; now it's League of Legends and the competitive scene there. To everyone at CCP, it's been wonderful and I would happily do it all over again. To everyone at Riot, I'll see you soon."
League of Legends poaches EVE Online lead designer originally appeared on Massively on Sat, 07 Sep 2013 13:00:00 EST. Please see our terms for use of feeds.
- Source: Facebook
So I want to take some time to cover a few odds and ends that were sandwiched between those two mentions: the class revamp Q&A, the Bounder's Bounty event, and the leaked maps of Helm's Deep.
I'll admit that my interest in Lord of the Rings Online has been flagging a bit, especially after I trudged through Wildermore. I've been hoping that the news of the expansion would put some wind in my sails, especially after waiting for the better part of the summer to hear it. So what do I make of all of this?Permalink | Email this | Comments
No warehouse maps ever again. Please. Even if the game gets a revival.
But that's not what I'm playing this weekend. What am I playing? What are all of the Massively staff members playing? Why don't you find out down in WRUP? And just like every week, you can let us know what you'll be up to in the comments. Or you can just whine about the warehouse map along with me, that's all right too.Permalink | Email this | Comments
So when I heard about Mush, the latest multiplayer title from the same developer, I was naturally excited. For the record, Die2Nite and Mush are both pseudo-MMOs or MMO-like games; make no mistake. But as I have pointed out before, the gameplay is so intriguing and smart that MMO developers would be wise to pay attention to the designs.
Take Die2Nite and set it in space, tweak it, and make it more immediate, and you might begin to understand how Mush plays. Let's look into it -- just remember that in space, no one can hear you scheme!
MMObility: Motion Twin's Mush conjures delightfully paranoid gameplay originally appeared on Massively on Fri, 06 Sep 2013 19:00:00 EST. Please see our terms for use of feeds.
Sometimes it's not really enjoyable, though. The mechanics don't work or aren't fun. The fights require a lot more luck than skill. You don't have visual cues that are pretty much necessary to understand what's happening. If a game has dungeon, it always has some that aren't as good as the others. So what dungeons do you hate in a game that you otherwise love? Are they agreed by the community to be horrible, or are they usually beloved dungeons that you just can't stand personally?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: What dungeons do you hate in games you love? originally appeared on Massively on Sat, 07 Sep 2013 08:00:00 EST. Please see our terms for use of feeds.
It's just like at prom, except this time you can't assume that people were just turned off by your decision to wear Groucho Marx glasses. So why does no one want to roleplay with you?
Obviously I can't tell you exactly why people don't want to roleplay with you. There are a lot of variables that I probably don't know about. But I can at least give you some ideas about why you might be encountering some problems and how you can fix them, since you deserve the same sort of fun that everyone else is having. Sit down and let's figure it out; there's no judgment here.Permalink | Email this | Comments
Star Citizen smashed the $17 and $18 million crowdfunding barriers over the past seven days, and as per Cloud Imperium tradition, the latter milestone "unlocked" the next tier of funding rewards.
In his latest letter from the chairman, Chris Roberts revealed that the sci-fi sandbox's $20 million stretch goal is "first person combat on select lawless planets." Star Citizen was already primed to include FPS combat on space stations, landing platforms, and via ship boarding actions, but the new goal takes it a step further. "Don't just battle on space stations and platforms... take the fight to the ground," the post says.
Speaking of outside-the-ship environments, the post also includes a two-minute sneak preview of Terra Prime's landing zone. Check out the full video after the cut!
Star Citizen's $20 million stretch goal is planetside FPS combat originally appeared on Massively on Fri, 06 Sep 2013 19:30:00 EST. Please see our terms for use of feeds.
- Source: Announcement
In more testing-related news, Ran Online is gearing up for a European beta after quite some time. CasinoRPG has gone into open testing after a successful Kickstarter earlier in the year. And Heva Clonia Online will be going into testing starting on September 19th, fulfilling a need for anyone addicted to the idea of cloning defeated monsters for pet battles without first shoving those monsters into tiny balls.
As always, the full list is past the break, and feel free to let us know if you've seen something that slipped our notice so that we can check and verify. We ain't perfect, after all.Permalink | Email this | Comments