Virtual World News
The game currently sells for $19.99, but Founders packs ($99.99) are available for those looking to get in on the game early with a little more ooph. All wealth and XP progressions from this early access period will remain through to launch.
You can check the game out on its Steam page for more screenshots and an impressive gameplay video.
[Source: Artplant press release]Permalink | Email this | Comments
Filed under: Betas, Fantasy, Sci-Fi, Video, Business Models, Expansions, Game Mechanics, Patches, PvP, News Items, PvE, Free-to-Play, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Crowdfunding, Star Citizen, Elite: Dangerous, Path of Exile, HearthstoneLeague of Legends players participating in the 2014 championship series had been barred by contract from livestreaming competing games. The list of competing games included the entire Blizzard lineup and practically every MOBA, including several that no longer exist. Dota 2 gave players an inside look at its upcoming matchmaking revamp, which introduces a new Ranked Matchmaking system. And SMITE revealed details of its versatile new mage character Nu Wa, Guardian of Heaven.
Diablo III beta testers put together videos of some of the new monster affixes in the game's upcoming expansion, including an inventive Wormhole modifier that essentially lets the elite monster teleport players. Path of Exile's new dueling and PvP tournament features have been delayed until after patch 1.0.3, and developers briefly showed a new tower zone that will come at the end of the game. Star Citizen hit the $34 million mark this week, unlocking a new smuggling ship and locking in future plans for a strange new solar system with a black hole instead of a star. And Elite: Dangerous retired its early backer rewards ahead of today's web store relaunch.
Not So Massively: LoL's e-sports controversy, Dota 2's matchmaking overhaul, and more originally appeared on Massively on Mon, 09 Dec 2013 20:00:00 EST. Please see our terms for use of feeds.
Star Wars Galaxies was one. City of Heroes was another. And while Tiny Speck's Glitch was only around for a fraction of those titles' long-lived lifespans, it nonetheless made an impression.
Don't believe me? Check out artist Cami Avellar's contribution to the one-year anniversary of Glitch's demise. It's a poster featuring over 250 Glitch avatars, and it took over three weeks and 100 hours to make!
Glitch fan remembers Tiny Speck title with massive avatar poster originally appeared on Massively on Mon, 09 Dec 2013 19:30:00 EST. Please see our terms for use of feeds.
The game is also kicking off a variety of launch events, encouraging players to jump in and start playing right away, although the details of these events haven't been specified. Regardless, if you want to take a spin in a game that's starting fresh amidst a sea of closures, be sure to have your browser primed on the 11th.
Alfheim Tales launching its first server on the 11th originally appeared on Massively on Mon, 09 Dec 2013 18:00:00 EST. Please see our terms for use of feeds.
Thompson details how Dorn was able to perform Worf's voice-overs in a Los Angeles studio while Cryptic devs listened in via Skype and directed the session. Thompson also mentions that KDF players will notice even more voice-overs in early Klingon missions once this week's scheduled update has gone live.
Dorn's Worf the subject of latest Star Trek Online dev blog originally appeared on Massively on Mon, 09 Dec 2013 18:30:00 EST. Please see our terms for use of feeds.
OK, maybe not every developer, but one thing's for sure: The team over at Cryptic certainly uses the Winter Event in Star Trek Online to allow its silly flag to fly. The Star Trek Online Winter Event has incrementally grown bigger and wackier since it first began, and this year's festivities are no exception.
Captain's Log: Star Trek Online's wacky Winter Event originally appeared on Massively on Mon, 09 Dec 2013 19:00:00 EST. Please see our terms for use of feeds.
Throughout the slew of questions and answers, the ESO devs reveal that players will be able to re-spec their characters' attribute and skill points for an unspecified sum of gold and that in addition to the standard skill lines, there will also be two skill lines "designed to be particularly useful" in PvP. On top of that, the devs delve into detail on ability morphing, the potential addition of future skill lines, the role of attributes in character progression, racial traits and skills, and much more. If you're looking to find out more, just head over to the Elder Scrolls Online official site.
Elder Scrolls Online Ask Us Anything details character progression originally appeared on Massively on Mon, 09 Dec 2013 17:00:00 EST. Please see our terms for use of feeds.
MMO Culture reports that the firm added another hardware group last week, bringing the total to a whopping 195 servers and helping to alleviate shard congestion. The site also notes that concurrent users have surpassed 1.8 million while active users sits somewhere around the 18 million mark.
Blade & Soul surpasses 1.8 million concurrent users in China originally appeared on Massively on Mon, 09 Dec 2013 17:30:00 EST. Please see our terms for use of feeds.
Date: Monday, December 9th, 2013
Time: 4:00 p.m. EST
Enjoy our Steam Team video below.Permalink | Email this | Comments
Some of the topics included boxed copies of the game being limited for collectors only, name reservations being done on a first-come basis through Founder's Points, and additional funding stretch goals for developing the Depths and adding more team members to the project. The magic system is coming along as well: "Mark [Jacobs] has been writing and editing the magic and combat systems documents and we have had team meetings to give him feedback. Once we have these systems to a point where the team feels that they are exciting and workable, then we can start releasing details to the community."
The team also gave its monthly update regarding the development of the game. Special mentions were given to work being done on the archery system and preparation for the January playtest.
Camelot Unchained Q&A talks box copies, name reservations, and stretch goals originally appeared on Massively on Mon, 09 Dec 2013 16:30:00 EST. Please see our terms for use of feeds.