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New End of Nations trailer shines some light on the Shadow Revolution
May 09, 2012

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End of Nations -- Shadow Revolution
Last month, we got a look at the Liberation Front faction of Trion Worlds' upcoming MMORTS, End of Nations. Today, the company released a trailer highlighting the Liberation Front's enemy of war, the forebodingly named Shadow Revolution.

Players of the Shadow Revolution faction have their choice of two classes: the Wraith class, which focuses on utilizing guerrilla tactics to strike quickly and retreat before counterattacks can be made, and the Phantom class, which takes advantage of cloaking devices in order to launch devastating surprise attacks that can cripple enemy forces before they know what hit them. To get a look at the Shadow Revolution's units in action, just check out the official trailer below.

Continue reading New End of Nations trailer shines some light on the Shadow Revolution

MassivelyNew End of Nations trailer shines some light on the Shadow Revolution originally appeared on Massively on Wed, 09 May 2012 17:30:00 EST. Please see our terms for use of feeds.

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World of Warcraft holding steady at 10.2 million subscribers
May 09, 2012

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Attack of the corporate logo!
World of Warcraft's subscriber numbers had been falling at the end of last year, but they appear to have stabilized once again. According to president Michael Morhaime, the game continues to remain steady at 10.2 million subscribers through the end of March, the same as the number seen in February during the previous conference call for Activision Blizzard. Morhaime went on to confirm that the agreement with NetEase regarding World of Warcraft in China has been renewed, with the companies planning to continue their agreement for another three years at least.

The studio is also seeing definite success with Diablo III; although the game has yet to release, it's currently surpassed all of the studio's previous high-water marks regarding pre-orders. This includes units sold as part of the Annual Pass promotion, which saw 1.2 million copies purchased in total. While WoW may not have reached its previous peak, it's certainly holding on to a stalwart base for the time being.

MassivelyWorld of Warcraft holding steady at 10.2 million subscribers originally appeared on Massively on Wed, 09 May 2012 17:23:00 EST. Please see our terms for use of feeds.

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A Mild-Mannered Reporter: How City of Heroes almost died
May 09, 2012

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A Mild-Mannered Reporter header by A. Fienemann
If it hasn't become clear over the past two and a half years, I really enjoy speculation. I like crazy theories, I like exploring possibilities, I like thought exercises, and so forth. There's some speculation that I find particularly ill-informed or lacking in some fundamental point of logic, but that doesn't mean I don't learn about them first.

Why am I making a point out of this? Because I've developed a theory about the state of City of Heroes, and I want to make it clear before I launch into this somewhat grim theory that I'm basing this entirely on outside observations. I want it to be clear that I could, in fact, be totally wrong, and when I say that City of Heroes nearly committed unintentional suicide a couple of years ago, I don't want that to be seen as some grand behind-the-scenes revelation.

And if it weren't obvious from that line, yes, that's where I'm going. I think Going Rogue nearly gutted City of Heroes and burned the whole game to the ground. And I think everything the game has done since can be directly traced back to that expansion.

Continue reading A Mild-Mannered Reporter: How City of Heroes almost died

MassivelyA Mild-Mannered Reporter: How City of Heroes almost died originally appeared on Massively on Wed, 09 May 2012 17:00:00 EST. Please see our terms for use of feeds.

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    City of Heroes announces Paragon Market Freebie Fridays
    May 09, 2012

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    City of Heroes Freebie Fridays
    Everyone loves free things, and the folks at Paragon Studios know it. That's why the studio has announced a new treat for City of Heroes players: Paragon Market Freebie Fridays. The program is exactly as it sounds: Every week, the studio will choose a new item to be that week's freebie. Players then simply have to log on during the specified time frame, claim their free items, and enjoy! That's all there is to it, folks.

    The premiere Freebie Friday will be taking place this week, beginning on Thursday at 7:00 p.m. EDT and ending at the same time Friday, giving players 24 hours to claim their free stuff. The announcement states that the freebies "could be almost anything currently available in the Paragon Market," so be sure to log in each week and get your goodies!

    MassivelyCity of Heroes announces Paragon Market Freebie Fridays originally appeared on Massively on Wed, 09 May 2012 18:30:00 EST. Please see our terms for use of feeds.

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    Analyst predicts The Elder Scrolls Online will launch with a subscription fee
    May 09, 2012

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    We're a bit of a ways out from getting dynamic screenshots here.
    Are you hoping that The Elder Scrolls Online will be part of the classic subscription model rather than go the free-to-play route? According to analyst Nicholas Lovell, founder of Gamesbrief, the odds are good that you'll get your wish. Lovell notes that since the game began development in 2007, when subscription games were at their apex, Bethesda is likely to launch using the more familiar business model. Whether or not it will remain as a subscription game is another matter.

    Of course, the price of play is far from the minds of most fans -- the real question is what the game will look like when it's actually playable. Director Matt Firor recently sat down to discuss the game's earliest stages of development, the relationship between ZeniMax Online Studios and Bethesda, and working within the lore of the established IP. It's an interesting look behind the scenes of development, and if you're interested in the game, watching the video is certain to be six minutes well spent.

    MassivelyAnalyst predicts The Elder Scrolls Online will launch with a subscription fee originally appeared on Massively on Wed, 09 May 2012 18:00:00 EST. Please see our terms for use of feeds.

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    EVE Online overhauls factional warfare for cleaner systems and bigger consequences
    May 09, 2012

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    It's more fun to read about this stuff than... um... well, I guess playing it still looks like reading about it.
    Factional warfare isn't a part of EVE Online you hear about very often, and according to the latest design blog, that's partly because the system itself was a mess. The developers are hard at work overhauling the warfare system so that it will be easier to understand, will be more intuitive to use, and will have more substantial bonuses and penalties for factions actively participating in the war. The usability changes are small but significant, mostly centering around consolidating the system's important details under a unified naming schematic.

    Turnaround time for system control is being lengthened to roughly 30 hours, but the penalties for enemy factions are also becoming more severe. Enemy factions cannot dock at stations in occupied systems, and the faction in control will be able to spend Loyalty Points to gain special upgrades so long as the system is controlled. If you like going to war in your internet spaceship but aren't really a fan of the wild frontier devoid of security, it might be worth taking a look at the newest design entry.

    MassivelyEVE Online overhauls factional warfare for cleaner systems and bigger consequences originally appeared on Massively on Wed, 09 May 2012 19:30:00 EST. Please see our terms for use of feeds.

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    Salem sandbox MMO not for the faint of heart
    May 09, 2012

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    Salem gameplay screenshot
    Twenty minutes of gameplay doesn't seem like a lot when it comes to previewing an MMO, but PC Gamer is giving it the ol' college try with a look at Seatribe's new Salem sandbox. You know the Salem we mean. The one with... permadeath. Ooooh. Scary.

    Anyhow, the piece offers up a few interesting insights, like when creative lead Bjorn Johannessen admits that the devs "have almost nothing to do with what happens" outside the game's only safe area (a colonial-era Boston). Another noteworthy tidbit is the fact that Salem doesn't display avatar names. Instead, it prompts you to name other characters for yourself (or trust that someone is who he says he is).

    For more on Salem, check out the source below as well as our permadeath-flavored interview with Johannessen in Some Assembly Required.

    MassivelySalem sandbox MMO not for the faint of heart originally appeared on Massively on Wed, 09 May 2012 19:00:00 EST. Please see our terms for use of feeds.

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    Free for All: Zeroing in on my favorite free-to-play mains
    May 09, 2012

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    My Vanguard main
    I felt a little nostalgic this week. Heck, at my age, I feel nostalgic every time I smell chimney smoke or hear Christmas music. I suspect it will only grow more common with age. MMOs have been such a huge part of my life for well over a decade now that I feel nostalgic about many of the things that happened during that time, and for many of the characters I have grown -- and lost.

    I'm not overly sentimental about it, but it is interesting how we feel about the pixelated versions of ourselves, the ones we control while sitting at a keyboard or while touching a tablet. I don't want to downplay how important gaming can be for many of us, either. Once, years ago, I met a fellow player in a social game called There. She was a wonderful person who had over time lost the ability to walk. She loved the freedom that the avatar gave her. Needless to say, she was very connected to her character.

    I made a short list of some of my favorite characters from the years. As I think about it, this list says a lot about me as a gamer and about the types of games I love.

    Continue reading Free for All: Zeroing in on my favorite free-to-play mains

    MassivelyFree for All: Zeroing in on my favorite free-to-play mains originally appeared on Massively on Wed, 09 May 2012 20:00:00 EST. Please see our terms for use of feeds.

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      Why I Play: Global Agenda
      May 09, 2012

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      Global Agenda screenshot
      Among the Massively staff, I'm known as the obsessive competitor who plays every game in a hardcore fashion. It's no surprise that I gravitate toward high-skill, difficult games that test skill instead of the typical MMO grinds. But it should be a bit of a surprise that I don't really like competitive shooters. Shooters take a lot of the elements I really love about competition such as mindgames and positioning and marginalize them in favor of raw aiming and twitch reflexes. I'm fond of saying "You must be this tall to ride this ride" when it comes to shooters that are very twitch-based.

      Global Agenda is a different beast than other shooters, though. The competitive shooter market is saturated with class-based shooters whose emphasis is more on teamwork than on aiming, and Global Agenda really takes it to eleven. Aiming is still important, but it's hardly the most important skill in the game, and every class has a way of minimizing the need for aiming skill. In fact, most of the more effective builds in GA don't require aiming. The emphasis in GA is on teamwork, mobility, and good decision-making. Even though it's a shooter, I find it really easy to spend far too much of my time playing it. It's just great fun.

      Continue reading Why I Play: Global Agenda

      MassivelyWhy I Play: Global Agenda originally appeared on Massively on Wed, 09 May 2012 21:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do progression barriers annoy you?
        May 08, 2012

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        Lord of the Rings Online - Hobbit fishing (but only 10 dings per day!)
        It's been several years since I played Lord of the Rings Online on a daily basis. For the most part, I'm loving my latest Middle-earth rediscovery tour. After the initial honeymoon phase wore off, though, I did re-encounter some of the things that irritate me about the game (in particular, Turbine's fondness for artificially limiting progression).

        Now, I'm not a grinder at all, but on the rare occasions when I do want to put my nose to the proverbial stone and check some things off the list, there's nothing more frustrating than running up against the you-can't-advance-that-skill-any-further-today brick wall. This type of arbitrary limitation is somewhat common in LotRO, and whether we're talking about fishing or even the lengthy cool-downs on festival horse races, it rubs me the wrong way to have my gameplay directed in such a fashion.

        What about you, Massively readers? Do progression barriers annoy you, or do you shrug it off and do something else?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do progression barriers annoy you? originally appeared on Massively on Tue, 08 May 2012 08:00:00 EST. Please see our terms for use of feeds.

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