Virtual World News
In a new interview with Polygon, Zeschuk says in his case it boiled down to a lack of passion. "I just wasn't as into it as I was originally," he said.
"Everything's a factor," Zeschuk continued. "There's nothing that's not a factor, but there's no single one thing. I think the best way I can describe is: Do the same thing for twenty years and it's very, very intense. It's very high pressure. It's very high stress. It's challenging. It's sometimes rewarding and sometimes it's not. And you just get tired of it after awhile. That is probably the easiest way to for me to describe it. Sometimes you just need to change things."
Greg Zeschuk on leaving BioWare: 'You just get tired of it after a while' originally appeared on Massively on Tue, 29 Jan 2013 08:30:00 EST. Please see our terms for use of feeds.
- Source: Polygon
Of course, the browser client also lacks certain frills, and there's a certain innate strangeness to having a game as part of the browser when we've grown accustomed to games as separate things. But it's not the only game to exist solely in a browser, and other games (such as Runes of Magic and Second Life) have experimented with browser-based clients in the past. So do you like the idea of browser-based games? Or is it just a vaguely interesting novelty as far as you're concerned?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Do you like the idea of browser-based MMOs? originally appeared on Massively on Tue, 29 Jan 2013 08:00:00 EST. Please see our terms for use of feeds.
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Massively Speaking Episode 234: Star Trek Online interview originally appeared on Massively on Tue, 29 Jan 2013 10:00:00 EST. Please see our terms for use of feeds.
Gaijin previously developed Birds of Prey, a console-based entry in the long-running Sturmovik series.
The company has released an open beta teaser trailer that you can view after the cut. You can also join the beta test via the game's official website.
War Thunder enters open beta, new trailer released originally appeared on Massively on Tue, 29 Jan 2013 09:00:00 EST. Please see our terms for use of feeds.
- Source: Announcement
Day 1 previously worked with Microsoft and Sony on a console port of the original F.E.A.R. shooter before going on to develop F.E.A.R. 3.
[Source: Wargaming.net press release]
Wargaming.net buys Day 1 Studios, plans 'unannounced console title' originally appeared on Massively on Tue, 29 Jan 2013 11:30:00 EST. Please see our terms for use of feeds.
Dungeon mechanics are also getting tweaked. In phase one of the changes, the "res-rushing" mechanic (resurrecting at a waypoint immediately and running back to the fight) is being abolished. Waypoints can no longer be used in dungeons except when the party wipes or has withdrawn from the fight. In phase two, the devs will be making changes to the enemies and bosses within the dungeons.
Guild Wars 2 dev diaries discuss new rewards, achievement system, dungeon changes originally appeared on Massively on Tue, 29 Jan 2013 11:00:00 EST. Please see our terms for use of feeds.
- Source: Dungeon tweaks
Entries to this music contest will be accepted from today until February 19th, 2013. All submissions must be the entrant's own composition or sent with the consent of the creator. Simon Poole, Funcom's audio director, will evaluate all submissions and choose the winners. For full details on how to submit your musical piece, check out the official guidelines.
Funcom wants to feature your music in The Secret World originally appeared on Massively on Tue, 29 Jan 2013 12:00:00 EST. Please see our terms for use of feeds.
- Source: Music competition announcement
I had high hopes for Star Trek Online's score upon first logging into the game, and the opening theme certainly did not disappoint. Kevin Manthei (Champions Online, City of Villains) delivers a stirring title track that is also one of my favorites, although the remainder of the score is much more lopsided. Some of it is so generic and harsh on the ears that I ended up turning off the soundtrack when I played STO. That's a shame because there are several equally excellent tracks deserving of a listen.
So today we're going to the stars. I hope you packed your undies and a warm sweater.Permalink | Email this | Comments
This whole discussion comes with the caveat that we probably disagree about what endgame is. We'll talk about things that can be done in Guild Wars 2, which means they might be part of your endgame, if they are things you haven't done and things that you enjoy. Some of them will help you progress along some arbitrary track; others most likely will not. They can be done post-80, for sure, but by and large the open world is full of things that can be done just about any time, depending on your sense of style.
Lairs are much more than housing, though. The Lair's Mainframe allows players to unlock and access new combat abilities, and level 30-or-higher players can duel it out with Lair PvP battles.
Be sure to check out all the details in the latest DLC patch notes on the DCUO forums and skip past the cut for the Home Turf launch trailer.Permalink | Email this | Comments
- Source: DCUO Forums