Virtual World News
It's no secret that I love housing; I've written about it on multiple occasions and livestreamed tours in various games as well. But this isn't just about fulfilling a personal wish list. Adding housing goes beyond making my gaming experience more immersive (though it most certainly does that); it's a method for increasing the longevity of the game. Housing is one of those features that, when done well, binds players to a game, giving them a reason to not only stay in game longer during a play session but stick with the game long term. And I definitely want that for The Secret World.Permalink | Email this | Comments
After the patch goes live, players will be able to journey to the News Terminals located in Carrick Station or Vaiken Spacedock to kick off the new adventures. It's a limited-time event, so make sure to get in before February 26th to experience the event.
Skip below the cut for a sneak peek at the Relics of the Gree.
- Source: YouTube
I actually dusted off my two low-level Klingon Defense Force characters and took them out for a spin so I wouldn't miss out on the beautiful new Kamarag class vessel, but in doing so I found myself chewing on the story as presented so far in Star Trek Online and what the most recent missions could mean for the rumored introduction of a Romulan faction, as well as what they might mean for the mighty Klingon Empire.
Captain's Log: Ruminating on Star Trek Online's future story originally appeared on Massively on Mon, 11 Feb 2013 17:00:00 EST. Please see our terms for use of feeds.
As the video explains, raiders are an ever-present threat due to their sheer inability to be wiped out -- they have no centralized structure, just a large number of members who enjoy violence and follow whoever wants to lead. Players are advised to either use explosives on groups or snipe individuals at a distance. For more details on this group of enemies, take a look at the full video just past the break, and possibly apply more DOTs.Permalink | Email this | Comments
- Source: YouTube
While there are no guarantees that the dev team will actually bend to the will of the people (it is SOE's game, after all), it's a fairly unprecedented setup in large-scale game development. It's also got plenty of naysayers, though, some of whom are concerned about the potential for the game to be affected by those who don't play it.
What do you think of Roadmap and potential systems like it? Do you welcome community-influenced development decisions in your MMO of choice, or do you prefer to leave it to the pros? Vote after the break!
Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!
Leaderboard: Community-driven development vs. company-driven development originally appeared on Massively on Mon, 11 Feb 2013 18:00:00 EST. Please see our terms for use of feeds.
- Source: Official page
Wildman has had something of a bumpy ride. When the game was first announced, studio head Chris Taylor said that he was "betting the company on it." A few weeks later, GPG laid off 80% of its workforce. Now Taylor says that, "If all goes well -- which I think it will -- I'll be able to give you all some great news in the weeks ahead."
Rise of Immortals released a spotlight video on its new long-range mage immortal Undine, while Guardians of Middle-Earth showed off its latest two DLC characters Radagast the Brown Wizard and Glóin, father of Gimli.
League of Legends made some balance changes to its Honor system, which rewards players for being nice to each other. Riot also talked to some of Season 3's newest competitive players about what being a professional gamer means to them. Dota 2 finally got its long-awaited team matchmaking system this week, and community broadcaster Beyond The Summit launched a crowdfunding campaign to pay for full-time tournament broadcasting.
Not So Massively: Path of Exile server upgrades, Dota 2 broadcasters turn to crowdfunding originally appeared on Massively on Mon, 11 Feb 2013 20:00:00 EST. Please see our terms for use of feeds.
This strikes me as a terrible idea for more than one reason. It degrades whatever positive feeling of sportsmanship that could be cultivated and caters to the trash-talking jerks who live not just for the thrill of the win but the thrill of humiliation. Plus, there's got to be so many ways that such a system could be abused.
But that's just me and I'm not much of a PvPer. So I'll put the question to y'all: Should PvP have taunts, especially ones that display on kills? If so, where would you draw the line?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!Permalink | Email this | Comments
Reader Volska clues us in: "Talk about morbid. Here's a screenshot of some piles of corpses from the Guardian starter area in RIFT. No happy welcoming party here."
With a start like that, what other pictures will we have to share? It's a wild and wooly One Shots, and it all starts after the jump!Permalink | Email this | Comments