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The Soapbox: The stuff from the stuff
February 12, 2013

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The Soapbox The stuff from the stuff
There was a great quote from the second season of the short-lived sitcom Sports Night when one of the characters chastises a friend who's overreacting by saying, "You've got to be able to separate the stuff from the stuff." Translated from Sorkinese, it means you need to stop lumping everything into one generic category to be upset about and instead sift through what's important and what is not.

I think this is quite applicable to the MMO community, as I see countless examples of people who just can't separate the stuff from the stuff. Everything, for some people, is a matter of utmost importance and worthy of a spontaneous riot on the same level as everything else. There are no degrees of importance; a mild nerf to a player's class is equally demanding of a 10-paragraph rant as a studio going back on its word just to screw players.

Not everything is life or death. A sign of maturity is learning to pick your battles and to mellow out the rest of the time. Let's see if we can take some steps together toward that goal.

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MassivelyThe Soapbox: The stuff from the stuff originally appeared on Massively on Tue, 12 Feb 2013 13:00:00 EST. Please see our terms for use of feeds.

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    Cryptic reveals Neverwinter's Mount Hotenow zone, new video
    February 12, 2013

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    Cryptic reveals Neverwinter's Mount Hotenow zone, new video
    Cryptic has released a new zone preview for Neverwinter. This time around, the subject is Mount Hotenow, and it's intended for high-level adventurers and stuffed to the gills with iconic Forgotten Realms enemies.

    Fire giants abound, and there's also the ancient primordial who caused Mount Hotenow's eruption in the first place. Cryptic's new dev diary expands on that setup, as does the new preview video that we've embedded for you after the break.

    Continue reading Cryptic reveals Neverwinter's Mount Hotenow zone, new video

    MassivelyCryptic reveals Neverwinter's Mount Hotenow zone, new video originally appeared on Massively on Tue, 12 Feb 2013 14:00:00 EST. Please see our terms for use of feeds.

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    SWTOR allows some players to buy Cartel Coins by phone
    February 12, 2013

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    SWTOR allows some countries to buy Cartel Coins by phone
    If you have a cell phone and live in one of a select number of countries, you now have the option to purchase Star Wars: The Old Republic Cartel Coins with just a few button presses. BioWare announced that it's partnered up with BOKU to offer SMS billing for its premium currency.

    There are two important caveats to this, however. The first is that it applies only to those living in Germany, France, Taiwan, South Korea, Brazil, Turkey, Poland, Russia, Ukraine, Czech Republic, Norway, Sweden, Belgium, Hungary, Spain, Australia, and The Netherlands. The second is that the one and only option is to buy 450 Cartel Coins at a time through this method.

    At least now some players have the option to hang up on their mothers because there's a currency emergency and a spiffy new outfit needs to be purchased.

    MassivelySWTOR allows some players to buy Cartel Coins by phone originally appeared on Massively on Tue, 12 Feb 2013 15:00:00 EST. Please see our terms for use of feeds.

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    Wizard101 comes to Mac
    February 12, 2013

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    Oh, and here's a fox playing a watermelon
    Mac-users, we know you're magical as it is, but if you want to flex your wizarding muscles a bit more, KingsIsle Entertainment has a robe and wizard's hat waiting just for you. Today the studio announced that its family-oriented spellslinging MMO, Wizard101, is now available for Mac. The game is free to download and play, so if you want to get in on the action, just head on over to the Wizard101 official site.

    [Source: KingsIsle Entertainment press release]

    MassivelyWizard101 comes to Mac originally appeared on Massively on Tue, 12 Feb 2013 16:00:00 EST. Please see our terms for use of feeds.

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    Jukebox Heroes: Hellgate London's soundtrack
    February 12, 2013

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    Jukebox Heroes Hellgate London's soundtrack
    Hellgate London was a title that I was highly anticipating back in the day. It was a post-apocalyptic MMO action-RPG brought to us by the makers of Diablo, all with techno-warriors and jaunts through the London Underground. I was on board with that. Sure, we all know how it ended and will probably kvetch about it in the comments, but I feel comfortable in saying that the concept sounded pretty awesome.

    Ironically, the sound is what remained with me long after my days in that game were through. It's no surprise, as the composing duo of Cris Velasco and Sascha Dikiciyan have tackled many other high-profile video game projects together, such as Prototype, Mass Effect 2, and Mass Effect 3.

    This score is pretty easy to get a hold of these days (try Amazon). It's a solid pick that has a few great tracks, as long as you're willing to tolerate darker themes.

    Continue reading Jukebox Heroes: Hellgate London's soundtrack

    MassivelyJukebox Heroes: Hellgate London's soundtrack originally appeared on Massively on Tue, 12 Feb 2013 17:00:00 EST. Please see our terms for use of feeds.

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      Hyperspace Beacon: Making a deal with the Hutts in SWTOR
      February 12, 2013

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      Hyperspace Beacon Dealing with the Hutts in SWTOR
      Hutts. When you say that word to a layman, he probably thinks that you're talking about grass-topped houses, but if you say that word to the Star Wars fan, the image that springs to his mind is Jabba the Hutt. The giant green and yellow slug was mentioned all the way back in 1977 when Star Wars was first released. In fact, he was supposed to show up in that movie, but due to budget restraints, the special effects department couldn't mask over the late Declan Mulholland. The scene was later added back in for the special edition, but it really nullified the mystery of Jabba and made the Hutt appear to be more of a joke than the dangerous gangster that he should have been.

      Hutts. In Star Wars: The Old Republic, Nem'ro is the central figure to both the Bounty Hunter and the Imperial Agent storylines for the first 10 levels. On the Republic side, you run into an overarching story on Nar Shaddaa involving Bareesh the Hutt and Republic Ambassador Averdon, one that pits you against warring criminal organizations. These gargantuan blobs are central to both the Republic and Imperial stories on Quesh and the endgame operation for Karagga's Palace. And now, the first SWTOR expansion will center around the Hutts and the planet of Makeb.

      Hutts. Where did they come from? How did they come to power? Are they different in TOR than they are in the movies? Let's take a moment to explore these criminal overlords.

      Continue reading Hyperspace Beacon: Making a deal with the Hutts in SWTOR

      MassivelyHyperspace Beacon: Making a deal with the Hutts in SWTOR originally appeared on Massively on Tue, 12 Feb 2013 18:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: Do you retry MMOs you didn't like the first time?
        February 11, 2013

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        Star Wars: The Old Republic - Cocksure smuggler
        Star Wars: The Old Republic is kind of a love/hate game for me. I love the IP, particularly the Expanded Universe portions of it which BioWare fleshed out to great effect in both TOR and its original Knights of the Old Republic title.

        On the other hand, I'm a sandbox and virtual world junkie, and it's my opinion that BioWare didn't set out to make a proper MMORPG as much as it set out to marry an MMO business model with single-player mechanics.

        All that aside, TOR is one of those games that I keep track of, and every so often I'll play for a couple of hours on the chance that I'll enjoy it a little better than I did the last time. What about you, Massively readers? Do you return to MMOs you're not crazy about in the hopes you'll find something to like?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: Do you retry MMOs you didn't like the first time? originally appeared on Massively on Mon, 11 Feb 2013 08:00:00 EST. Please see our terms for use of feeds.

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          Hailan Rising begins beta sign-ups
          February 11, 2013

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          Hailan Rising begins beta signups
          Dark Age of Camelot and Call of Duty love-child and Kickstarter alumni Hailan Rising has begun accepting closed beta signups on its main site.

          Hailan Rising is a PvP-focused MMO that boasts "no levels" and the ability to learn any skill from any class. Last year we interviewed the developers about their particular approach which makes for a good read if you want to get caught up on the concept of the title.

          There is no word as to when the closed beta will commence.

          [Thanks to Dengar for the tip!]

          MassivelyHailan Rising begins beta sign-ups originally appeared on Massively on Mon, 11 Feb 2013 08:30:00 EST. Please see our terms for use of feeds.

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          First impressions of Neverwinter's beta
          February 11, 2013

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          First Impressions Neverwinter beta
          Neverwinter is all the rage these days among MMO fans as the promise of a Fourth Edition D&D MMO in the Forgotten Realms setting has many old-school tabletop gamers jumping at the opportunity to get into the early testing stages. Thanks to last week's short press beta and this weekend's first early head-start glimpse, I was able to play through the game for a few days to get a feel for what to expect when the game launches later this year.

          We first heard rumblings of a Neverwinter MMO in 2010 and got to see a live demo of it at E3 2011, just before Perfect World Entertainment took over Cryptic Studios. It was a very early build, but I was so excited to see a comprehensive drag-and-drop dungeon builder that seemed to work beautifully. Even during the demo, I was daydreaming about what I could do with this thing and the adventures I could have with my friends.

          Of course, that all changed when Cryptic announced a complete overhaul to the original incarnation of the game. Luckily for us, this meant that the dungeon-creating RPG was turning into a full-fledged MMO.

          Continue reading First impressions of Neverwinter's beta

          MassivelyFirst impressions of Neverwinter's beta originally appeared on Massively on Mon, 11 Feb 2013 09:30:00 EST. Please see our terms for use of feeds.

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            The Stream Team: Heartbreak Hotel edition, February 11 - 17, 2013
            February 11, 2013

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            The Stream Team  Heartbreak Hotel edition, February 11  17, 2013
            You knew this week was coming. Whether you dreaded it with the choking feeling of impending doom or blissfully looked forward to it with eyes brimming with anticipation, the cupid infestation is upon us! Regardless of your feelings (or ambivalence), there is no way to fully dodge the trappings of this heart-studded season. But all is not lost: Even if there is no escape, there can be distraction! That's where The Stream Team comes in.

            Forget about love, promises, chocolate, and heartbreak (OK, maybe not chocolate) by watching your favorite games played by your favorite hosts on Massively TV. Heck you can even join them in-game. And remember, whatever else happens this week, there are candy conversation hearts and The Stream Team!

            Continue reading The Stream Team: Heartbreak Hotel edition, February 11 - 17, 2013

            MassivelyThe Stream Team: Heartbreak Hotel edition, February 11 - 17, 2013 originally appeared on Massively on Mon, 11 Feb 2013 09:00:00 EST. Please see our terms for use of feeds.

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