Virtual World News
Filed under: Sci-fi, Patches, News items, Sandbox
Oh, we're sorry, did we say changelog? We meant novel. The team has clearly been slaving away nonstop if the sheer number of changes and additions is any indication. If you're waiting to see these new features in action, though, don't worry. The studio says that some new video footage has been prepared that will be publicly released after GDC 2012. And to top it off, the post announces that the studio "will be opening Alpha testing in June." More information on that will be coming next week, so hang tight and read up, and be sure to stay tuned for our own MJ Guthrie's look at the game straight from GDC 2012.
The Repopulation populates pre-alpha originally appeared on Massively on Fri, 09 Mar 2012 16:30:00 EST. Please see our terms for use of feeds.
- Source: The Repopulation: GDC Changelog
Filed under: Betas, Sci-fi, Game mechanics, Free-to-play, Consoles, DUST 514
While the idea of piloting your own tank or drop ship in a virtual world may seem like a carefree joyride of devastation and destruction, think again: Turning on the engine in a DUST 514 vehicle may be the last thing you ever do if you're ignorant of the basics.In a new dev post, CCP opens up the manual of vehicle operation in its upcoming title and tells it like it is. For starters, players will need to train up specific skills in order to even be allowed behind the wheel of any of these beasts, and even then, a clueless operator could find him or herself a sitting duck if attention isn't paid to power consumption (in DUST 514's terminology, capacitors). Equipped modules all draw power from capacitors during combat, and while capacitors do regenerate over time, they can be drained, both from a player's actions or an enemy's attack. As such, it's important to keep power demands in mind when modding a vehicle.
Two DUST 514 war machines are used as examples in the article. There's the Marauder HAV, a tank-busting tank that comes with an alternate siege mode, and there's the Force Recon dropship, which can clock, jam enemy sensors, and drain enemy vehicles' power. The post ends with a hypothetical battle scenario involving both of these, showing how they could be used out in the field.
DUST 514 driver's ed includes stealthing, siege mode, and power draining originally appeared on Massively on Fri, 09 Mar 2012 16:00:00 EST. Please see our terms for use of feeds.
- Source: PlayStation Blog
Filed under: Fantasy, Lord of the Rings Online, Classes, Patches, Previews, Free-to-play, Dev Diaries
If you're a Lord of the Rings Online Warden, then your world is about to change. Update 6 will reshape this advanced class to strengthen the Warden as a tank, offer a better DPS role, and fashion a ranged fighting trait line. The latter will also be DPS, although it will also offer some measure of support for groups.The latest dev diary by Turbine walks us through these changes as the team works to clearly define the three styles of play. One of the big changes is the addition of a brand-new gambit builder, which comes from javelin throws when players are fighting in the new ranged (Assailment) stance. This gambit builder will replace the spear thrusts in the stance, as it's somewhat difficult to jab someone from 40 meters away with a stick.
Another significant change is the addition to what Turbine calls "flavoring" for gambits. These are bonus effects that change depending on the Warden's stance to strengthen tanking, melee DPS, or ranged DPS. Other fun tweaks to the class include allowing Wardens to prep a gambit ahead of a battle and a huge overhaul to the three trait lines.
LotRO cleans up the Warden's act originally appeared on Massively on Fri, 09 Mar 2012 17:30:00 EST. Please see our terms for use of feeds.
- Source: Update 6 Warden changes
Filed under: Betas, Historical, Events, real-world, Game mechanics, Interviews, MMO industry, New titles, PvP, News items, War, Free-to-play, World of Warplanes
Wargaming.net had a huge presence at this year's GDC, and why not? The firm is growing at an exponential rate, and we're not just talking about the fact that it has World of Warplanes and World of Battleships coming down the pike.CEO Victor Kislyi told me that over the past year the firm has expanded to include 700+ employees and a global presence that features development centers in Kiev, Ukraine, and Russia. The firm's flagship World of Tanks title currently boasts 18 million players worldwide, and it is paving the way for the second and third entries in a World War II trilogy.
Its clan wars mode is also the starting point for a grand vision of military combat at the squad level.
Continue reading GDC 2012: Wargaming.net on World of Warplanes, clan wars, and taking over the world
GDC 2012: Wargaming.net on World of Warplanes, clan wars, and taking over the world originally appeared on Massively on Fri, 09 Mar 2012 17:00:00 EST. Please see our terms for use of feeds.
Filed under: Super-hero, Game mechanics, Previews, News items, Free-to-play, Consoles, DC Universe Online
DC Universe Online players have known that the next major powerset has been set in stone for some time now. The Earth powerset is rolling along, and in the latest developer blog the team explains just how the set works for all sorts of players. At its foundation, the powerset is split into the Geokinesis and Seismic trees, with the former allowing players to shape weapons of stone and the latter projecting earthquakes and similar eruptions.Mastery of Geokinesis allows players to summon earth golems to fight alongside them, solidifying a defensive strategy with transferred damage and special stone totems. On the other hand, mastery of the Seismic tree lets you summon localized epicenters and yank pillars of stone from the ground, flinging enemies around and knocking them off their feet. While it doesn't seem like the new set will be kind to property values, players will probably have more than a few new ticks to use like a stone-cold killer.
DC Universe Online explains how the Earth powerset rocks out originally appeared on Massively on Fri, 09 Mar 2012 18:30:00 EST. Please see our terms for use of feeds.
- Source: DCUO Earth Powers first look
Filed under: Fallen Earth, Patches, PvP, News items, Free-to-play, Post-Apocalyptic, Sandbox
Caught up? Good. So what's new this month? The buffs granted by controlling territories have been changed. Now, each town and keep is worth a given number of points. The faction that has the most points will receive a buff that "improves crafting and harvesting speed as well as Random AP, Death Toll, Faction, and Experience gains." Meanwhile, the faction system is getting a revamp that "will see the elimination of shoulder factions." Completing tasks for your faction of choice "will only affect the specific faction you completed it for and its opposite on the faction wheel." This really only scratches the surface of the myriad changes coming to Fallen Earth, so to get the full details just head on over to the game's official site.
Fallen Earth's March state of the game gets territorial originally appeared on Massively on Fri, 09 Mar 2012 18:00:00 EST. Please see our terms for use of feeds.
Filed under: Fantasy, Culture, Opinion, Free-to-play, Browser, Hands-on, Casual, MMORTS, Kids, Miscellaneous, MMObility
Not so long ago, I told you about my acquisition of an Inspiron Duo netbook, a 10-inch device that was not only a small laptop but also a touchscreen tablet device. It is a very sturdy device, and the flip-around screen works well. The main problem with the device was that it came with Windows 7 while only sporting a dual core processor and two gigs of RAM. The other main issue was that the 10-inch screen has a 1366x768-pixel resolution, meaning that it was often uncomfortable to read on it or play games unless I zoomed in.Recently Microsoft released the Windows 8 public preview, so I downloaded it after reading that it was really geared for tablet or touchcreen devices. Sure enough, the same 10-inch netbook that was not getting a lot of use around here suddenly became faster and much more friendly to the eyes.
It's perfect timing, as well, especially since I will be starting my "chores" experiment in which I see whether scheduling my gameplay each day will help me with an issue I have been having.
Continue reading MMObility: Utilizing Windows 8 to help with MMO chores
MMObility: Utilizing Windows 8 to help with MMO chores originally appeared on Massively on Fri, 09 Mar 2012 19:30:00 EST. Please see our terms for use of feeds.
Filed under: Opinion, Roleplaying, Storyboard, Miscellaneous
Every day it's the same thing. You wake up, you go to work, you convince your boss that you're actually working for eight hours or so, you go home, and then you log into your game of choice for some roleplaying. Except lately, that's been feeling like just as much of a routine. If your characters are supposed to be like people, it's not surprising that sometimes they'll wind up in the middle of a boring routine just like anyone else.Granted, depending on your roleplaying, that boring routine might involve several betrayals, affairs, and potential murders, but a routine is a routine.
The point is that your character can get stuck in a rut. No matter how much you might like a character, it's no fun to keep running through the same basic stories again and again. You need to kick your character out of that rut, preferrably without destroying the elements you like about the character in the first place. So how do you get out of stagnant waters and start churning things up again?
Continue reading Storyboard: Out of the rut
Storyboard: Out of the rut originally appeared on Massively on Fri, 09 Mar 2012 19:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, MMO industry, New titles, Massively Meta, Betawatch, Miscellaneous
GDC has brought with it several tweaks to the Betawatch list! We've learned that DUST 514 will be entering a more open beta come April and Tribes: Ascend will officially launch on April 12th.Meanwhile, the TERA team has kicked off a series of contests to accompany its third closed beta weekend. Line of Defense and Remanum have begun accepting beta signups; Dragon Born aims for a closed beta later this month; and City of Steam is offering a sneak-peek for long-time followers.
Finally, we say farewell to Rise of Dragonian Era, which launched today, and Crystal Saga, which launches on March 12th.
Enjoy the full Betawatch roundup!
Continue reading Betawatch: March 3 - 9, 2012
Betawatch: March 3 - 9, 2012 originally appeared on Massively on Fri, 09 Mar 2012 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Fantasy, Launches, PvP, Diablo III
When a release date is nearing and a crucial game feature is falling behind, what is a studio to do? If you're Blizzard and you're looking at the fate of one of the biggest titles of the year, you yank the offending feature from the game so as to not delay the entire product.Blizzard announced today that Diablo III's PvP is not living up to the studio's standards and that it will be removing it for now in order to keep the game on track for launch. So why not just hold back the game until it's completely ready? In the words of the studio, "We ultimately felt that delaying the whole game purely for PvP would just be punishing to everyone who's waiting to enjoy the campaign and core solo/co-op content, all of which is just about complete."
Diablo III's PvP functionality will be restored at an unspecified later date with multiple Arena maps, achievements, personal progression, and a matchmaking system.
[Thanks to Marc for the tip!]
Diablo III shelves PvP to make launch originally appeared on Massively on Fri, 09 Mar 2012 21:00:00 EST. Please see our terms for use of feeds.
- Source: PvP Update









