Virtual World News
The game boasts a new European community website, which itself boasts a sparkly new gameplay video that shows the dragons in action. "The dragons not only differ in appearance but also offer different types of movement: Some can be used to fly, some are experts at gliding, others don't have wings at all and some are even capable of diving underwater," according to Infernum, the title's European publisher. "Each dragon possesses an individual skillset containing passive, active and supporting abilities. For example, a flying dragon could be capable of healing, providing buffs, and engaging in melee combat.
Players manage their dragon collections via a personal lair, from which it will be possible to teach new skills to your scaly companions or send them out to collect resources. You can learn more about the game by viewing the video after the cut.
[Source: Infernum press release]
Dragon's Prophet boasts new EU website, gameplay video originally appeared on Massively on Thu, 21 Feb 2013 09:30:00 EST. Please see our terms for use of feeds.
Filed under: Betas, Fantasy, Game mechanics, Interviews, Previews, News items, Opinion, Hands-on, Consoles, Massively Interviews, Massively Hands-on, Massively Event Coverage, Final Fantasy XIV, MiscellaneousFinal Fantasy XIV is doing something that has never been done before. After launching to poor reception, the MMO appointed a new producer and director, Naoki Yoshida, who has been working tirelessly for two years to rebuild the game from the ground up. The launch version shut its servers down in November of last year, and since then players have been eagerly awaiting the release of the game's revitalized relaunch, Final Fantasy XIV: A Realm Reborn.
In preparation for this relaunch, Yoshida spent the last week and a half touring the globe and meeting with the press to show off FFXIV in all its glory. After playing the game since launch and writing about it for three years, I was glad to attend the event and see the full spectrum of what the game has to offer in its relaunch. And there's a lot to be said about the game as a whole. It's the sort of thing that can't be contained in just one article or two.
So how about half a dozen? And a trio of videos to accompany the new benchmark program?
Massively's comprehensive preview of Final Fantasy XIV: A Realm Reborn originally appeared on Massively on Thu, 21 Feb 2013 09:00:00 EST. Please see our terms for use of feeds.
"STO is the best-performing game for Perfect World Entertainment and is enjoying month-after-month increases in new captains," he wrote. How much money those captains are spending is unclear, but given that Perfect World's game roster includes Champions Online, RaiderZ, Torchlight II and its predecessor, and various other long-running MMORPGs, STO's growth is nothing to sneeze at.
[Thanks to The Grand Nagus for the tip!]
Stahl: Star Trek Online is Perfect World's 'best-performing game' originally appeared on Massively on Thu, 21 Feb 2013 10:30:00 EST. Please see our terms for use of feeds.
- Source: STO forums
Of course, there's more going on behind the scenes, and Malvolio's perspective on things is rather one-sided. (Not to mention smarmy.) To get a little more detail on the Cassian humans from a more neutral perspective, we had a chance to ask lead narrative designer Chad Moore a few questions about the Cassians and the Dominion as a whole. You'll have to wait a little while to learn more about the Draken and the Mechari, but the Cassians alone certainly feature elements that Malvolio won't discuss.
Massively Exclusive: A closer look at WildStar's Cassians originally appeared on Massively on Thu, 21 Feb 2013 10:00:00 EST. Please see our terms for use of feeds.
In a nutshell, gear (the majority of which will be player-crafted) will be the final result of many steps involving different skill sets, with the creator's skill rating at each step contributing to the final quality rating. Each step -- harvesting or salvaging, refining, crafting, and enchanting -- can only achieve a quality rating equal to the level of either the starting materials or the creator's skill, whichever is lower.
The blog also gives players an update on how Kickstarter rewards will be disseminated. For full details on both this and the entire crafting process, check out the the full blog.
Pathfinder dev blog rolls up its sleeves and digs into crafting originally appeared on Massively on Thu, 21 Feb 2013 11:30:00 EST. Please see our terms for use of feeds.
- Source: Crafting dev blog
Fallen Earth's latest patch also features revamped Gamma radiation-powered mutation skill lines as well as two free character respecs for everyone.
[Source: Reloaded Productions press release]
Fallen Earth introduces new coresuit armor, free respecs originally appeared on Massively on Thu, 21 Feb 2013 11:00:00 EST. Please see our terms for use of feeds.
But even still, not all of the members of the Massively staff allow an IP to unduly influence their opinions about the MMOs themselves. In today's Think Tank, let's discuss just how cautious we are about MMOs saddled or boosted by popular IP-driven settings. Are they a boon or a curse?Permalink | Email this | Comments
Achievements are divided into seven categories (companions, flashpoint, legacy, location, operations, PvP, and space). As you might guess from the name, the system is also tied to SWTOR's Legacy mechanic which means that it ultimately encompasses all of the characters on a particular account.Permalink | Email this | Comments
- Source: Darth Hater
There are several types of unlockable guild missions, including bounty hunting, exploration, coordinated challenges, races, and puzzles. Players can earn new features for their guild and garner personal rewards by participating.
ArenaNet released a video to show off the new guild mission system, and it's unlocked by clicking on the green button below. Ready? Set? Go!
Guild Wars 2 puts the 'guild' back in play with new group missions originally appeared on Massively on Thu, 21 Feb 2013 14:45:00 EST. Please see our terms for use of feeds.
- Source: Guild missions dev diary
Guild leadership is often described as a job, although I don't agree with that sentiment. And being in a guild is also seen as work, which I understand, but I don't think that has to be the case. Guilds sometimes take themselves too seriously, and while focus is important for progress, it doesn't mean guilds have to stamp out fun.
In this week's Guild Counsel, I'd like to look at how guilds can in fact be fun, and why even the most hesitant gamer should consider giving them a try.Permalink | Email this | Comments