Virtual World News
Dancey hopes to clarify his game's outlook today. Read on for his dev blog, in which he discusses what he means by "minimum viable product," distances Pathfinder from the cripplingly expensive graphical arms race plaguing the industry, and elaborates on just how Goblinworks plans to roll out this "crowdforged" MMO.
Pathfinder Online's Ryan Dancey on crowdforging a 'minimum viable product' originally appeared on Massively on Mon, 03 Mar 2014 10:00:00 EST. Please see our terms for use of feeds.
Unlike most F2P titles, Path of Exile completely avoids gameplay gates and delaying mechanisms and thus avoids the dreaded pay-to-win stigma. Microtransactions are purely cosmetic, and Grinding Gear's crowdfunding campaign has now morphed "into a permanent rewards-based structure for monetization."
Managing director Chris Wilson tells Gamasutra that PoE's supporter packs are a big part of the game's success story in addition to traditional microtransactions, the latter of which offer "enough money to run the company on" by themselves. Wilson says that players want to support PoE because its business model puts gameplay first. "We've been careful when designing the game so there's no paying for game content or advantage in the game," he explained. "We've purposefully divorced any game mechanics from the monetization."
Grinding Gear's Wilson talks F2P ethics in Path of Exile originally appeared on Massively on Mon, 03 Mar 2014 10:30:00 EST. Please see our terms for use of feeds.
- Source: Gamasutra
GamesIndustry.biz reports that Hall also reiterated his intention to move on, but stated that he will remain "in a leadership role until at least the end of the year."Permalink | Email this | Comments
"Our aim is to provide everybody easy access to Drakensang Online regardless of the operating system they use. We are very happy to invite Mac users everywhere to join our large community centered on the best 'hack and slay' gameplay available, with truly outstanding graphics and an epic story. We believe that this will enrich the Mac MMO space significantly," says Jürgen Frerichs, Associate Producer of Drakensang Online.
This move now brings Bigpoint's entire game library to for the Mac. You can download the Apple OS X beta client for Drakensang Online on the game's official site.
[Source: Bigpoint press release]Permalink | Email this | Comments
What about you, Massively readers? Have you created any noteworthy fan content for your favorite game?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
The Daily Grind: Have you created any pro-quality MMO fan content? originally appeared on Massively on Mon, 03 Mar 2014 08:00:00 EST. Please see our terms for use of feeds.
As one of the first three MMORPGs ever, Asheron's Call made its mark in the genre with live events, hybrid character development, and a failed but later resurrected sequel. This week, Turbine comforted veteran players with the news that the venerable old sandbox will retreat to maintenance mode rather than sunset in the wake of the company's recent layoffs. The studio plans to make both classic AC and its sequel, Asheron's Call 2, free-to-play and allow player-run servers by the end of the year.
Read on for the rest of this week's top MMO stories.
MMO Week in Review: Maintenance mode is better than a sunset originally appeared on Massively on Sun, 02 Mar 2014 20:00:00 EST. Please see our terms for use of feeds.
Filed under: Video, EVE Online, Business Models, Culture, Events (Real-World), Expansions, Game Mechanics, MMO Industry, New Titles, PvP, Opinion, Hands-On, Events (Massively's Coverage), World of Darkness, EVE Evolved, DUST 514, Dev Diaries, Player-Generated ContentEVE Online developer CCP Games started a new tradition with the first ever annual EVE Fanfest. The event started out as a largely informal gathering in a tiny venue that allowed players and developers to mingle on a more personal level, but it's now grown into something massive. Over a thousand players now make the annual pilgrimage to EVE Online's birthplace in Reykjavik, Iceland, to hear what the future holds for their favourite MMO. For many, the event is also a social gathering, a chance to swap stories with other players, and a rare opportunity to meet the corpmates they fly with every day in the virtual galaxy of New Eden.
The Fanfest weekend is typically a packed schedule of panels, talks, roundtable discussions with developers, and keynote speeches revealing the future of the game. While the event is understandably focused on EVE Online, it's recently expanded to cover aspects of DUST 514, the latest goings-on with World of Darkness, and even CCP's new virtual reality dogfighter EVE Valkyrie. CCP has announced that this year's event will see a monument to the EVE playerbase unveiled in Reykjavik Harbor as well as the first reveal of EVE's summer expansion, but what else can we hope to glean from this year's event at the start of May?
In this edition of EVE Evolved, I delve into the EVE Fanfest announcement and speculate on what we might expect to hear from this year's event. Will this be the year that World of Darkness gets some serious news? And what's new for DUST 514?Permalink | Email this | Comments
The production website for Harry Potter Online is up and running with forums, a gallery, and some basic information about the game. However, it looks as though developer Bio-Hazard Entertainment has yet to receive the full go-ahead from Warner Bros.: "Seeing that it could be a really great business plan, a license was given that would allow the company to begin production on the MMO up until beta. Once beta was hit it would then be decided [by Warner Bros.] if the production would be a good investment or not."
The proposed Harry Potter Online would allow players to choose to attend one of three schools of magic, take on roles like Aurors and Lamorians, and become masters of various professions such as potions and herbalism. And yes, if you were wondering, there will be Quidditch.
The developers said that a promotional video, trailer, and live interview will be coming soon. You can see some of the game's concept art and hear the devs talking about the game in a video after the break.
[Thanks to Cherie for the tip!]Permalink | Email this | Comments
The video is filled with timestamp links, so if you want to skip ahead to the section on, say, cooperative multiplayer, you can. Click past the cut for the full clip.
This 42-minute video contains all you need to know about Destiny originally appeared on Massively on Sun, 02 Mar 2014 14:00:00 EST. Please see our terms for use of feeds.
- Source: YouTube
Yes, I said continue to come out. It's easy to become a Seymour ("I hate my interests!") in these days of non-stop hype, but the truth is that the MMO genre has continuously pumped out content for many, many years and will keep doing so for some time. So to celebrate the fact that three of my columns are now coming to you in one megacolumn, I thought it'd be fun to remind ourselves just why we enjoy this hobby.
Free for All: Five reasons to continue loving MMORPGs originally appeared on Massively on Sun, 02 Mar 2014 12:00:00 EST. Please see our terms for use of feeds.